Rematch: Ragnarök - mind_messing (J) vs Lokasenna (A)

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obvert
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RE: Christmas Update

Post by obvert »

ORIGINAL: mind_messing

4 US Army divisions. This represents a sizable fraction of deployable US units - I want to keep these units pinned and destroy them. Additional artillery and a Corps HQ is a week out from Suva, and two more IJA divisions are clearing Luzon at present.

I'm unsure about the Allied supply situation, but I'll be doing my best to degrade that going forward with bombardments and bombings. With the situation as it stands, I think the Allies will find it difficult to resupply Suva by ocean without the use of carriers...

That's a very forward and isolated placement of so much infantry at this stage. You have a good while to donate the skies and work on those troops. The naval bombardments will definitely help get to the guns, which in turn will make your ground bombardments better.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
mind_messing
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RE: Christmas Update

Post by mind_messing »

ORIGINAL: obvert

ORIGINAL: mind_messing

4 US Army divisions. This represents a sizable fraction of deployable US units - I want to keep these units pinned and destroy them. Additional artillery and a Corps HQ is a week out from Suva, and two more IJA divisions are clearing Luzon at present.

I'm unsure about the Allied supply situation, but I'll be doing my best to degrade that going forward with bombardments and bombings. With the situation as it stands, I think the Allies will find it difficult to resupply Suva by ocean without the use of carriers...

That's a very forward and isolated placement of so much infantry at this stage. You have a good while to donate the skies and work on those troops. The naval bombardments will definitely help get to the guns, which in turn will make your ground bombardments better.

Digging a little deeper, it becomes more interesting.

Besides the American Division, all those US Army divisions need PP investments to move off the West Coast, and they're not cheap.

The 8th Marine Regiment is a component of a USMC division, which is nice.

Essentially, I've a non-trivial proportion of assets that Loka has bought out. 7 months into the war and a rough guess of 1 division bought out every two months means he's a lot invested on this.

Based on this, I'm considering opening another airbase off Suva to properly lock the base down. Gau Island, a 1(0) 0(4) base east of Suva, is the prime candidate.
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obvert
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RE: Christmas Update

Post by obvert »

ORIGINAL: mind_messing

ORIGINAL: obvert

ORIGINAL: mind_messing

4 US Army divisions. This represents a sizable fraction of deployable US units - I want to keep these units pinned and destroy them. Additional artillery and a Corps HQ is a week out from Suva, and two more IJA divisions are clearing Luzon at present.

I'm unsure about the Allied supply situation, but I'll be doing my best to degrade that going forward with bombardments and bombings. With the situation as it stands, I think the Allies will find it difficult to resupply Suva by ocean without the use of carriers...

That's a very forward and isolated placement of so much infantry at this stage. You have a good while to donate the skies and work on those troops. The naval bombardments will definitely help get to the guns, which in turn will make your ground bombardments better.

Digging a little deeper, it becomes more interesting.

Besides the American Division, all those US Army divisions need PP investments to move off the West Coast, and they're not cheap.

The 8th Marine Regiment is a component of a USMC division, which is nice.

Essentially, I've a non-trivial proportion of assets that Loka has bought out. 7 months into the war and a rough guess of 1 division bought out every two months means he's a lot invested on this.

Based on this, I'm considering opening another airbase off Suva to properly lock the base down. Gau Island, a 1(0) 0(4) base east of Suva, is the prime candidate.

Unless you've cropped it out, it looks like no AA either. That could be decisive.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
mind_messing
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Joined: Mon Oct 28, 2013 11:59 am

RE: Christmas Update

Post by mind_messing »

ORIGINAL: obvert

ORIGINAL: mind_messing

ORIGINAL: obvert




That's a very forward and isolated placement of so much infantry at this stage. You have a good while to donate the skies and work on those troops. The naval bombardments will definitely help get to the guns, which in turn will make your ground bombardments better.

Digging a little deeper, it becomes more interesting.

Besides the American Division, all those US Army divisions need PP investments to move off the West Coast, and they're not cheap.

The 8th Marine Regiment is a component of a USMC division, which is nice.

Essentially, I've a non-trivial proportion of assets that Loka has bought out. 7 months into the war and a rough guess of 1 division bought out every two months means he's a lot invested on this.

Based on this, I'm considering opening another airbase off Suva to properly lock the base down. Gau Island, a 1(0) 0(4) base east of Suva, is the prime candidate.

Unless you've cropped it out, it looks like no AA either. That could be decisive.

No AA, beyond what is organicto the Base Forces. The USMC Defence Battalion is the nasty one that arrives at Pago Pago with some 5 inch CD guns and tanks. There is some AA, but most of it is 40mm so I've been flying above the ceiling of that for a while. The RNZAF BF gets some of the Brit 3.9 inch AA guns, but they've not made much of an impact.

At any rate, bombing from about 11k has been very sustainable for me, and I hope that continues...
mind_messing
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RE: Christmas Update

Post by mind_messing »

June 7th, 1942

Getting turn withdrawal from Loka's game: RL has been interfering on his end while I'm in limbo before starting the new job.

North Pacific

Ominato's port hits level 7. Otherwise NSTR.

