MASS EFFECT MOD [Released 1.00]

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Taeryc
Posts: 3
Joined: Sun Jun 01, 2014 1:55 pm

RE: MASS EFFECT MOD [wip]

Post by Taeryc »

Theres a few messed up things, yeah. Like starting on a planet that has independent populations (and thus you annex them) - I managed to get the graphics mostly working as well, though that was in a haze last night and I forget. Stars are messed up though so had to delete that aspect, over all, however, it seems alright, bar a few effects/effect sounds, but thats cosmetic.

At least on the bright side, with the better editor and the alliance shipset I love so much in Universe I can do crazy things, yay! Not that I can link it, but its basically an idealized Sol System with 6 factions. Its.. interesting.
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AnddyiRaynor
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RE: MASS EFFECT MOD [wip]

Post by AnddyiRaynor »

ORIGINAL: Rahal

No errors here when I revert to default theme from mass effect mod 2.1

-- There is one thing I'd like to ask. Is it possible to remove or replace the vanilla Human race?

So I don't have both the vanilla human and mod humans in the same game.

Yeah in this mod the mod humans are called Humans and the default humans are called Human. There's quite a few files though that you'd have to edit to do that of course because you'd have to do the opposite of what you'd do to add a race.
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gerishnakov
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Location: Brighton, UK

RE: MASS EFFECT MOD [wip]

Post by gerishnakov »

ORIGINAL: Taeryc

Theres a few messed up things, yeah. Like starting on a planet that has independent populations (and thus you annex them) - I managed to get the graphics mostly working as well, though that was in a haze last night and I forget. Stars are messed up though so had to delete that aspect, over all, however, it seems alright, bar a few effects/effect sounds, but thats cosmetic.

Hi Taeryc, I'd be really interested to know how you fixed the problem of independent populations!

I was playing a little game the other night as a random race (Mortalen) and found a colony ship with a bunch of Asari on board in stasis. When I tried to establish a colony with that ship the game encountered a fatal error and had to exit. Not sure if that's quite the same problem you had but nevertheless I'm very curious.

What problem did you encounter with stars? I'd only like to know so I can preempt any difficulties myself!
Leng.
Posts: 1
Joined: Sat Jun 07, 2014 6:09 am

RE: MASS EFFECT MOD [wip]

Post by Leng. »

does anyone know what files need to be edited to disable the vanilla human? kinda problematic having 2 different humans in same game.
Taeryc
Posts: 3
Joined: Sun Jun 01, 2014 1:55 pm

RE: MASS EFFECT MOD [wip]

Post by Taeryc »

ORIGINAL: gerishnakov

Hi Taeryc, I'd be really interested to know how you fixed the problem of independent populations!

I was playing a little game the other night as a random race (Mortalen) and found a colony ship with a bunch of Asari on board in stasis. When I tried to establish a colony with that ship the game encountered a fatal error and had to exit. Not sure if that's quite the same problem you had but nevertheless I'm very curious.

What problem did you encounter with stars? I'd only like to know so I can preempt any difficulties myself!

The independent population issue is probably something to do with assigning races homeworlds and starting game generation that needs to be tweaked - essentially, it can spawn your homeworld on another races homeworld (as defined by the game) when traditionally it doesnt do that. Leading to a situation where your Systems Alliance spawns on Rannoch with 350m Geth along for the ride. I say this has something to do with Universe because every game i've played of stock universe so far has spawned me in Sol as humans or Ketaros as Ketarov, etc.

That's something for other modders to deal with. In terms of random bugs and errors - theres probably a few lose ends that need to be tied up, but I don't have the knowledge (or the will) to deal with that.

The stars issue is a graphical one - i copied over the old graphics mod onto a copy of universe to see if they worked (theres a few graphics images missing, so you have to do it that way). Essentially the Universe Stars have a different shading so the stars looked off, but this was solved by deleting the ME graphics for stars and restoring the original. Its not really anything that should come up with the base version without graphics.
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Solarius Scorch
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Location: Cracow, Poland
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RE: MASS EFFECT MOD [wip]

Post by Solarius Scorch »

ORIGINAL: Taeryc

The independent population issue is probably something to do with assigning races homeworlds and starting game generation that needs to be tweaked - essentially, it can spawn your homeworld on another races homeworld (as defined by the game) when traditionally it doesnt do that. Leading to a situation where your Systems Alliance spawns on Rannoch with 350m Geth along for the ride. I say this has something to do with Universe because every game i've played of stock universe so far has spawned me in Sol as humans or Ketaros as Ketarov, etc.

