wish list for patch

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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akbrown
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RE: Wish List

Post by akbrown »

Here is another wish list item. maybe you can already do this somehow and I just don't know how. Please let me know if this is the case.

When I bring up a list of ships in port or during ship selection for a TF, I would like to have AA and ASW ratings for each ship able to be displayed in the list. This would make it a lot easier for me to select the appropriate ships for the appropriate job. I know the right-click functionality is there, but that was a UV patch mod, I believe, and it is harder to use than simply having the values in the ship list.

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Crimguy
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RE: wish list for patch

Post by Crimguy »

Probably neither a bug nor a wish:

Is it possible to make the application a bit more alt-tab aware, so that there are no graphical anomalies when switching from one app to another? It cleans itself up eventually, but I get some weird artifacts when I switch back and forth during turn resolution

Using Win2k patched, nvidia 44.XX drivers.
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Mr.Frag
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RE: wish list for patch

Post by Mr.Frag »

make the application a bit more alt-tab aware

Don't Alt-Tab when you have any list type things open, Don't Alt-Tab when you are executing the turn.

Alt-Tab when sitting at the main screen and you will not have any problems.
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The Gnome
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RE: wish list for patch

Post by The Gnome »

ORIGINAL: Mr.Frag
make the application a bit more alt-tab aware

Don't Alt-Tab when you have any list type things open, Don't Alt-Tab when you are executing the turn.

Alt-Tab when sitting at the main screen and you will not have any problems.
I think he understands not to, it sounds like he'd like to. This is something I'd love to see was well, the primo time to alt-tab is when the turn is executing.
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Bradley7735
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RE: wish list for patch

Post by Bradley7735 »

I don't know if this has been asked for (there's a gazilion posts on this thread).....

There's two operation reports to look at. One is called the Ops report (I think) and lists things like so and so got kill number 5 and brisbane increases port to size 9 and spotting reports. I would really like to see reinforcements appear on this report. Like CV Yorktown arrives in San Francisco. Or such and such base force arrives in Karachi. etc etc. I kind of like to set my units and forget them (to a certain extent). If I don't pay very good attention to the script running during the turn, I won't easily know when air groups, ships and LCU's arrive on the map. It would be nice to see a summary of that information somewhere.

bc

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worr
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RE: wish list for patch

Post by worr »

ORIGINAL: Runsilentrundeep

I would just like a date on each ship sunk.

How about a date at each port of entry? :)

Worr, out
worr
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RE: wish list for patch

Post by worr »

ORIGINAL: The Gnome
ORIGINAL: Mr.Frag
make the application a bit more alt-tab aware

Don't Alt-Tab when you have any list type things open, Don't Alt-Tab when you are executing the turn.

Alt-Tab when sitting at the main screen and you will not have any problems.
I think he understands not to, it sounds like he'd like to. This is something I'd love to see was well, the primo time to alt-tab is when the turn is executing.

Exactly. I'm also aware of what makes the alt tab twitchy, but I would like to see it less so without the need for work arounds. UV is very smooth compared to WiTP.

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Mr.Frag
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RE: wish list for patch

Post by Mr.Frag »

not doable
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DrewMatrix
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RE: wish list for patch

Post by DrewMatrix »

More Keystrokes, less mouse movement. Moving the mouse to a tiny button for "next" then to "Human Control" then _back_ to the tiny button for example is fussy and time wasting.

Could you have the "<" and ">" keys (actually "," and ".", the unshifted versions, or maybe the 4 and 6 on the Numbers Keypad do "next"? Then I could leave the mouse in one place on the screen, click ">" and click on "Unload" or "Human Control" or whatever _much_ faster since I wouldn't be moving the mouse around.

Could we have keys to go directly to the Ships in Port/Base/Air Units/LCUs in the same hex? I am frequently looking at the air units, then want to look at LCUs (to see what base units are there maybe) then back to air units. A single key to go to the other sorts of units the hex would also be a timesaver.

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RE: wish list for patch

Post by mutterfudder »

Can way points be done?

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dtravel
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RE: wish list for patch

Post by dtravel »

If people will check the early posts in this thread, Kid has begun editing the requests to say if they are on their list, not doable, bug, etc.