Central Pacific

The Mavis floatplanes on Canton are looking much healthier after I'd been running them too hard.

The Wake garrison has loaded up in Japan. Once they're ashore I'll pull the Wake CD unit off to use elsewhere.

The CA force from Truk meant for SWPAC departs to begin shuttle bombardments of Suva.

South-West Pacific

Still lots of Allied ships around Penrhyn Island. 6 IJN subs have the island staked out.

The TF assuming to contain CVE Long Island continues to head south-west, stalked by 5 IJN subs.

The KB has left Luganville and is moving south to cut off the Allied ships from New Zealand.

Sweeps go in at Tongatapu, with mixed results:
Morning Air attack on Tongatapu , at 138,168

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 17,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 38

Allied aircraft
P-39D Airacobra x 33
P-40E Warhawk x 28

Japanese aircraft losses
A6M2 Zero: 7 destroyed

Allied aircraft losses
P-39D Airacobra: 6 destroyed
P-40E Warhawk: 4 destroyed

Aircraft Attacking:
9 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
18th FG/6th FS with P-40E Warhawk (0 airborne, 10 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 1000 , scrambling fighters between 4000 and 19000.
Time for all group planes to reach interception is 27 minutes
12th FS with P-39D Airacobra (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 16 minutes
35th FG/41st FS with P-39D Airacobra (0 airborne, 14 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 21000.
Time for all group planes to reach interception is 12 minutes
18th FG/73rd FS with P-40E Warhawk (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 15 minutes



--------------------------------------------------------------------------------
Morning Air attack on Tongatapu , at 138,168

Weather in hex: Thunderstorms

Raid detected at 16 NM, estimated altitude 17,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 16

Allied aircraft
P-39D Airacobra x 10
P-40E Warhawk x 9

Japanese aircraft losses
A6M2 Zero: 3 destroyed

Allied aircraft losses
P-39D Airacobra: 1 destroyed
P-40E Warhawk: 1 destroyed

Aircraft Attacking:
5 x A6M2 Zero sweeping at 15000 feet

CAP engaged:
18th FG/6th FS with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 1000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 25 minutes
12th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 18000.
Time for all group planes to reach interception is 19 minutes
18th FG/73rd FS with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 8000 and 17000.
Time for all group planes to reach interception is 23 minutes
35th FG/41st FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 47 minutes

End result is:
Japan - 23 Zeros lost (19 Air-Air, 4 Ops), with 17 pilots lost (9 KIA, 8 MIA)

Allies - 13 Airacobra (9 Air-Air, 4 Ops) and 12 Warhawks (11 Air-Air, 1 Ops.

A Mavis and an Oscar crashing elsewhere on the map means 23 Allied aircraft lost to 25 Japanese aircraft this turn.

While not as overwhelmingly one-sided as I'd prefer, 4 (!) pilots made it to the magical 81 EXP threshold to go home to TRACOM heaven. This brings the total pilots here to 124 (33 IJA, 91 IJN), which is brilliant.

More Zero's are en-route, and we will redouble our efforts. It's good to get a peek at Loka's low-level CAP. I've knocked the sweeping altitude of the Zeros down from 15k to 12k, in the hope that this turns the fight into a furball favouring the Zero's higher maneuver at low altitude.

DEI

The 10th Division (from China) unloads on Sumatra. They were earmarked for the potential Darwin operation, but they're two-thirds disabled, so it's off to lounge on the beach and refit off Palembang's supplies.

Burma

The siege of Rangoon continues. Heavy bombing from IJA units in Thailand continues without opposition.

China

IJA units kick the Chinese out of Kienko with heavy losses:
Ground combat at Kienko (78,41)

Japanese Deliberate attack

Attacking force 57430 troops, 493 guns, 74 vehicles, Assault Value = 1823

Defending force 18814 troops, 87 guns, 0 vehicles, Assault Value = 255

Japanese adjusted assault: 1118

Allied adjusted defense: 189

Japanese assault odds: 5 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
499 casualties reported
Squads: 1 destroyed, 47 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled

Allied ground losses:
3112 casualties reported
Squads: 313 destroyed, 0 disabled
Non Combat: 183 destroyed, 56 disabled
Engineers: 6 destroyed, 6 disabled
Guns lost 24 (8 destroyed, 16 disabled)
Units retreated 4

The units involved in this battle will march towards Chengtu, where the IJA troops currently deployed have done a good job wearing down Chinese forts in the city:
Ground combat at Chengtu (75,41)

Japanese Deliberate attack

Attacking force 66543 troops, 542 guns, 198 vehicles, Assault Value = 2150

Defending force 26828 troops, 173 guns, 0 vehicles, Assault Value = 658

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 1270

Allied adjusted defense: 1215

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
2327 casualties reported
Squads: 8 destroyed, 257 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 1 destroyed, 4 disabled

Allied ground losses:
1878 casualties reported
Squads: 11 destroyed, 143 disabled
Non Combat: 1 destroyed, 30 disabled
Engineers: 0 destroyed, 1 disabled

Once Chengtu has been reduced, work can focus on eliminating Chungking.
mind_messing
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RE: Christmas Update

Post by mind_messing »

Naval Search Air Assets

Trawling through last turns intermediate save, it appears that I'm not getting the best out of my naval search assets.

