When?
Moderator: Shannon V. OKeets
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- Posts: 11
- Joined: Tue Jun 16, 2009 4:56 pm
RE: When?
Better not to give any. The game is years away still. Guessing at least 2 years or more at the current rate of progress.
It's obviously a hard bird to get flying on a one man project, but in the end maybe?
It's obviously a hard bird to get flying on a one man project, but in the end maybe?
RE: When?
I should say, about the customer base, that this game has by far and large the most threads and posts of all games in developpement. I think that should show to Matrix that this game has even more support than any other games they are develloping or have publish before. That should be an incentive to invest a bit to get the game out before the we all die of old ages.
There are still new people answer the poll made by Steve.
There are still new people answer the poll made by Steve.
Best regards
Skanvak
RE: When?
You're propably right, but I would be surprised if Steve didn't have a "secret" goal. I posted my question to see if Steve is willing to share his thoughts on this [:)]ORIGINAL: CarnivalBizarre
Better not to give any. The game is years away still. Guessing at least 2 years or more at the current rate of progress.
It's obviously a hard bird to get flying on a one man project, but in the end maybe?
- Joseignacio
- Posts: 3007
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: When?
I am thinking the same right now.ORIGINAL: CarnivalBizarre
Better not to give any. The game is years away still. Guessing at least 2 years or more at the current rate of progress.
It's obviously a hard bird to get flying on a one man project, but in the end maybe?
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- Posts: 11
- Joined: Sun Feb 21, 2010 6:55 am
RE: When?
why Matrix don't try a sort of "preorder page" (with "deposit") like boardgames company usually do (i.e. MMP, GMT and others); in this way, if Matrix collect a certain numbers of customers, probabily can push more resources on this project.
just a thought...
just a thought...
RE: When?
ORIGINAL: capex
why Matrix don't try a sort of "preorder page" (with "deposit") like boardgames company usually do (i.e. MMP, GMT and others); in this way, if Matrix collect a certain numbers of customers, probabily can push more resources on this project.
just a thought...
Because I don't think Matrix really cares when this is released. Maybe saying Matrix does not care isn't correct...but it is obvious they are in no hurry. That is by no means a knock on Matrix...just the way I see it. Plus I don't think other resources at this point would significantly speed things along. Steve has to get this done on his own, along with the help from others mentioned throughout the Forum.
My only frustration with the process was in December when Steve ran into his software upgrade issues, that sound like they still haunt him today. I thought that was where Matrix could have and should have lent some support. That being said, I think Steve may have mentioned once that he had some help along the way with it...but in my opinion, from reading the limited info we get in the updates it wasn't nearly enough. Anyway, I check here everyday, not usually logged in though...good to get that off my chest.
Waiting...patiently...for my 70% netplay MWiF,
Gridley.
- Joseignacio
- Posts: 3007
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: When?
ORIGINAL: capex
why Matrix don't try a sort of "preorder page" (with "deposit") like boardgames company usually do (i.e. MMP, GMT and others); in this way, if Matrix collect a certain numbers of customers, probabily can push more resources on this project.
just a thought...
What's the profit for the future buyer?
I buy ended products, no promises. Enough I had with buying games that were supposed to be "gold" and then I had to patch them for months or even more than a year till they were really completed and reasonably playable.
I think the market is mature enough (through the consumer experience) so that these initiatives are purely simbolic in terms of possible people joining.
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- Joined: Sun Feb 21, 2010 6:55 am
RE: When?
ORIGINAL: Joseignacio
ORIGINAL: capex
why Matrix don't try a sort of "preorder page" (with "deposit") like boardgames company usually do (i.e. MMP, GMT and others); in this way, if Matrix collect a certain numbers of customers, probabily can push more resources on this project.
just a thought...
What's the profit for the future buyer?
I buy ended products, no promises. Enough I had with buying games that were supposed to be "gold" and then I had to patch them for months or even more than a year till they were really completed and reasonably playable.
I think the market is mature enough (through the consumer experience) so that these initiatives are purely simbolic in terms of possible people joining.
I agree, but only thinking about large entertainement corporation (Blizzard, Ubisoft etc...). In this case (Matrix), I feel more like a "niche member", so I'm avalaible to share a sort of risk to have a dream-game that only a "niche company", very specialized can do.
saludos

- edhart1963
- Posts: 5
- Joined: Wed Jul 21, 2010 7:16 pm
RE: When?
I've basically given up. I just check every month or so to see pretty much the same old thing. In the mean time I have HOI 3 to keep me busy.
Edward Hart
RE: When?
ORIGINAL: CarnivalBizarre
Better not to give any. The game is years away still. Guessing at least 2 years or more at the current rate of progress.
