Fall Weiss II - WIE 14.0 - (Ready for Download)

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tog34
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RE: Fall Weiss II - Version 6.02 - (Ready for Download)

Post by tog34 »

I'd be very interested in hearing about seeing the Canadian events when you make them, just so you know. I wonder how you would do the conscription crisis event though.
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crispy131313
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RE: Fall Weiss II - Version 6.02 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: tog34

I'd be very interested in hearing about seeing the Canadian events when you make them, just so you know. I wonder how you would do the conscription crisis event though.

From some of the research I've done this is what I think would be appropriate.

1. Decision event surrounding the 1st Canadian Division, which departed under heavily escorted convoy to Britain Dec 1940, and was mainly for the defense of GB. The DE will probably feel similar to the 7th Armored but i'm unsure if I want the other side of the DE to leave the Division in Canada or allow it to be shipped to Egypt as option 2.
2. Importance of Canadian Economy - I may decrease UK initial Industrial Modifier and increase the Convoy MPP received from Canada, which will ramp up over time. It would also make the Atlantic a bit more contested Pre-American Entry.
3. The "Zombies" (Volunteers who did not want to serve in Europe) can be represented as a Garrison which can deploy in either Newfoundland or Iceland. (If Iceland then USA will not have the opportunity to garrison Iceland later.) Iceland was garrisoned at the request of Britain so the context will make sense.
4. Canadian Surface Fleet will receive 5% Reinforcement Cost (Currently only UK/USA have this cheaper surface fleet reinforce cost).
5. Canada can build 1 Mech Div, 1 Mech Corps
6. I will likely look at a scenario where Canada can supply UK with Destroyers OR a Fighter Group. The cost can be offset by having Canada's Industry switch to military production (if UK decides, which relates to #2).

Let me know what you think. I have to shy away from "Freebies" for balancing reasons, but the above should add some more flavor without tipping the scale too much.
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crispy131313
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RE: Fall Weiss II - Version 6.02 - (Ready for Download)

Post by crispy131313 »

ORIGINAL: SIPRES

dropbox link with Natos sprites is Updated (zoom version included)
You can now include in the MOD at your wish.

Rgds

Christophe

I've updated Post #1 with the new Link for download. These are great and I will probably be playing with NATO next game. Thanks again!
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Cataphract88
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RE: Fall Weiss II - Version 6.02 - (Ready for Download)

Post by Cataphract88 »

Thanks for the continued updates, this mod looks brilliant now. [:)]
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Hubert Cater
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RE: Fall Weiss II

Post by Hubert Cater »

ORIGINAL: crispy131313

I have not made any changes to any image file, so the mod should work I think.

What needs to be addressed really is how unfriendly the developers are to playing edited campaigns. SC2 did not require a seperate campaign directory.

Hi Crispy,

Finally had a chance to take a quick look and this is a great mod, nice work [:)]

For the separate campaigns folder this is a long overdue change and pretty much a requirement now for Windows programs since the Vista release in that all user files should be saved in the system 'User\Documents' folder and not within the installation folder which by default is the 'Program Files' folder.

Depending on your User Access Control (UAC) settings, it may have worked for you in the past, but for a lot of players this was a bit of a headache as either they couldn't write to the Program Files folder or their files would go missing (subsequently hidden in a virtualization folder) and so on. Not to mention the headache this also created for us on the tech support side.

Essentially most if not all modern Windows applications save user data, whether it is from a game, or from another application such as a word processor, to the 'User\Documents' folder now and for this game, this now includes all saved games, initialization files as well as custom campaigns.

Here are a couple of links on why this is now a necessity under Windows:

https://social.technet.microsoft.com/Fo ... progeneral

https://blogs.msdn.microsoft.com/oldnew ... 0/?p=91681


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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

ORIGINAL: Hubert Cater
ORIGINAL: crispy131313

I have not made any changes to any image file, so the mod should work I think.

What needs to be addressed really is how unfriendly the developers are to playing edited campaigns. SC2 did not require a seperate campaign directory.