There's a couple of problems, but mainly it's that the Mavis patrol plane squadrons as well as much of the ship-based seaplanes have pretty average pilots considering the key role they play in the Detection level game. IMO it's crtiical for Japan to maximize the benefits of these squadrons to make up for the woeful lack of naval and air radar as the war progresses.

To that end, when I get the turn back, I'm going to dump all the patrol plane and floatplane pilots currently in squadrons into the reserve pool and then re-assign them on the basis of EXP levels.

The priority, from top to bottom, is as follows:

1. IJN Patrol squadrons (Mavis and eventually Emily squadrons) - by far my most effective search assets, I want the best of the best here.
2. Submarine floatplane squadrons - these squadrons are small and pretty critical, and there's only around 16 or so subs so it shouldn't swallow too many good pilots.
3. Floatplane squadrons aboard capital ships - these guys need to be good as they need to make up for a lot of the late-war Allied advantages in radar, as well as spotting for bombardments ect.
4. Floatplane squadrons aboard IJN light crusiers - less pressing need, but having solid pilots aboard these squadrons is pretty key.
5. Land-based floatplane squadrons performing naval search on the Empire's perimiter.

The leftovers will get cycled back in to training squadrons to train NavS and ASW. I'll eventually start to consider adding LowNav into the floatplane training regime down the line, as I like the flexibility of LowNav trained Jakes running night naval attack missions going forward.
JoV
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RE: Christmas Update

Post by JoV »

ORIGINAL: mind_messing

June 4th, 1942

A welcome quiet turn.


Bet Japan wishes it could have said that irl [:'(]
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obvert
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RE: Christmas Update

Post by obvert »

ORIGINAL: mind_messing

Naval Search Air Assets

Trawling through last turns intermediate save, it appears that I'm not getting the best out of my naval search assets.

There's a couple of problems, but mainly it's that the Mavis patrol plane squadrons as well as much of the ship-based seaplanes have pretty average pilots considering the key role they play in the Detection level game. IMO it's crtiical for Japan to maximize the benefits of these squadrons to make up for the woeful lack of naval and air radar as the war progresses.

To that end, when I get the turn back, I'm going to dump all the patrol plane and floatplane pilots currently in squadrons into the reserve pool and then re-assign them on the basis of EXP levels.

The priority, from top to bottom, is as follows:

1. IJN Patrol squadrons (Mavis and eventually Emily squadrons) - by far my most effective search assets, I want the best of the best here.
2. Submarine floatplane squadrons - these squadrons are small and pretty critical, and there's only around 16 or so subs so it shouldn't swallow too many good pilots.
3. Floatplane squadrons aboard capital ships - these guys need to be good as they need to make up for a lot of the late-war Allied advantages in radar, as well as spotting for bombardments ect.
4. Floatplane squadrons aboard IJN light crusiers - less pressing need, but having solid pilots aboard these squadrons is pretty key.
5. Land-based floatplane squadrons performing naval search on the Empire's perimiter.

The leftovers will get cycled back in to training squadrons to train NavS and ASW. I'll eventually start to consider adding LowNav into the floatplane training regime down the line, as I like the flexibility of LowNav trained Jakes running night naval attack missions going forward.

By about mid-42 I usually have a good pool of trained search pilots. I do train on the job consistently though. I'll usually set FP groups to 40 search 40 train and 20 rest and prioritise whichever skill they still need. After a while there are plentiful IJN pilots trained to 70 search, 70 ASW and 70 low naval bombing.

Even my ship and sub based groups will have a portion assigned to train as it's rare they're in action every day. I have a deep look before any surface action, bombardment mission or if subs are hunting or reconning specific targets. Cross training for recon on the ships and subs is very useful (and they don't need the low naval skill).

After the Emily the most successful search plane for the entire war is the G3M3 with it's 22/27 range. Also good for LR recon.

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
mind_messing
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RE: Christmas Update

Post by mind_messing »

ORIGINAL: JoV

ORIGINAL: mind_messing

June 4th, 1942

A welcome quiet turn.


Bet Japan wishes it could have said that irl [:'(]

As with any protracted conflict, there will be lulls in it. Currently I suspect it's Loka going through the 4/42 upgrades on his key warships - he'll know well enough the importance of getting radars are better AA on his warships.

ORIGINAL: obvert

ORIGINAL: mind_messing

Naval Search Air Assets

Trawling through last turns intermediate save, it appears that I'm not getting the best out of my naval search assets.

There's a couple of problems, but mainly it's that the Mavis patrol plane squadrons as well as much of the ship-based seaplanes have pretty average pilots considering the key role they play in the Detection level game. IMO it's crtiical for Japan to maximize the benefits of these squadrons to make up for the woeful lack of naval and air radar as the war progresses.

To that end, when I get the turn back, I'm going to dump all the patrol plane and floatplane pilots currently in squadrons into the reserve pool and then re-assign them on the basis of EXP levels.

