AE, the real game (YH v TS mk IX)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Chad Harrison
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RE: Tora, Tora, Tora!

Post by Chad Harrison »

ORIGINAL: Flying Tiger

so now we can say a big 'thanks for nothing' to all the whingers, who not only prevented this AAR from progressing (because tree got sidetracked re-running turn one 20 times) but also for delaying the release while all the dev team ran around responding to the panic merchants who were screaming "its broken, its broken".

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Terminus
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RE: Tora, Tora, Tora!

Post by Terminus »

Pitchforks and torches at the exits. Help yourselves...[:D]
We are all dreams of the Giant Space Butterfly.
Tophat1815
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RE: Tora, Tora, Tora!

Post by Tophat1815 »

ORIGINAL: Flying Tiger

ORIGINAL: Yamato hugger

BTW, just to update you, the dev forum has been looking into the PH attack (sigh, again), and Tree did 20 test runs. This was his result:

Total 1-20

2- 6 BB sunk
3- 5 BB sunk
2- 4 BB Sunk
5- 3 BB sunk
5- 2 BB sunk
1- 1 BB sunk
2- 0 BB sunk

So in 40% of his test runs, he scored the "historical" 2 BBs sunk or less. 50% of his test were either 2 or 3 BBs. So dont take the 7 I sank in this game as "typical" [;)]

Also note, in NONE of his 20 runs did he get 7 or 8, so I was very lucky.

so now we can say a big 'thanks for nothing' to all the whingers, who not only prevented this AAR from progressing (because tree got sidetracked re-running turn one 20 times) but also for delaying the release while all the dev team ran around responding to the panic merchants who were screaming "its broken, its broken". Now.... enough whinging. play the AAR. Release the game. Enough said!!
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Don Bowen
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RE: Tora, Tora, Tora!

Post by Don Bowen »

ORIGINAL: Terminus

Pitchforks and torches at the exits. Help yourselves...[:D]


Sorry, due to unexpectedly high demand and limited supply, we can only provide torches for every fourth villager or farmer. There are enough pitchforks for approximately half of the expected mob, the rest must use rakes and the odd hoe.

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fabertong
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RE: Tora, Tora, Tora!

Post by fabertong »

ORIGINAL: Don Bowen

ORIGINAL: Terminus

Pitchforks and torches at the exits. Help yourselves...[:D]


Sorry, due to unexpectedly high demand and limited supply, we can only provide torches for every fourth villager or farmer. There are enough pitchforks for approximately half of the expected mob, the rest must use rakes and the odd hoe.

Fantastic.............I'm great with a hoe.............
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NormS3
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RE: Tora, Tora, Tora!

Post by NormS3 »

can i wait for another torch to be available?

I don't want to burn anything, just wave it around and stuff[8D]
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Don Bowen
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RE: Tora, Tora, Tora!

Post by Don Bowen »

ORIGINAL: fabertong

ORIGINAL: Don Bowen

ORIGINAL: Terminus

Pitchforks and torches at the exits. Help yourselves...[:D]


Sorry, due to unexpectedly high demand and limited supply, we can only provide torches for every fourth villager or farmer. There are enough pitchforks for approximately half of the expected mob, the rest must use rakes and the odd hoe.

Fantastic.............I'm great with a hoe.............

with an odd hoe??
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fabertong
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RE: Tora, Tora, Tora!

Post by fabertong »

ORIGINAL: Don Bowen

ORIGINAL: fabertong

ORIGINAL: Don Bowen





Sorry, due to unexpectedly high demand and limited supply, we can only provide torches for every fourth villager or farmer. There are enough pitchforks for approximately half of the expected mob, the rest must use rakes and the odd hoe.

Fantastic.............I'm great with a hoe.............

with an odd hoe??
Just how odd?!?!!?!?
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Don Bowen
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RE: Tora, Tora, Tora!

Post by Don Bowen »

ORIGINAL: fabertong

Just how odd?!?!!?!?

One of the ergonomically shaped ones with the wierd handle that looks like it would be comfortable but ends up straining your back and raising calluses at unexpected spots.

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fabertong
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RE: Tora, Tora, Tora!

Post by fabertong »

ORIGINAL: Don Bowen

ORIGINAL: fabertong

Just how odd?!?!!?!?

One of the ergonomically shaped ones with the wierd handle that looks like it would be comfortable but ends up straining your back and raising calluses at unexpected spots.

By some chance.................I have flippers........so I can wield this hoe to great effect...........bring on the nay-sayers..........
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kriegmarine
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RE: Tora, Tora, Tora!

Post by kriegmarine »

ORIGINAL: traskott

Excellent thread. Waiting for the next update...


I see familiar faces around here,.......As I would have liked sunk you 8 bb
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Splinterhead
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RE: Tora, Tora, Tora!

