WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: Oliver Heindorf

"problem with the save game file..."

neither this tool or witp stuff run now...grumpf.

back to pen & paper
Well Oliver, it would be nice if you emailed us your save file (witptracker@gmail.com) so that the problem doesn't occur in the future, or maybe if the save file has become unworkable ... posted to the tech section for scrutiny.
Saying it doesn't work, gives us and you NO hope of fixing the problem!
--Damian--
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P.Hausser
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RE: WitPTracker AE Release 1.0

Post by P.Hausser »

Hey


I have a Incident I want to ask about..



When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.

I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...
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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: P.Hausser

Hey


I have a Incident I want to ask about..



When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.

I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...

This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.

--Damian--

[/quote]


Paul,
this is one way to increase the JVM settings http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...

Damian
morphin
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RE: WitPTracker AE Release 1.0

Post by morphin »

Hi

I have a note for AC/Engine production:
Your TBO.YTA for new AC is correct. That is the total of new AC you get. But often you don't have to produce this amount of AC. You often get ReadyCraft, DamagedCraft and ReserveCraft for free. So for production reason you have to subract this free AC

Andy
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n01487477
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: morphin

Hi

I have a note for AC/Engine production:
Your TBO.YTA for new AC is correct. That is the total of new AC you get. But often you don't have to produce this amount of AC. You often get ReadyCraft, DamagedCraft and ReserveCraft for free. So for production reason you have to subract this free AC

Andy

Yeah Morphin, I'll have to check that out with some testing ... thanks for the heads up [;)]

--Damian--
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: n01487477
ORIGINAL: P.Hausser

Hey


I have a Incident I want to ask about..



When I start Tracker first time everything is perfect and fine, I then open it day after and scelect "Read Turn" and it then crash and refuse to re-open.
I then need to kill the db's and then start it over agian to read the day's round.

I can open it today, and then open it agian tomorrow np, but if I then scelect "read turn" to Ie. read the next turn then it crash.. and I must kill db's to get back in...

This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.

--Damian--


Paul,
this is one way to increase the JVM settings http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...

Damian
[/quote]

Agreed -- 100% of the crashes I was seeing were related to the JVM memory. Is there a reason why you're not using the batch file?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Swenslim
Posts: 437
Joined: Fri Apr 15, 2005 7:34 pm
Location: Odessa, Ukraine

RE: WitPTracker AE Release 1.0

Post by Swenslim »

Tracker dont works. Writes that directory on disk E wasnt  ffound (actually game is on disk D) and that save file error.
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n01487477
Posts: 4759
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: Swenslim

Tracker dont works. Writes that directory on disk E wasnt  ffound (actually game is on disk D) and that save file error.

Maybe English is or isn't your first language, but neither Floyd or I are mind readers, nor can we work out what is wrong with messages like this ... now I may be overreacting but I think I'm a fairly patient guy ... give some details, pictures, sequence etc or you are wasting a post and our time.

Check your properties file and see where it is pointed ...

WHAT SAVE FILE ERROR ? Post a dos screen shot ... pls.

I'm going out now ... maybe after a drink I'll calm down

Regards
Damian
Swenslim
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RE: WitPTracker AE Release 1.0

Post by Swenslim »

What is wrong ? I have already graduaded University...

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Swenslim
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RE: WitPTracker AE Release 1.0

Post by Swenslim »

Here is my problem.
I use 1.0.84e patch.


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Oliver Heindorf
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RE: WitPTracker AE Release 1.0

Post by Oliver Heindorf »

the path to your save file seems not to match with the preferences file. see the instructions on the homepage, there is a how to setup guide.

mybe its my problem as well but last night I'll double checked the path and I aint have the error message with the path, only the messg. that there was a problem with the save file. Well, I mailed already floyd and we will see what comes next [;)]
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

Swenslim -

Where did you install AE (the game)?

Can you post the contents of the witptracker.properties file?

Thanks,

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WitPTracker AE Release 1.0

Post by Nomad »

But make sure you DO NOT include your password ( He is my PBEM opponent )
floydg
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RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: Nomad

But make sure you DO NOT include your password ( He is my PBEM opponent )

Yeah, good idea... [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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P.Hausser
Posts: 416
Joined: Sun Aug 16, 2009 8:24 am

RE: WitPTracker AE Release 1.0

Post by P.Hausser »

ORIGINAL: floydg



This is most probably a memory issue You need to be sure the JVM is getting enough memory ... (I know you don't use the batch file), so you need to set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...) ... and if I have time I'll look into it for you.

--Damian--




Paul,
this is one way to increase the JVM settings http://bpv.basics-usa.com/JVMMemory.htm ... please use the settings we have in the batch file and let me know how this works ...

Damian


Agreed -- 100% of the crashes I was seeing were related to the JVM memory. Is there a reason why you're not using the batch file?



Thanks Gents, ok I found a way to get to Java options and entered values as described, I will let you know tomorrow when I get my next round how it goes.


Paul
Swenslim
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Location: Odessa, Ukraine

RE: WitPTracker AE Release 1.0

Post by Swenslim »

Sorry friends, I am just stupid blind idiot. Thank you very much for your help [&o], now everything works fine ! [:D]
beppi
Posts: 382
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Location: Austria

RE: WitPTracker AE Release 1.0.1 Available

Post by beppi »

ORIGINAL: floydg

ORIGINAL: beppi

found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.


Were you loading a turn at the same time?

no, didn't load a turn at the time of the error message. I am getting the error loading my first turn with the new patch. after playing some more turns and loading them i still get the error. i sent the savegame, the errormessage and the wipttracker.properties to witptracker@gmail.com.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: Swenslim

Sorry friends, I am just stupid blind idiot. Thank you very much for your help [&o], now everything works fine ! [:D]

Good news. Those types of problems are sometimes the hardest to solve, since the more you stare at it, the more correct it looks. [X(]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."

Because it was quick and easy, I added that.

Well, it was easy, but it wasn't quick. My first attempt was a very bad idea... but you don't want to hear about that.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: beppi

ORIGINAL: floydg

ORIGINAL: beppi

found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.


Were you loading a turn at the same time?

no, didn't load a turn at the time of the error message. I am getting the error loading my first turn with the new patch. after playing some more turns and loading them i still get the error. i sent the savegame, the errormessage and the wipttracker.properties to witptracker@gmail.com.

Okay, this one wasn't that hard to find and fix. The information about a sunk ship was not usable (the base was "0"), so it was causing some trouble with the display. If you see ships that were sunk near "0,0", these would be the ones which don't display properly.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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