The priority, from top to bottom, is as follows:

1. IJN Patrol squadrons (Mavis and eventually Emily squadrons) - by far my most effective search assets, I want the best of the best here.
2. Submarine floatplane squadrons - these squadrons are small and pretty critical, and there's only around 16 or so subs so it shouldn't swallow too many good pilots.
3. Floatplane squadrons aboard capital ships - these guys need to be good as they need to make up for a lot of the late-war Allied advantages in radar, as well as spotting for bombardments ect.
4. Floatplane squadrons aboard IJN light crusiers - less pressing need, but having solid pilots aboard these squadrons is pretty key.
5. Land-based floatplane squadrons performing naval search on the Empire's perimiter.

The leftovers will get cycled back in to training squadrons to train NavS and ASW. I'll eventually start to consider adding LowNav into the floatplane training regime down the line, as I like the flexibility of LowNav trained Jakes running night naval attack missions going forward.

By about mid-42 I usually have a good pool of trained search pilots. I do train on the job consistently though. I'll usually set FP groups to 40 search 40 train and 20 rest and prioritise whichever skill they still need. After a while there are plentiful IJN pilots trained to 70 search, 70 ASW and 70 low naval bombing.

Even my ship and sub based groups will have a portion assigned to train as it's rare they're in action every day. I have a deep look before any surface action, bombardment mission or if subs are hunting or reconning specific targets. Cross training for recon on the ships and subs is very useful (and they don't need the low naval skill).

After the Emily the most successful search plane for the entire war is the G3M3 with it's 22/27 range. Also good for LR recon.


My demand for floatplane pilots due to Jake re-sizing has significantly over-ran my ability to train floatplane pilots, and we're only now just catching up. Even at that, there's a lot of half-baked squadrons doing some learning on the job in rear-areas.

Hopefully by the end of the year we should have enough pilots to go around.

I'm taking a different approach with the ship-based squadrons than you as well - I want them flying as well as weather permits, so I want to have the best pilots in them and flying as much as they can, so that the pilots increase the number of missions they fly and therefore their EXP levels.

I've not cross-trained floatplanes with recon yet, mainly as I've not felt it justified. As '42 progresses and the demand for pure NavS/ASW floatplane pilots drags off, I'll pull off some high EXP pilots to go back into training for recon.

I generally don't bother doing recon from non-recon planes as I find the formula for DL increase too harsh (a roll on pilot EXP/2, then only a DL increase of 2) compared to the check for regular recon planes (roll on pilot EXP, DL increase of 4). Plus I feel that floatplanes tend to get shot down a lot more anyways. However, I'll definitely get some high EXP pilots into do some recon training, as I don't run ASW efforts from my ship-based floatplanes beyond (occasionally) from the CS squadrons.
mind_messing
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Joined: Mon Oct 28, 2013 11:59 am

RE: Christmas Update

Post by mind_messing »

Japanese Aircraft Radars

A post here more for reference for me than anything else.

Japan gets 5 aircraft radars throughout the entire war, these are:

- MAD - 6/44
Range 1 - Effect 2 - Accuracy 10

- H-6 Radar - 6/44
Range 50 - Effect 4 - Accuracy 30

- N-6 Radar - 10/44
Range 30 - Effect 4 - Accuracy 30

- FM-3 Radar - 6/45
Range 30 - Effect 5 - Accuracy 40

- FD-2 Radar - 10/45
Range 15 - Effect 2 - Accuracy 20

Overall, the FM-3 radar has the best blend of stats, but the late arrival date means that Japan is unlikely to eek any advantages out from it.

This puts the H-6 and N-6 in a tie for "best" radar, with the H-6 having a slight edge due to greater range (50 vs 30).

Radar Carrying Aircraft

This is a list of all IJ aircraft that have a radar set, and their arrival date.

IJN

B5N2 Kate - Both MAD and N-6 Radar
B6N2a Jill - N-6 Radar
C6N1/N2/N1-S (Night Fighter) Myrt - N-6 Radar

E13A1 Jake - MAD
E13A1b Jake - N-6 Radar

G3M3 Nell - H-6 Radar
G4M2a/3a/3e Betty - H-6 Radar

H6K5 Mavis - H-6 Radar
H8K2 Emily - H-6 Radar

J1N1-Sa Irving - H-6 Radar

P1Y2 Frances - H-6 Radar
P1Y2-S Frances - H-6 Radar

Q1W1 Lorna - MAD & FM-3 Radar

S1A1 Denko - FD-2 Radar

IJA

Ki-49 Ia Helen - MAD

Ki-102c Randy - FD-2 Radar

Implications

There's a few interesting pointsthat emerge out of this.

First is that the IJA is extremely limited on radar options. Only the Helen even remotely counts as the FD-2 radar on the Randy won't activate till 10/45, effectively leaving the Helen as the lone IJA airframe that can get any benefit. However, even the MAD device doesn't activate till 6/44, so that makes producing Helens for the MAD device not worthwhile in my view.

Second is that the IJN has the overwhelming majority of radar-equipped airframes, and the radars are distributed distinctly. The single-engine planes take the slightly inferior N-6, while larger aicraft take the marginally superior H-6 Radar.

In practical terms for the late-war, this means:

- Emphasis on maintaining stockpiles of B5N2 Kate to expend as a rear-area ASW asset, having both MAD and N-6 Radar.

