wish list for patch

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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siRkid
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RE: ASW patrol

Post by siRkid »

ORIGINAL: Tomo

Dear Kid.
Please have a look "Post Map and OOB Comments Here " thread as well.

Others are asigned to those. Pry is working the OOB thread.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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siRkid
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RE: wish list for patch

Post by siRkid »

ORIGINAL: Xargun

Any idea when this patch will be available ? Even a rough guess would be nice.

Xargun


Any day now.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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SunDevil_MatrixForum
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RE: wish list for patch

Post by SunDevil_MatrixForum »

nope, it just shows the value to Japan and the Allies. The word port or airfield do not show up on the roll over. If I click on the dot and the base screen comes up, for all of the dots it says 0(0) for the port and 0(0) for the airfield.
There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.
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dtravel
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RE: wish list for patch

Post by dtravel »

ORIGINAL: SunDevil

nope, it just shows the value to Japan and the Allies. The word port or airfield do not show up on the roll over. If I click on the dot and the base screen comes up, for all of the dots it says 0(0) for the port and 0(0) for the airfield.

Oops! [:o] You're right, it doesn't. Sorry 'bout that.
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Xargun
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RE: wish list for patch

Post by Xargun »

ORIGINAL: Kid
ORIGINAL: Xargun

Any idea when this patch will be available ? Even a rough guess would be nice.

Xargun


Any day now.

And I'm assuming we'll have a nice big list of changes / fixes when its released ?

Xargun
MadDawg
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by MadDawg »

And hopefully an updated manual in the future too [:)]
Rainerle
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by Rainerle »

Hi,
what i would like to have is a sort of diary with all intel reports listed chronologically.
This report could be searched for locations, units etc. Or these locations, units etc. would be highlighted and when clicked on i would get an abstract witk all info on this speciaö unit, location etc.
Also definite ship reports would be nice. e.g. CA Mogami is docked at Singapore.

But then, I'm probably dreamin'
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soeren01
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by soeren01 »

ORIGINAL: Rainerle

Hi,
what i would like to have is a sort of diary with all intel reports listed chronologically.
This report could be searched for locations, units etc. Or these locations, units etc. would be highlighted and when clicked on i would get an abstract witk all info on this speciaö unit, location etc.
Also definite ship reports would be nice. e.g. CA Mogami is docked at Singapore.

But then, I'm probably dreamin'


This report diary is something that could be programmed externally. I'll have a look at it.
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mutterfudder
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RE: wish list for patch

Post by mutterfudder »

How bout a list that shows all new arrivels so ya don't have to go from base to base checking.

already on the list
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The Gnome
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by The Gnome »

On the ship list/TF Creation screen, I'd like to see AA and ASW ratings so I could sort the list by that. It would save a lot of work from having to right click everything to find the right DD's for your TF

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m10bob
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by m10bob »

If it's possible(within the scope of this great game),I would like to see the inclusion of a new aerial unit:U.S.Navy BLIMPS!!!!!!(They were very common and used for ASW and Naval spotting on the U.S. coastlines.)..Thank you..[:D]
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stretch
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by stretch »

I'd like to be able to bring up a list of all LCU's embarked on ships which shows their TF and or location. As it stands now a unit embarked doesn’t show up anywhere. Not in the List All Land Units, and not when you look at the units at a base. It gets very confusing trying to track down that unit you know you loaded 3 turns ago along with 20 others and there are TF's all over the place.
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Rendova
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RE: wish list for patch

Post by Rendova »

Maybe this has already been asked but how about being able to set the objective for all LCUs in a TF right now to change it you have to go through every troops ship one at a time
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tanjman
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Missing Nationalities

Post by tanjman »

Missing Nationalities

1) Currently in the game there is no distinction between the British Army, RAF, RN & RM, because of this the following happens:

Example 1: RN HQ’s, Base Forces, etc . . . are commanded by army officers.
Example 2: RAF HQ’s, Base Forces, etc . . . are commanded by army officers.
Example 3: Fleet Air Arm (RN) Air Groups are command by RAF Officers.
Example 4: RM units are commanded by army officers.

2) Currently in the game there is no distinction between the Australian Army, RAAF & RAN, because of this the following happens:
Example 1: RAN HQ’s, Base Forces, etc . . . are commanded by army officers.
Example 2: RAAF HQ’s, Base Forces, etc . . . are commanded by army officers.

3) Currently in the game there is no distinction between the Canadian Army, RCAF & RCN, because of this the following happens:
Example 1: RCN HQ’s, Base Forces, etc . . . are commanded by army officers.
Example 2: RCAF HQ’s, Base Forces, etc . . . are commanded by army officers.

4) Currently in the game there is no distinction between the New Zealand Army, RNZAF & RNZN, because of this the following happens:
Example 1: RNZN HQ’s, Base Forces, etc . . . are commanded by army officers.
Example 2: RNZAF HQ’s, Base Forces, etc . . . are commanded by army officers.

5)Currently in the game there is no distinction between the Indian Army, RIAF & RIAN, because of this the following happens:
Example 1: RAN HQ’s, Base Forces, etc . . . are commanded by army officers.
Example 2: RAAF HQ’s, Base Forces, etc . . . are commanded by army officers.

6) Currently in the game there is no distinction between the Dutch Army/Army Air Force and the Royal Dutch Navy, because of this the following happens:
Example 1: Royal Dutch Navy Air Groups are command by Dutch Army Air Force Officers.

America has separate service branches (USA, USAAF, USN & USMC). Why shouldn’t Britain, Australia, New Zealand, India and the Netherlands? I know this is not really that big a deal but I find it annoying.
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CoffeeMug
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by CoffeeMug »

ORIGINAL: MadDawg

And hopefully an updated manual in the future too [:)]

and I hope we just get an errata kind of manual (well, that just means we get the new or changed pages), because I dont want to print it again! [:)]

Cheers,

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UncleBuck
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RE: Wish List

Post by UncleBuck »

I woudl also like to see way points. Maybe then it woudl be easier not to send my supply convoys to Suva past Tarawa.
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SunDevil_MatrixForum
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RE: Wish List

Post by SunDevil_MatrixForum »

I would love to have waypoints.
There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.
ian77
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Location: Scotland

RE: Wish List

Post by ian77 »

Hear! Hear! (again)

We all want way points, dont we?
gdpsnake
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RE: wish list for patch

Post by gdpsnake »

Could we put little Nationality flags or verbiage with the ships so one doesn't have to select each ship in a port to see what Nationality it is. I'd like to know if the DD is British or not since I don't have them memorized.
Maybe the name could say DD blahblah (B) where (B) is British, D for dutch, A for Aussie, U for US, C for Canada, Z for New Zealand F for French.

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akbrown
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RE: Wish List

Post by akbrown »

For routing transport TFs waypoints would be useful, but maybe it would be better to ensure that the AI will route such TFs well away from suspected enemy air bases. If this was done reliably, then auto TFs could be safely left to themslves without even having to set waypoints for each TF.
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