Post by Splinterhead »

ORIGINAL: Flying Tiger

so now we can say a big 'thanks for nothing' to all the whingers, who not only prevented this AAR from progressing (because tree got sidetracked re-running turn one 20 times) but also for delaying the release while all the dev team ran around responding to the panic merchants who were screaming "its broken, its broken". Now.... enough whinging. play the AAR. Release the game. Enough said!!

If the game gives a 60% chance that the Japanese will do better than they did historically,
it is, arguably, broken. ( Of course the fact that the game assumes that all the Kates carried either 800kg bombs or torpedoes when, in fact about a third carried smaller bombs, one should expect the Japanese to do better.) The only rational solution is to scrap the current, horribly botched mess and start over. [:-]
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Don Bowen
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RE: Tora, Tora, Tora!

Post by Don Bowen »

ORIGINAL: Splinterhead

ORIGINAL: Flying Tiger

so now we can say a big 'thanks for nothing' to all the whingers, who not only prevented this AAR from progressing (because tree got sidetracked re-running turn one 20 times) but also for delaying the release while all the dev team ran around responding to the panic merchants who were screaming "its broken, its broken". Now.... enough whinging. play the AAR. Release the game. Enough said!!

If the game gives a 60% chance that the Japanese will do better than they did historically,
it is, arguably, broken. ( Of course the fact that the game assumes that all the Kates carried either 800kg bombs or torpedoes when, in fact about a third carried smaller bombs, one should expect the Japanese to do better.) The only rational solution is to scrap the current, horribly botched mess and start over. [:-]

Works for me. Check back in a couple of years.
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n01487477
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RE: Tora, Tora, Tora!

Post by n01487477 »

On any given day anything can happen, this is one turn on one day ... why gamble? why watch sport? why wake up in the morning? hell its because there is unpredictability in the system. Want predictability ? Be with the wrong girl and watch your life, money and 'luggage' vaporise.[:D]

Please get on with the AAR ...
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wworld7
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RE: Tora, Tora, Tora!

Post by wworld7 »

ORIGINAL: Don Bowen

Works for me. Check back in a couple of years.

Which would be when WITP-2 would be entering the Alpha phase...RIGHT?
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erstad
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RE: Tora, Tora, Tora!

Post by erstad »



If the game gives a 60% chance that the Japanese will do better than they did historically,
it is, arguably, broken.

I hope this is tongue-in-cheek, but if not there is a gap in the logic. This statement would only be true if the historical result was exactly the expected median result. If in a particular engagement the Japanese got "lucky", then the game engine is only accurate if a typical game result is less favorable than historical (to Japan). If the Japanese were "unlucky" then an accurate game engine would have a typical game result which is more favorable than historical.

Yamato hugger
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RE: Tora, Tora, Tora!

Post by Yamato hugger »

Well, in truth 4 BBs "sank" at Pearl. 2 were re-floated and repaired. So in my personal opinion, anything between 2 and 4 is "historical". Doesnt mean a player shouldnt be able to achieve less than 2 or more than 4. Just that to me 2, 3, or 4 should be expected. In that regard, Trees result achieved a 60% right on the money mark, which is probably all a player should hope for. Of course this debate could rage until the end of time. I believe someone is working on a Dec 8th scenario which when I played "stock" the Dec 8th scenario is about all I played.
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Panther Bait
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RE: Tora, Tora, Tora!

Post by Panther Bait »

Thank you Erstad for the being the voice of reason.
 
Mike
 
When you shoot at a destroyer and miss, it's like hit'in a wildcat in the ass with a banjo.

Nathan Dogan, USS Gurnard
Yamato hugger
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RE: Tora, Tora, Tora!

Post by Yamato hugger »

Several surface engagements with ships fleeing Hong Kong resulted in the loss of several AKs. He lost a PT and a DD was on fire from a sinle hit. A Jap PT (pictured) killed a large AK!
A transport group of 3 AKs fleeing Manila was attacked and destroyed south of Luzon by Formosa based Bettys as was a pair of PGs by aircraft from the Ryujo.
2 coastal minesweepers and an AVP were sunk by planes from the KB in the PH area.
Landings continued at Kota Bharu (no attack) and an attack at Pengpu by the 13th bde in China drove the 89th Chinese corps back.

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Mad66
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RE: Tora, Tora, Tora!

Post by Mad66 »

ORIGINAL: Yamato hugger

Well, in truth 4 BBs "sank" at Pearl. 2 were re-floated and repaired. So in my personal opinion, anything between 2 and 4 is "historical". Doesnt mean a player shouldnt be able to achieve less than 2 or more than 4. Just that to me 2, 3, or 4 should be expected. In that regard, Trees result achieved a 60% right on the money mark, which is probably all a player should hope for. Of course this debate could rage until the end of time. I believe someone is working on a Dec 8th scenario which when I played "stock" the Dec 8th scenario is about all I played.

I too would love a Dec 8th scenario, though it can certainly wait till after release. This project looks more awesome, even with what couldn't be done within the necessary constraints, each day.
Zhukov rules!
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