- Building a stockpile of G3M3 planes in the early war to bolster long-range naval search and night-time attack missions when radar device activates.

- Patrol squadrons to use radar-equipped version of Mavis or Emily and not versions with no radar.

- Use of B6N2a Jill on KB a priority to enhance naval search/ASW operations.

- Rapid transition of IJN recon squadrons from D4Y1-C recon plane to C6N1 recon plane to take advantage of increased range and radar.

- Radar-equipped night fighters are effectively only IJN planes.

- The E13A1b Jake with radar represents a significant improvement in search/ASW abilities comparied to the base model, and production must be in place to maximize advantages to frontline shipboard squadrons, as well as land-based NavSearch & ASW squadrons.

- Tactical night attacks are best left to IJN 2E units where possible to maximize radar advantages in the late-war.

This dovetails nicely in with the projected arrival of the Peggy T into the IJA arsenal. My intention is that once the Peggy T starts to arrive on the frontline, and sufficent numbers of IJA pilots are trained on NavT, that I'll start to transition the IJN squadrons to fight purely in the night-time role. The IJN, with planes and pilots better suited to the role, will concentrate on hitting Allied ships, planes and bases at night, while the IJA will transition into a strategy of massed air attacks. It is my hope that this round-the-clock resistance will generate positive outcomes for the Empire.


mind_messing
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RE: Christmas Update

Post by mind_messing »

June 8th & June 9th, 1942

At last, some action!

North Pacific

Shikuka hits level 7 port. I've been tardy in shipping resources out of here, and now there's just under a million stockpiled. I've formed two big TF's to start shipping that over to Honshu.


Central Pacific

The big show.

On the 8th, a Betty squadron from Rabual finds and sorties against the CL Helena, which is concerningly reported one hex from a transport TF and one hex from some oilers (!). The American warship had managed to insert itself in the chink in naval search between Ndeni and Ocean Island.

The oilers are instructed to run for Kusaie Island, and their escort, the DD Akebono, is ordered on a suicide mission to intercept and stop the American ship.

By serendipidy, the 3 Myoko CA and 2 Aoba CA and 7 DD's that I had detached for bombardment operations against Suva are a days sail away, they're ordered to go into high speed to intercept and sink the Allied CL. Events the following day transpire that this was not the complete picture of Allied commitment to this area.

The PB escorts are detached from the xAK convoy (6 Husimi freighters) and serve as sacraficial shields for the xAK's. All three are sunk, but not before confirming that there's the CL Phoenix, Helena, as well as the Concord and a DD. The Helena and Phoenix are operating as lone ships, and the Concord and the DD together.

After the PB's are swept aside, the Concord and it's DD get in amongst the xAK's, sinking one before they escape. Then Helena appears and mauls the convoy again. Over a series of engagements only one xAK escapes.

The IJN CA force appears at the end of the night phase, but the Concord and escort slip away using radar. Things look like the Allies are running away with it.

Daylight, and the IJN are still searching for the raiders. Commanding the IJN CA Force is CPT Mori of the Haguro, a 70 Nav sea-salt. He earns a promotion or a medal after today.

First found is the Concord and escort:

Day Time Surface Combat, near Ontong Java at 118,123, Range 11,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
CA Myoko, Shell hits 2
CA Haguro, Shell hits 1
CA Nachi
CA Aoba
CA Kinugasa
DD Akatsuki
DD Hibiki
DD Ikazuchi
DD Inazuma
DD Sagiri
DD Oboro

Allied Ships
CL Concord, Shell hits 21, Torpedo hits 1, and is sunk
DD Henley, Shell hits 12, Torpedo hits 2, and is sunk

Then he sweeps down on the Helena and hammers it with the full weight of six heavy crusiers:
Day Time Surface Combat, near Ontong Java at 118,123, Range 15,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 2 destroyed

Japanese Ships
CA Myoko
CA Haguro
CA Nachi, Shell hits 1
CA Aoba
CA Kinugasa, Shell hits 3
DD Akatsuki
DD Hibiki
DD Ikazuchi
DD Inazuma
DD Sagiri
DD Oboro

Allied Ships
CL Helena, Shell hits 34, Torpedo hits 1, and is sunk

Next is a scrappy engagement with the Phoenix - IJN ships have used up their ammo and torps fighting the fast USN warships:

Day Time Surface Combat, near Ontong Java at 118,123, Range 20,000 Yards

Japanese Ships
CA Myoko, Shell hits 1
CA Haguro, Shell hits 2, on fire
CA Nachi, Shell hits 2
CA Aoba, Shell hits 2
CA Kinugasa, Shell hits 3
DD Akatsuki
DD Hibiki
DD Ikazuchi
DD Inazuma
DD Sagiri
DD Oboro

Allied Ships
CL Phoenix, Shell hits 5, on fire
--------------------------------------------------------------------------------
Day Time Surface Combat, near Kusaie Island at 119,123, Range 20,000 Yards

Japanese Ships
CA Myoko
CA Haguro, heavy fires
CA Nachi
CA Aoba
CA Kinugasa, Shell hits 1
DD Akatsuki
DD Hibiki, Shell hits 1, on fire
DD Ikazuchi
DD Inazuma
DD Sagiri, Shell hits 1, on fire
DD Oboro, Shell hits 2, on fire

Allied Ships
CL Phoenix, Shell hits 5, heavy fires
--------------------------------------------------------------------------------
Day Time Surface Combat, near Kusaie Island at 120,124, Range 19,000 Yards

Japanese Ships
CA Myoko
CA Haguro, heavy fires
CA Nachi
CA Aoba
CA Kinugasa
DD Akatsuki
DD Hibiki, on fire
DD Ikazuchi
DD Inazuma
DD Sagiri, on fire
DD Oboro, heavy fires, heavy damage The Oboro sinks later in the turn to progressive flooding.