He has marked waypoints as not possible.
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SeaJunk
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RE: wish list for patch

Post by SeaJunk »

1. An addition to an earlier suggestion:

It would be very helpful to be able to filter the lists of all ground units and all land-based air units by HQ attachment (CentPac, SoPac, etc.). Ideally, this would work along with the current type filters, so that you could easily get a list of, say, all Infantry units attached to SWPac.

The lists should also be filtered by control zone. For example for a human controlled east zone, I would like to see all the units currently under my control.

Added to list

2. Have an easy way to auto-create a transport task force for land units. Let the pc do the math. Maybe to hard with the ship type combos but a default would be nice.
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Bradley7735
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RE: wish list for patch

Post by Bradley7735 »

Not sure if this has been brough up....

When paying PP's to transfer commands, I think the cost should be based on the full compliment of the air group or LCU. You can let those fighters at Clark field get worn down to 5 planes and then pay an insignificant cost to transfer them. Same thing with LCU's that start the game. Turn off "accept replacements" and you can transfer them at a significantly lower cost than if they were at full To&E

this can work for Japan too. If you turned off replacements for entire armies, then you could go on the offensive in China, take some normal losses and then change their command. It's probably not too big of a deal for Japan, because I probably wouldn't grind an LCU just to save some PP's. But if they happened to be ground down, it's easier to change the command.

my 2 cents... bc
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Mr.Frag
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RE: wish list for patch

Post by Mr.Frag »

Nothing wrong with that Bradley, it's a perfectly valid tactic of getting more at the cost of aircraft lost. Just make absolutely sure you save the *right* part of the group [;)]
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RE: wish list for patch

Post by myros »

Ah that sucks :(

IMO its the one big flaw with the game, the lack of waypoints in a naval game left me scratching my head in puzzlement.

In coding anything is possible - if you can imagine it you can code it. Course it may be more trouble than its worth ;)

Myros
ORIGINAL: dtravel

If people will check the early posts in this thread, Kid has begun editing the requests to say if they are on their list, not doable, bug, etc.

He has marked waypoints as not possible.
myros
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RE: wish list for patch

Post by myros »

Another thing for the wish list then ... the ability to coordinate ground attacks. Kind of a move a slowest units rate type of thing.

Twice now Ive had large ground combats go to hell in China because ground units refuse to arrive together.

The 2nd time I thought I had a good plan. I moved all the units (6 inf div and a HQ) one hex away, let them rest a day or 2 then gave all the march orders. Kept checking the distance traveled ..the day before my planned date of attack I had 3 inf at 55 distanced traveled and 3 at 51 IIRC ... close enough I thought. Wrong :( Next day 3 div arrived, got shock attacked and retreated with no supplies. There went weeks of planning again. Ive tried the "follow" command to but that doesnt seem to make them any more coordinated on arrival times.

Any workaround for this? Any chance of a fix/feature?

Myros
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Mr.Frag
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RE: wish list for patch

Post by Mr.Frag »

Ever thought of using the Follow Command instead of the Move command? All units will arrive together on the very same turn.
mjk428
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RE: wish list for patch

Post by mjk428 »

I find it difficult to manage the supply levels of some bases because of the hidden movement of supplies. I'd like to be able to toggle off some bases from automatically importing/exporting supply. Basically the same as toggling the auto convoy system. It would be completely up to me to make sure the base and the units there are supplied. Too often the computer is sending supply to where I am instead of where I'm planning on going. This wouldn't be so bad but since the supply deteriorates over distance, it's wasteful.

Ultimately I'd like to load the land supply trains myself but I understand that would likely be much more difficult to add than simply removing a particular base from the supply net.
Damien Thorn
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RE: wish list for patch

Post by Damien Thorn »

I would like the player to have the option of setting the "supply requested" level for his bases. Right now it seems that the AI sets the number too low and by the time a supply ship gets to the base it has dropped down below 2x it's supply needed. I like the auto-convoy but I'd like to have some input on how often it goes to the bases I want it to go to.

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freeboy
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RE: wish list for patch

Post by freeboy »

Agreed, some bases I don't want to supply at all, some I want a lot... make it adjustable
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