Hi Crispy,

Finally had a chance to take a quick look and this is a great mod, nice work [:)]

For the separate campaigns folder this is a long overdue change and pretty much a requirement now for Windows programs since the Vista release in that all user files should be saved in the system 'User\Documents' folder and not within the installation folder which by default is the 'Program Files' folder.

Depending on your User Access Control (UAC) settings, it may have worked for you in the past, but for a lot of players this was a bit of a headache as either they couldn't write to the Program Files folder or their files would go missing (subsequently hidden in a virtualization folder) and so on. Not to mention the headache this also created for us on the tech support side.

Essentially most if not all modern Windows applications save user data, whether it is from a game, or from another application such as a word processor, to the 'User\Documents' folder now and for this game, this now includes all saved games, initialization files as well as custom campaigns.

Here are a couple of links on why this is now a necessity under Windows:

https://social.technet.microsoft.com/Fo ... progeneral

https://blogs.msdn.microsoft.com/oldnew ... 0/?p=91681

Thanks for clearing this up Hubert, I didn't know of this change. Also thanks for taking a look, I appreciate the feedback.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Version 7.2 uploaded

https://www.dropbox.com/s/3bvbt2ndpjfhs ... 2.zip?dl=0

List of changes from 7.0 below:

Littorio Battleship (Italy) - The unit used to arrive upon surrender of France, now it fires after the Vichy France event in case of a prolonged French campaign.

Light Cruiser Petropavlovsk (USSR) - The unit will now arrive any date after September 1940 so long as USSR is 100% active. It was arriving in September 1941 before, I had meant for September 1940 as per my notes.

UK Pressures Portugal - The Notes to this decision and Mobilization Event have been reworded so that it is clear that Portugal will continue existing trade agreements with Germany after they are established no matter Portugal's leading so long as the other diplomatic situations in Spain/France/Switzerland/Germany are favorable.

Investment in Italian Aircraft Industry - Cost of Decision Increased from 700 to 800 MPP

Germany Cancels Tirpitz - National Morale Loss will now be immediate if Tirpitz is cancelled

Added Decision Event - 1st Canadian Infantry Division

Hitler Meets with Franco - Fixed Grammar in Decision Notes

Removed Squadron from some notes as it does not accurately represent the proposed unit size.




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PHalen
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RE: Fall Weiss II

Post by PHalen »

I’ve just tried out two FWII_v7.2 games as Allies (on “Intermediate” level) and my first impressions are that I really like the feeling of this mod! The many new events add lots of aspects and flavor to the game. The unit sizes & types feel just right. And SIPRES’s NATO counters are just awesome on Welk’s board game map! (I have further tweaked some nation colors & map details according my preferences.)

But what’s going on with Greece & Bulgaria?
In both my Allied games, Germany suddenly permitted territorial concessions to Greece in September 1940, which immediately caused Greece to form an alliance with Germany and join the Axis. This suddenly happened although Greece only had a 5-7% leaning towards the Axis and (in my second game) I had 3 diplomatic chips invested in Greece. In both games, I had invested in the early event to have Greece cut its trade relations with Germany. On the same turn, Bulgaria signed a defensive pact with USSR. In my second game, this all happened just before the fall of France and well after Italy had joined the Axis.

Any hints or comments on what’s going on here?

I got so intrigued by the sudden & unexpected development that I saved my Allied campaign and plan to continue it. (Although with a completely revised game plan...) But I must first try out an Axis campaign to see what happens.

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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

ORIGINAL: PHalen

I’ve just tried out two FWII_v7.2 games as Allies (on “Intermediate” level) and my first impressions are that I really like the feeling of this mod! The many new events add lots of aspects and flavor to the game. The unit sizes & types feel just right. And SIPRES’s NATO counters are just awesome on Welk’s board game map! (I have further tweaked some nation colors & map details according my preferences.)

But what’s going on with Greece & Bulgaria?
In both my Allied games, Germany suddenly permitted territorial concessions to Greece in September 1940, which immediately caused Greece to form an alliance with Germany and join the Axis. This suddenly happened although Greece only had a 5-7% leaning towards the Axis and (in my second game) I had 3 diplomatic chips invested in Greece. In both games, I had invested in the early event to have Greece cut its trade relations with Germany. On the same turn, Bulgaria signed a defensive pact with USSR. In my second game, this all happened just before the fall of France and well after Italy had joined the Axis.