Allied Ships
CL Phoenix, Shell hits 12, heavy fires, heavy damage


And then, Mori calls it quits and turns his ships away towards Rabual. He's done good work, three USN ships are sunk. Ammo is depelete, his own Haguro is a mess. Superstructure on the ship is in ruins. The Y turret on the Nachi has been disabled and the TF is short on ammo and torps.

The Phoenix may yet live up to it's name and limp away to fight another day...

...until LCRD Nakagawa in the Akebono bursts on to the scene. Despite missing all the nights action (and the Allied ships completely), he's in the right place at the right time - bearing down on a damaged USN CL:
Day Time Surface Combat, near Nauru Island at 120,125, Range 20,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 2 destroyed

Japanese Ships
DD Akebono

Allied Ships
CL Phoenix, Shell hits 4, Torpedo hits 2, and is sunk


So ends this little scrappy affair. I'm moving an AV to Ocean Island to plug the chink in Nav Search, and running all convoys through Rabual in future.

The CA force is shot, they'll all need downtime in port, but there's not much major damage so hopefully it can be fixed at Rabual. The ships are heading to Rabual for emergency repairs then Truk for major repairs.

To replace them, I'm moving the two Takao CA and CA Maya from the Home Islands to SWPAC to resume bombardment duties. They'll be joined by the two Aoba-class CA's once they get the dents fixed on their armour.

South-West Pacific

The sweeps go in at Tongatapu on the 8th, to mixed results:
Morning Air attack on Tongatapu , at 138,168

Weather in hex: Light cloud

Raid detected at 44 NM, estimated altitude 16,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 17

Allied aircraft
P-39D Airacobra x 19
P-40E Warhawk x 15

Japanese aircraft losses
A6M2 Zero: 5 destroyed

Allied aircraft losses
P-39D Airacobra: 1 destroyed
P-40E Warhawk: 1 destroyed
--------------------------------------------------------------------------------
Morning Air attack on Tongatapu , at 138,168

Weather in hex: Light cloud

Raid detected at 67 NM, estimated altitude 19,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
A6M2 Zero x 8

Allied aircraft
P-39D Airacobra x 9
P-40E Warhawk x 7

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
P-39D Airacobra: 1 destroyed
P-40E Warhawk: 1 destroyed

However, sweeps on the 9th meet no opposition. I'll take that as a win. The battle-worn groups are rotated out and I'll sweep one day more to make a point.

At sea, IJN submarine captains are learning all about how a stern-chase is a long chase. They're hearding the Long Island towards the KB while trying themselves to stalk the slow (16 knots) CVE themselves.

Meanwhile the KB is undetected, and in a position to cut the USN ship off within one turn (if the CVE force heads west) or two turns (if it continues south-west).

Image

Bombings of Suva continue.

Luzon

At last things are starting to wind down on Luzon:
Ground combat at Bataan (78,77)

Japanese Deliberate attack

Attacking force 48500 troops, 515 guns, 392 vehicles, Assault Value = 1370

Defending force 32298 troops, 456 guns, 507 vehicles, Assault Value = 428

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 767

Allied adjusted defense: 491

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
1141 casualties reported
Squads: 2 destroyed, 114 disabled
Non Combat: 1 destroyed, 13 disabled
Engineers: 0 destroyed, 7 disabled

Allied ground losses:
1060 casualties reported
Squads: 96 destroyed, 33 disabled
Non Combat: 2 destroyed, 23 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 22 (12 destroyed, 10 disabled)
Vehicles lost 60 (1 destroyed, 59 disabled)

DEI

IJA units are set to take Daly Waters next turn.

The 4 Mogami CA's and 10 Shiratsuyu DD's are sent off to start hammering Rangoon.

Otherwise, quiet.

Burma

Bombings continue. The slugfest at Rangoon has been great for my divisions. 75 EXP or above across the board.

I've moved a couple of RTA A/B/C fragments into Burma to help with hexside control and managing the Chinese. I'm not hugely concerned about the situation, but a full-strength (or even half-strength) Chinese corps appearing out of nowhere can ruin any day.

China

Neikiang (2 hex west of Chungking) falls to a IJA tank force. The tanks are barrelling on to Chengtu to help seize that base. The Light Industry is only partially damaged, which is nice.

Shipping is en-route to collect the 40th Division, which is resting at Hong Kong after being mauled in earlier fighting. It is intended for Sakhilin. I'm torn as to where to send it, as operations in North Oz are developing nicely. Will wait and see.

