Uncompensated??ORIGINAL: Buck Beach
ORIGINAL: JeffK
ORIGINAL: erstad
Can always change it in the editor, of course.
erstad,
Thats what I have already done to far too many units, far more than I would expect in a game which has had so many hours spent on it.
Too often they are areas where the designers made a decision to include or not include units.
In my opinion you are being very unkind to these uncompensated designers that have tried very hard to bring us an improvement to our WITP experience. They have also included a means to tweak many things in the database to your and my satisfaction and have pledged close support to address areas of concern. We have all been keenly aware there would be issues we would all find when the game was released to us. We have cried for the opportunity to participate in this process and here we are only one week past the release date and we are flooding the designers with our ideas.
Obviously they (designers) have failed in your eyes. Normally, I would suggest to you that you chalk up this experience to a bad investment and move on to something that will make you happier. However JeffK, you have brought to this game many worthy ideas in your 2123 posts and I would hate to see you leave.
Try to be more charitable in your approach and go back to surfacing things wrong and/or not working for the community's benefit.
So my 100 Sth Pacific Pesos only go into the coffers of Matrix?
Maybe a lack of charitability is based on the assumption(basd on the advertising) that the game would have OBB improvements on at least CHS & RHS WITP.
It seems to be closer to vanilla WITP and we go through umpteen patches again to bring things up to date.
In this case, we get Force Z at sea and in range of japanese bombers which in my experience either sink one or both, but the Minneapolis TF gets to avoid destruction by appearing in port on day 2. Why not both historical, or both in port??
IMHO, the game is tweaked down for the masses (which might make good business sense) rather that be sharp for the grognards (who I thought formed the swell beyond the need for an AE)
Now, having played just on 3mths, you get to bash out the quirks and get on with the action.