Any hints or comments on what’s going on here?

I got so intrigued by the sudden & unexpected development that I saved my Allied campaign and plan to continue it. (Although with a completely revised game plan...) But I must first try out an Axis campaign to see what happens.


Thank you, I am glad to hear you are enjoying especially the alternate unit structure and sprites!

To address your question:

Germany will have a brief window of opportunity beginning in September 1940 to bring Greece into the Axis camp if all the below conditions are met:
1. Germany is Axis
2. Italy is Axis
3. Albania is Axis occupied
4. Greece is Axis leaning
5. Bulgaria is Axis leaning (not fully active)
6. USSR is Allied leaning (not fully active)

The event is meant to serve as an alternative to Spanish diplomacy while also adding some replay-ability and alternate history. If you can keep Greece within the Allies sphere of influence (Allied Leaning) the Axis will not have the option to offer concessions to Greece.

I have tried to make the notes to decisions as detailed as possible, but it would be easiest to play each side once to have a feel for the new events. Some are very situational and will not appear in most games however. There are more alternate events to come in future package once I find time.
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PHalen
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RE: Fall Weiss II

Post by PHalen »

Ah! Thanks for the speedy reply & explanations.

I did try to keep Greece leaning towards the Allies with 3 diplomatic chips.
But I just started my first Axis campaign so now I see what’s going on…
Guess I just got unlucky with zero diplomatic breakthroughs as the Allies.

I’m having a ball with this mod!
Great stuff!!!
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PHalen
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RE: Fall Weiss II

Post by PHalen »

Hey Crispy,
I’ve made some further adjusted German NATO sprites with the following changes implemented:
1. Very slightly adjusted unit color.
2. Army symbols are lighter and Division symbols are darker to make their unit sizes easily distinguishable on the map.
3. All air unit silhouettes have been adjusted to German plane types.
4. All naval unit silhouettes have been adjusted to the German ships.

Please send me you e-mail address and I’ll mail them across. I hope you’ll like them!
I personally feel they add flavor to the gaming experience.
I would also appreciate suggestions about how to proceed with all other nations.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Thanks Phalen, I would be very interested to see them. I've messaged you my contact info.
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PHalen
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RE: Fall Weiss II

Post by PHalen »

Got it!
Just e-mailed you the files.
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roy64
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RE: Fall Weiss II

Post by roy64 »

I'm having the same problem as pfinch has got with the 1938 Calm Before The Storm2 mod (post 10), some of the 3d units are not visible. Is there a fix for it?
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

This is the first i heard of any such problem.. perhaps Dropbox was having some issues downloading.
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roy64
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RE: Fall Weiss II

Post by roy64 »

This is what it looks like
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Those empty slots are not used in the mod, so are you changing research limits? That is the only thing I can think of. If you have blank spaces after downloading and playing right away it is something to do with the download itself and not the file which I have uploaded.

I will upload again today just in case though.
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roy64
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RE: Fall Weiss II

Post by roy64 »

No I haven't changed anything, I'm playing as the Germans & I have only seen it with the Russian mechanized. Apparently it is caused by slow download speeds via dropbox so if you upload it again using dropbox there's a good chance it will happen again.
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grombit
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RE: Fall Weiss II

Post by grombit »

@roy64
STUFF all that worrying about DROP BOX downloads.
i will solve this problem for you.
i have a copy on file of the 2 unit sets for fall weiss2 ver.7.2
i will send them to you via the WE TRANSFER file delivery service.
grombit
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roy64
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RE: Fall Weiss II

Post by roy64 »

ORIGINAL: grombit

@roy64
STUFF all that worrying about DROP BOX downloads.
i will solve this problem for you.
i have a copy on file of the 2 unit sets for fall weiss2 ver.7.2
i will send them to you via the WE TRANSFER file delivery service.
grombit

You've come to my rescue again thank you.
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