A good couple turns, lets see what the next few bring!
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Bif1961
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RE: Christmas Update

Post by Bif1961 »

I would have liked and seen a few DDs with each of his CLs, they have great range and can refuel the DDs as needed and the US does have some long range DDs in the 8,000 and 7,500 fuel range to accompany them. It would help keep the enemy DDs busy as they 15 x 6 inch guns deal with bigger game. I know that DDs are in short supply but it would make them a far more potent raiding force.
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RE: Christmas Update

Post by mind_messing »

ORIGINAL: Bif1961

I would have liked and seen a few DDs with each of his CLs, they have great range and can refuel the DDs as needed and the US does have some long range DDs in the 8,000 and 7,500 fuel range to accompany them. It would help keep the enemy DDs busy as they 15 x 6 inch guns deal with bigger game. I know that DDs are in short supply but it would make them a far more potent raiding force.

The Henley is a Bagley-class with 8K endurance. Nothing on the 14.5k endurance of the Helena and Phoenix, but not to be overlooked. I'm certain Loka's intentions was to raid merchant convoys running Truk/Rabual, so in that case his ship usage makes sense to me.

The issue with sending more DD's is that it increases your chances to get spotted. I lucked out because Betty search from Rabual spotted the Helena. It was good fortune that they picked the right time when a IJA CA brawler group was in the neighbourhood. If Loka had intel on that I doubt he'd have skimped so much on the escorts.
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Bif1961
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RE: Christmas Update

Post by Bif1961 »

Don't disagree because the Brooklyn class of CLs are power units with long range but would benefit from long rang DDs to help fend off Japanese DDs as the Brooklyn class CL deals with anything else with its main battery. This conversation was from a previous AAR but was centered around late war American raiding forces when someone sent out a group of Fletchers but they were running short of fuel and what would be an ideal combatant to send with them. The Brooklyn class CL comes to mind because of it's longer range and heavy battery and also provides scout planes. It could refuel the Fltechers and thereby extend their ability range further and have a Brooklyn CL as it's mother ship and spotting platform. Fortune's of war that you CA bombardment TF was near enough to respond to his raidng TFs.
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RE: Christmas Update

Post by mind_messing »

ORIGINAL: Bif1961

Don't disagree because the Brooklyn class of CLs are power units with long range but would benefit from long rang DDs to help fend off Japanese DDs as the Brooklyn class CL deals with anything else with its main battery. This conversation was from a previous AAR but was centered around late war American raiding forces when someone sent out a group of Fletchers but they were running short of fuel and what would be an ideal combatant to send with them. The Brooklyn class CL comes to mind because of it's longer range and heavy battery and also provides scout planes. It could refuel the Fltechers and thereby extend their ability range further and have a Brooklyn CL as it's mother ship and spotting platform. Fortune's of war that you CA bombardment TF was near enough to respond to his raidng TFs.

In two to three months its going to be very difficult for him to effectively raid.

North Pacific is pretty locked down, CentPac is spotty but there won't be much out there. SWPAC is pretty iron-tight from Rabual to Luganville. DEI is big but I've search covering almost the entire way from Oz to Sumatra.

Once I get enough Jakes in the pool, it's just going to get worse for the Allies.

FWIW I'd love him to continue to attempt to raid. I think it's a great way to throw away good warships.
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Lowpe
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RE: Christmas Update

Post by Lowpe »

That raid was very nearly a great success. I suspect he will continue to hone his raiding skills and attempt more of them in the future.

mind_messing
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RE: Christmas Update

Post by mind_messing »

June 10th & June 11th, 1942

North Pacific

Started to ship out the Ind. Inf Battalions to garrison the Kuriles, and I'll get more up here as time progresses.

Central Pacific

An AV moves to Nauru Island to plug the search gap here.

The damaged Japanese ships from the Ontong Java clash are heading steadily towards Rabual. The Combined Fleet Naval HQ is unloading at Rabual to boost repair efforts.

I've also moved a Base Force off Babeldoab and sent it to NW Oz, specifically Wyndham Bay. If I want to land more troops in future, having the naval support would be a nice boost.

South-West Pacific

Despite having good intel on the progression of the suspected Allied CVE for about four or five turns, it disapears completely from IJ search on the 10th. I spent a lot of time staring at the screen, concerned that the KB was getting sent on a merry chase. However, Occam's Razor said that the piss-poor weather east of New Zealand prevented any of the submarine floatplanes from flying. The KB stuck to it's original course to position itself between the Allied TF and New Zealand.

I was a bit apprehensive about these two turns, as it would be a lot of fuel to waste for no gain. I couldn't even bomb NZ industry for VP's either. However, I stuck with the plan.

