Progress

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

GoodGuy
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RE: Progress

Post by GoodGuy »

ORIGINAL: Greup

As a side-node:

They authors are definitely swedes:
1. They couldn't pronounce either German, nor French names correctly nor speak English without a typical Swedish accent.
2. It said "Martin & Björn Productions" and "Björn" is spelled with a Swedish "ö"....
Well, spelling doesn't mean anything... The "ö" is also German letter and Björn is a popular North German name, too. But German accents sound differently, and I know some Dutchies who really speak like that, that's why my initial thought was that they're dutch/flamish. Martin and Björn are very popular swedish names indeed, tho, so you might be right, as there is a swedish tone in there, now that i think about it, indeed. [:)]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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Grestok
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RE: Progress

Post by Grestok »

News ! News ! Please ! Nurse my drug !!!
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Arjuna
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RE: Progress

Post by Arjuna »

Panther Paul says he's almost done with the Estab Image Duplication bug - it's required a complete rewrite of the code that manages the estab images. Alas I discovered a bug in the MapMaker that prevents the selection of areas when operating under Vista - works fine under XP. It's taken me four days to track it down to what looks like a piece of Microsoft code. I have requested assistance on MSDN ( Microsoft Dev Network ). But they seem to have lost my request. Now I have requested support on finding my request. The joys of software development.[8|]
 
In the meantime I am debugging a swag of asserts from the autotesting.
Dave "Arjuna" O'Connor
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06 Maestro
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RE: Progress

Post by 06 Maestro »

ORIGINAL: Arjuna

Alas I discovered a bug in the MapMaker that prevents the selection of areas when operating under Vista - works fine under XP.
For some reason that is not a big surprise...I am learning the ways of Vista.[:(] Glad you found the bug now.

ORIGINAL
In the meantime I am debugging a swag of asserts from the autotesting.

Like a stream finding its way through the mountains to the sea-no dam shall stop you...-not for long, anyway.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

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Grestok
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RE: Progress

Post by Grestok »

Thank you for the news !

Courage !

ps: I finally bought HTTR ! [8D]
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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,
 
I realise it's been a while since I last posted here. But that is only because we've been flat out working to get BFTB released.  We have made a ton of bug fixes, minor mods, tweaks to things like fatigue and resupply stock levels to accomodate the appalling weather that dominated this battle. I've rewritten the planning code for Moves to handle the automated construction of bridges. This broke heaps of things but also highlighted a number of opportunities for enhancing things.
 
We still have a few things to address:
  • MapMaker - ensure area selection works under Vista
  • UI - Estab Views - Display vehicle armament estabs
  • EstabEditor ( in-house dev tool ) - fix compiler
  • AI - HQ basing
  • Networking - fix assert on handshake
  • Documentation - Finish and review manual
  • Tutorial Movies - create
I hope to finish off all the AI stuff next week and one of the first things I'll do after that is a What's New movie. This will be my on the job learning exercise with Camtasia, so it may be a little rough around the edges. I have already worked up the storyboard, so it shouldn't take that long. I'll post it up here when it's available. [:)]
Dave "Arjuna" O'Connor
www.panthergames.com
TheWombat_matrixforum
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RE: Progress

Post by TheWombat_matrixforum »

You people are phenomenal. I'm still finding stuff in COTA that makes me go "damn, that's cool!," and the level of attention to detail and what seem to be pretty sound software engineering principles you apply to your development is damn impressive, particularly in an industry where many games come to fruitiion more by virtue of luck than by design it seems.

ORIGINAL: Arjuna

Hi all,

I realise it's been a while since I last posted here. But that is only because we've been flat out working to get BFTB released.  We have made a ton of bug fixes, minor mods, tweaks to things like fatigue and resupply stock levels to accomodate the appalling weather that dominated this battle. I've rewritten the planning code for Moves to handle the automated construction of bridges. This broke heaps of things but also highlighted a number of opportunities for enhancing things.

We still have a few things to address:
  • MapMaker - ensure area selection works under Vista
  • UI - Estab Views - Display vehicle armament estabs
  • EstabEditor ( in-house dev tool ) - fix compiler
  • AI - HQ basing
  • Networking - fix assert on handshake
  • Documentation - Finish and review manual
  • Tutorial Movies - create
I hope to finish off all the AI stuff next week and one of the first things I'll do after that is a What's New movie. This will be my on the job learning exercise with Camtasia, so it may be a little rough around the edges. I have already worked up the storyboard, so it shouldn't take that long. I'll post it up here when it's available. [:)]
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simovitch
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RE: Progress

Post by simovitch »

Dave, the Manual is ready for review, so you can knock that one off your list.
simovitch

MarkShot
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RE: Progress

Post by MarkShot »

Sound like its time burn up some toner and paper and stimulate the economy! :)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
dakuman
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RE: Progress

Post by dakuman »

Woo hoo!! Looks like the end is in sight!Any guesstimate on a release date yet?
Tophat1815
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RE: Progress

Post by Tophat1815 »

Will it be before AE is what I'm wondering?
oldspec4
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RE: Progress

Post by oldspec4 »

ORIGINAL: MarkShot

Sound like its time burn up some toner and paper and stimulate the economy! :)

HHMMM...would this be for your newly revised BFTB mini-guide? [;)]
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Arjuna
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RE: Progress

Post by Arjuna »

ORIGINAL: Tophat1812

Will it be before AE is what I'm wondering?
Excuse my ignorance ( or is it my dull overworked mind ) but what does AE stand for?
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06 Maestro
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RE: Progress

Post by 06 Maestro »

ORIGINAL: Arjuna

ORIGINAL: Tophat1812

Will it be before AE is what I'm wondering?
Excuse my ignorance ( or is it my dull overworked mind ) but what does AE stand for?

War in the Pacific, Admirals Edition.

I'm betting on BftB to be released first.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

Lieste
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RE: Progress

Post by Lieste »

Does it matter? Do it right, take the time to check it, it is far better to catch bugs before release than after.
Referring to the "competition" or to rigid release schedules is often the cause for really shocking releases.
elmo3
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RE: Progress

Post by elmo3 »

Friday is my birthday and I'd love to give myself a present. Come on guys I'm not getting any younger. [;)]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
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Arjuna
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RE: Progress

Post by Arjuna »

And neither are we. [:)] About the best I can do for this Friday is to put out a new build for the beta testers. We'll dedicate it to you. How's that?
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elmo3
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RE: Progress

Post by elmo3 »

Ok, for some reason I thought you were much closer than that. Fathers Day? [:D]
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
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MarkShot
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RE: Progress

Post by MarkShot »

Lee,

Ah, the next build. That's the milestone which marks my return. I've only read the manual and just monkeyed around with stuff. But when the next build arrives it is time for a fight. I need to generate some AAR class material. And you never know if a tip or two will slip in ... since all my tips are pulled directly from real games. Bring it on! :)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
elmo3
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RE: Progress

Post by elmo3 »

OK Mark, bring it that last mile. We're ready.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
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