OKH Dispateches: 1/22/42:
MORE FUN ON THE EASTERN FRONT!
This turn, they had a total of 51 successful attacks; fewer again, because I am pulling off the line rapidly. I expect to lose a few units, though, due to Red Army vice tactics.
RED VICE:
Once you get 4 hexes on a unit, it's in big trouble if you are in general retreat, because it can only move 1 hex. If you start the turn with a unit with 3-hexes adjacent (common), the enemy has only to take one more to basically pin that unit. Von Beanie is doing this now all over the place, as I am forced to pull-back. I would pull back more, but I am forced in many places to maintain contact to keep units alive that aren't yet isolated, but are basically pinned.
This VICE tactic, against a Checkerboard, is very workable. Attacks on either side of a position, plus infiltration between positions, produce that VICE effect. I started to have this happen once I couldn't guard every hex of the front in a LINEBACKER set-up. I just don't have enough units to do that.
It would be nice if we could counterattack and clear units out of there, but no dice; counterattacking in the Blizzard is nearly impossible if it's against anything other than a single Tank Bde, or right up against a city where you have a Panzer Corps parked. Do others have more success in Blizzard counterattacks?
Army Group North:
The Red Army breakout toward Pskov continues. I have some units there now, but these are my last reserves. Supply is really a problem.
Another Para drop cut another section of rail, but I should have RR service restored to AGN next turn, after a 2-turns. I will repair the other line as well, to get back to 2-line redundancy. That RR cutting was VERY effective, and a real problem, though; that was the key that unhinged the whole 16th Army sector.
Without rail service, I am unable to get units back up to strength. I stashed a couple in Novgorod, but I really need to rail some to Leningrad, and swap them with units that are in Leningrad, and in OK shape. I have been rotating the Leningrad garrision for awhile, but I can't do that without a railway.
If things deteriorate further, I am prepared to abandon the connection with the Finns, and allow the Finns plus a German Corps to be locked in Leningrad. There are level-4 forts all along the Neva River, so I think I can hold that position. The "Back Door" is the critical hex.
Army Group Center:
I am attempting to retreat here as fast as I can while still hanging on to a couple units that are pinned. I think I am going to lose a Motorized division, though, plus 2-3 Infantry Divisions. The attackers here are a Shock Army, so I'm really getting hammered constantly. Most divisions are 1-CV only. I am rotating through Smolensk, but that's only 1 city. At least I still have a RR here.
Army Group South:
The Crimea is gettting priority, including a fresh Infantry Corps of 3 Divisions. I hope to contain this breakout short of the Dnepr, and I am counting on Von Beanie not wanting to spread out too much and be exposed when the weather clears. He probably, though, wants to establish a defense line along the Dnepr, which is a problem.
The rest of the front is doing OK; nothing is getting cut-off, and I am giving ground.
The last couple turns, the following cities have fallend:
BRYANSK
KURSK
BELGOROD
STALINO
I will shortly lose Velikye Luki, and Vyazma/Rhzev are long-gone.
I hope to hold Pskov, Novgorod, Smolensk, Dnepropetrovsk, Sumy, Poltava by the end of winter, basically my turn-5 start line.