The weather on the 12th is as miserable as it was on the 11th, but eagle-eyed search pilots from the KB spotted ships to their south-west early in the day. The IJN carrier fleet sends over 250 aircraft into the air, and I find out that by trying to catch a minnow, I've found salmon...
Morning Air attack on TF, near Gisborne at 124,194

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 14,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M2 Zero x 53
B5N2 Kate x 101
D3A1 Val x 109

Allied aircraft
Fulmar II x 20
Sea Hurricane Ib x 18

Japanese aircraft losses
A6M2 Zero: 5 destroyed
B5N2 Kate: 1 destroyed, 4 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 1 destroyed, 19 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
Fulmar II: 4 destroyed
Sea Hurricane Ib: 6 destroyed

Allied Ships
CVL Hermes, Bomb hits 5, Torpedo hits 2, and is sunk
CV Indomitable, Bomb hits 1, Torpedo hits 5, and is sunk
CA Cornwall, Bomb hits 6, on fire
DD Norman, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
CA Chester, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
CA Salt Lake City, Bomb hits 3, Torpedo hits 1, heavy fires
DD Benham
DD Maury, Bomb hits 1, Torpedo hits 1, and is sunk
DD Nestor
DD Gridley

The thunderstorms throws off the aim of the IJN pilots, but it was a forlorn conclusion from the start. The Indomitable took a volly of torpedo hits right at the start of the battle, while the Hermes had it's flight deck shredded by 250kg bombs. With the two British carriers clearly knocked out, the KB's pilots spent the rest of the morning trying to sink the escorting ships despite the severe weather.

Forced off by a lack of fuel, the Japanese planes came back later that afternoon, but nimble Allied destroyers and still abysmal weather stopped it from being a complete washout.
Afternoon Air attack on TF, near Gisborne at 124,194

Weather in hex: Severe storms

Raid detected at 40 NM, estimated altitude 14,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 42
B5N2 Kate x 104
D3A1 Val x 96

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 10 damaged

Allied aircraft losses
Walrus II: 1 destroyed

Allied Ships
CA Salt Lake City, on fire, heavy damage
CA Cornwall, Bomb hits 1, Torpedo hits 2, and is sunk
DD Gridley, Bomb hits 2, heavy fires
DD Norman, Bomb hits 2, heavy fires, heavy damage
CA Chester, Bomb hits 4, heavy fires, heavy damage

There was no Allied counterstrike.

The air numbers are interesting. Total for the day is 21 Japanese versus 79 Allied.

The Allies lost:
- 41 Wildcats (ground)
- 27 Sea Hurricanes (22 A2A, 2 ground, 3 ops)
- 25 Fulmar II (13 A2A, 3 ground, 9 ops)
- 4 Seagulls (ground)
- 2 Walrus (ground)

The KB lost:
- 10 Zeros (9 A2A, 1 ops)
- 5 Val (1 A2A, 3 flak, 1 ops)
- 3 Kate (1 A2A, 1 flak, 1 ops

The 41 Wildcats lost, despite us not seeing them at all during the battle makes me think that Loka was using one of those ships to transport crated aircraft. It could have been another ship elsewhere that has ran foul of something, but if so it isn't my doing.

All in all, a nice result.

In other positive news in SWPAC, we manage to win the air battle over Tongatapu. Allied fighters have withdrawn from the base in the face of increasing Japanese sweeps.

The KB will not chase the crippled Allied ships. The remaining heavy cruisers are mortally wounded and the DD's are not worth chasing. The KB will return to Luganville to cloak back up again.

Meanwhile, the floatplane submarines that did such a good job of tracking the Allied fleet for days are repositioning. They'll provide a screen running from Fiji to the southern map edge and keep the possibility of further interceptions like this open.


DEI

Daly Waters falls, troops now moving on Katherine.

Burma

Not much new here.

I'll soon have a force of 4 divisions deployed at Pegu, which I intend to use to cut Rangoon off from the rest of Burma. The current plan is to cut north-west from Pegu, take Prome, then backtrack to Bassein. Pocketing and destroying 58k of mixed Chinese and British units would be a nice addition to the VP pool...

China

The tanks are one turn out from Chengtu, and the base should hopefully fall in a turn or two.

Additional aviation support has made its way to Kienko, so bombing efforts up here are stepping up even more here.

VP Situation

After that carrier clash, things are looking good for Japan.

Current total is

IJ vs Allied:
20794 vs 8567

Considering that this is before the fall of Chungking or Burma, I'm in with a chance of getting a 3:1 ratio for 1943. Keeping that ratio till 1944 is a whole other matter, however.

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Lowpe
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RE: Christmas Update

Post by Lowpe »

Great Iboat usage![&o]
mind_messing
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RE: Christmas Update

Post by mind_messing »

ORIGINAL: Lowpe

Great Iboat usage![&o]

The I-boats and IJN subs in general are just great.

Using the floatplane subs en-masse in a single key theatre is IMO the best way to use them. It makes it easier to generate good intel on convoys, and much easier to act on it by having so many subs around.

That said, the single biggest bonus is using Luganville as a fleet base - that puts the Allied way, way back (thanks Bullwinkle [;)]) in terms of logistics.
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RE: Christmas Update

Post by Bif1961 »

Since no Swordfish or Albacores were lost with the two British carriers and there were 30ish fighters on CAP when the KB attacked, it would seem that the Hermes was being used as the aircraft transport for the lost wildcats. So the Idomitable was providing the total CAP. I guess the CVE could have been the Hermes as it only has 20 AC capability which is on par with the US CVE Long Island.
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