I think it's more of a feature than a bug. :) Having two species/civilizations sharing the same homeworld is perfectly possible; and if you don't like sharing it, you can start over.
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
bakwardub
Posts: 13
Joined: Sun Jun 15, 2014 9:25 am

RE: MASS EFFECT MOD [wip]

Post by bakwardub »

Hello, I have a problem when I put the mod. during charging, I have the error message : Unable to load image ...Distant worlds universe\images\units\races\race_22.png


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Demonius
Posts: 62
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Location: Hessen, Germany

RE: MASS EFFECT MOD [wip]

Post by Demonius »

Are you sure you use the right Version/download?
It should load from here:

\Distant Worlds Universe\Customization\MassEffect mod 2.1 Universe\images\units\races
bakwardub
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RE: MASS EFFECT MOD [wip]

Post by bakwardub »

I have version masseffect mod 1.00
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Demonius
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Location: Hessen, Germany

RE: MASS EFFECT MOD [wip]

Post by Demonius »

The version from the page 1 Download link is not Universe compatible. Check my post a bit upwards from 5/31/2014.
bakwardub
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Joined: Sun Jun 15, 2014 9:25 am

RE: MASS EFFECT MOD [wip]

Post by bakwardub »

yes I have seen. I downloaded, thank you
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Solarius Scorch
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RE: MASS EFFECT MOD [wip]

Post by Solarius Scorch »

ORIGINAL: Demonius

The version from the page 1 Download link is not Universe compatible. Check my post a bit upwards from 5/31/2014.
I had to use proxy to get it, but it's there. :)

EDIT: or not. It downloads 14 - 15 MB, then stops. Not sure what's going on, but could you please put the fuile on some normal server?
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
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Solarius Scorch
Posts: 180
Joined: Sat May 25, 2013 6:55 pm
Location: Cracow, Poland
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RE: MASS EFFECT MOD [wip]

Post by Solarius Scorch »

ORIGINAL: Solarius Scorch
ORIGINAL: Demonius

The version from the page 1 Download link is not Universe compatible. Check my post a bit upwards from 5/31/2014.
I had to use proxy to get it, but it's there. :)

EDIT: or not. It downloads 14 - 15 MB, then stops. Not sure what's going on, but could you please put the file on some normal server?
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
bakwardub
Posts: 13
Joined: Sun Jun 15, 2014 9:25 am

RE: MASS EFFECT MOD [wip]

Post by bakwardub »

I was able to download without problem.
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Solarius Scorch
Posts: 180
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Location: Cracow, Poland
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RE: MASS EFFECT MOD [wip]

Post by Solarius Scorch »

ORIGINAL: bakwardub

I was able to download without problem.

You're probably from one of the countries deemed worthy of accessing such a great server or something. ;)
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
bakwardub
Posts: 13
Joined: Sun Jun 15, 2014 9:25 am

RE: MASS EFFECT MOD [wip]

Post by bakwardub »

I'm in the French Caribbean. Sometimes I can not download them to my country. :)
DeEz
Posts: 1
Joined: Sat Jun 28, 2014 1:18 pm

RE: MASS EFFECT MOD [wip]

Post by DeEz »

I took the time to re-upload the 2.1 zip on a couple of more ideal sites.

Mirror 1: mediafire.com/download/7b2c7hj1tg7tgcn/MassEffect+mod+2.1+Universe.zip

Mirror 2: dropbox.com/s/42kxwr2tzju1xt9/MassEffect%20mod%202.1%20Universe.zip

Checksums (for those who are interested):

File: MassEffect mod 2.1 Universe.zip
CRC-32: 6418a49c
MD4: 61d41be129673bf026ace2375d22e9c5
MD5: eb681fd6ce6892e2479973b08cfc2367
SHA-1: f1552dbbffd8047d9b4c5f20f36977075d375a34

For some asinine reason I am not allowed to post full links for added convenience.
heenka
Posts: 4
Joined: Thu May 29, 2014 9:04 pm

RE: MASS EFFECT MOD [wip]

Post by heenka »

i love this mod [&o] and i really want it to be updated :/ with new sounds and maybe techs and some other cool things so if any modder sees this and if up for the task plz make this happen :) i would pick this up myself but i dont know shit about modding and for that i hate myself for asking the community but i really want this mod to be better then it already is :/
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