It's obviously a hard bird to get flying on a one man project, but in the end maybe?
How can it possibly still be years away when a firm release date was put here for about a year ago now?
RE: When?
ORIGINAL: JonBrave
ORIGINAL: CarnivalBizarre
Better not to give any. The game is years away still. Guessing at least 2 years or more at the current rate of progress.
It's obviously a hard bird to get flying on a one man project, but in the end maybe?
How can it possibly still be years away when a firm release date was put here for about a year ago now?
I believe what you call "firm" was an "estimated" date which wasn't reached. It is what it is.[:)]
Flipper
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- Posts: 2
- Joined: Fri Jul 30, 2010 1:35 pm
RE: When?
I've also dropped in and out of this forum for years, occasionally soloing CWIF whilst I wait (it must be 15 years since I had the chance to play the boardgame...).
I've noticed that the play-testers have stopped posting of late. I'm choosing to interpret this as a good sign.
I'm now patiently less impatient.
I've noticed that the play-testers have stopped posting of late. I'm choosing to interpret this as a good sign.
I'm now patiently less impatient.
RE: When?
Has anybody out there got any idea what the story is with the old CWiF? I just bought it from ADG and I'm having some major problems. I'd appreciate it if someone could point out where I'm going wrong so I can play it, or simply confirm that the game is f****d so I can stop twiddling and hurting my poor old brain trying to figure it out.
The problem is this: on the one hand it won't let me drop naval units off a moving stack, while on the other it allows a stack to move to a sea area and take up positions in more than one sea box. One illegal move permitted, another legal move disqualified. Is there something I'm missing or is it just that the game is piece of shit?
By the way does anyone know of any decent WW2 global strategy games. I'm an old-time Wiffer so it would have to be something pretty good. I'm not expecting the answer to be yes, but I just thought I'd ask. It's just that I've realized of late that MWiF is never actually going to be finished. Shame, but there you go. Time to face up to realities: this project is (and as far I can make out has always been) on a road to nowhere.
The problem is this: on the one hand it won't let me drop naval units off a moving stack, while on the other it allows a stack to move to a sea area and take up positions in more than one sea box. One illegal move permitted, another legal move disqualified. Is there something I'm missing or is it just that the game is piece of shit?
By the way does anyone know of any decent WW2 global strategy games. I'm an old-time Wiffer so it would have to be something pretty good. I'm not expecting the answer to be yes, but I just thought I'd ask. It's just that I've realized of late that MWiF is never actually going to be finished. Shame, but there you go. Time to face up to realities: this project is (and as far I can make out has always been) on a road to nowhere.
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- Posts: 2
- Joined: Fri Jul 30, 2010 1:35 pm
RE: When?
You're right, CWiF is fekked. Although I didn't buy it, mine was the free demo/beta download. I suspect, though, nothing further was done after I downloaded it (I also followed CWiF's development, which seemed to cease within a fortnight or so of my downloading it).
The only way around CWiF's occasional weird glitches is to use the debugger. Frustrating, but mostly workable. Mostly.
The only way around CWiF's occasional weird glitches is to use the debugger. Frustrating, but mostly workable. Mostly.
RE: When?
Actually CWiF works quite well. Do keep in mind that it is based on RAW6 which is not the latest rule set and also that some optional rules and many of the scenarios were not implemented. The additional German units given after German control of certain areas were not functioning. Russian GBA units were available in the force pools but the rules for them were not done. They can be used via editing though.
There are a few bugs in particular with the Vichy move capabilities.
There are a few bugs in particular with the Vichy move capabilities.
RE: When?
Thanks Prophet and Lomyrin. You mentioned the debugger and editing. Any tips on that would would be much appreciated. Like, what these marvels are, where I get them and how I go about using them.
Also, I played WiF 20 years ago when I was a kid, then went and got a life and only returned to it a few years ago, so I'm familiar with RAW7 but I skipped RAW6. Could the problem simply be that the rules concerning the actions I referred to (dropping off units from a moving naval task force (legal but not allowed in the game) and moving a task force to different sea boxes of a single sea area (illegal in my book but allowable in the game)) were different in the older set of rules? It would seem strange but you never know.
Thanks again.
Also, I played WiF 20 years ago when I was a kid, then went and got a life and only returned to it a few years ago, so I'm familiar with RAW7 but I skipped RAW6. Could the problem simply be that the rules concerning the actions I referred to (dropping off units from a moving naval task force (legal but not allowed in the game) and moving a task force to different sea boxes of a single sea area (illegal in my book but allowable in the game)) were different in the older set of rules? It would seem strange but you never know.
Thanks again.