wish list for patch
Moderators: Joel Billings, wdolson, Don Bowen, mogami
RE: Wish List
Here is another wish list item. maybe you can already do this somehow and I just don't know how. Please let me know if this is the case.
When I bring up a list of ships in port or during ship selection for a TF, I would like to have AA and ASW ratings for each ship able to be displayed in the list. This would make it a lot easier for me to select the appropriate ships for the appropriate job. I know the right-click functionality is there, but that was a UV patch mod, I believe, and it is harder to use than simply having the values in the ship list.
on the list
When I bring up a list of ships in port or during ship selection for a TF, I would like to have AA and ASW ratings for each ship able to be displayed in the list. This would make it a lot easier for me to select the appropriate ships for the appropriate job. I know the right-click functionality is there, but that was a UV patch mod, I believe, and it is harder to use than simply having the values in the ship list.
on the list
RE: wish list for patch
Probably neither a bug nor a wish:
Is it possible to make the application a bit more alt-tab aware, so that there are no graphical anomalies when switching from one app to another? It cleans itself up eventually, but I get some weird artifacts when I switch back and forth during turn resolution
Using Win2k patched, nvidia 44.XX drivers.
Is it possible to make the application a bit more alt-tab aware, so that there are no graphical anomalies when switching from one app to another? It cleans itself up eventually, but I get some weird artifacts when I switch back and forth during turn resolution
Using Win2k patched, nvidia 44.XX drivers.
RE: wish list for patch
make the application a bit more alt-tab aware
Don't Alt-Tab when you have any list type things open, Don't Alt-Tab when you are executing the turn.
Alt-Tab when sitting at the main screen and you will not have any problems.
RE: wish list for patch
I think he understands not to, it sounds like he'd like to. This is something I'd love to see was well, the primo time to alt-tab is when the turn is executing.ORIGINAL: Mr.Frag
make the application a bit more alt-tab aware
Don't Alt-Tab when you have any list type things open, Don't Alt-Tab when you are executing the turn.
Alt-Tab when sitting at the main screen and you will not have any problems.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: wish list for patch
I don't know if this has been asked for (there's a gazilion posts on this thread).....
There's two operation reports to look at. One is called the Ops report (I think) and lists things like so and so got kill number 5 and brisbane increases port to size 9 and spotting reports. I would really like to see reinforcements appear on this report. Like CV Yorktown arrives in San Francisco. Or such and such base force arrives in Karachi. etc etc. I kind of like to set my units and forget them (to a certain extent). If I don't pay very good attention to the script running during the turn, I won't easily know when air groups, ships and LCU's arrive on the map. It would be nice to see a summary of that information somewhere.
bc
on the list
There's two operation reports to look at. One is called the Ops report (I think) and lists things like so and so got kill number 5 and brisbane increases port to size 9 and spotting reports. I would really like to see reinforcements appear on this report. Like CV Yorktown arrives in San Francisco. Or such and such base force arrives in Karachi. etc etc. I kind of like to set my units and forget them (to a certain extent). If I don't pay very good attention to the script running during the turn, I won't easily know when air groups, ships and LCU's arrive on the map. It would be nice to see a summary of that information somewhere.
bc
on the list
The older I get, the better I was.
RE: wish list for patch
ORIGINAL: Runsilentrundeep
I would just like a date on each ship sunk.
How about a date at each port of entry?

Worr, out
RE: wish list for patch
ORIGINAL: The Gnome
I think he understands not to, it sounds like he'd like to. This is something I'd love to see was well, the primo time to alt-tab is when the turn is executing.ORIGINAL: Mr.Frag
make the application a bit more alt-tab aware
Don't Alt-Tab when you have any list type things open, Don't Alt-Tab when you are executing the turn.
Alt-Tab when sitting at the main screen and you will not have any problems.
Exactly. I'm also aware of what makes the alt tab twitchy, but I would like to see it less so without the need for work arounds. UV is very smooth compared to WiTP.
Worr, out
RE: wish list for patch
not doable
- DrewMatrix
- Posts: 1429
- Joined: Thu Jul 15, 2004 2:49 pm
RE: wish list for patch
More Keystrokes, less mouse movement. Moving the mouse to a tiny button for "next" then to "Human Control" then _back_ to the tiny button for example is fussy and time wasting.
Could you have the "<" and ">" keys (actually "," and ".", the unshifted versions, or maybe the 4 and 6 on the Numbers Keypad do "next"? Then I could leave the mouse in one place on the screen, click ">" and click on "Unload" or "Human Control" or whatever _much_ faster since I wouldn't be moving the mouse around.
Could we have keys to go directly to the Ships in Port/Base/Air Units/LCUs in the same hex? I am frequently looking at the air units, then want to look at LCUs (to see what base units are there maybe) then back to air units. A single key to go to the other sorts of units the hex would also be a timesaver.
Beezle
President
Wargamers Against Carpal Tunnel Syndrome Due to Too Much Clicking
Could you have the "<" and ">" keys (actually "," and ".", the unshifted versions, or maybe the 4 and 6 on the Numbers Keypad do "next"? Then I could leave the mouse in one place on the screen, click ">" and click on "Unload" or "Human Control" or whatever _much_ faster since I wouldn't be moving the mouse around.
Could we have keys to go directly to the Ships in Port/Base/Air Units/LCUs in the same hex? I am frequently looking at the air units, then want to look at LCUs (to see what base units are there maybe) then back to air units. A single key to go to the other sorts of units the hex would also be a timesaver.
Beezle
President
Wargamers Against Carpal Tunnel Syndrome Due to Too Much Clicking

Beezle - Rapidly running out of altitude, airspeed and ideas.
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- Posts: 209
- Joined: Fri Apr 02, 2004 7:11 am
- Location: Everything's BIG inTexas
RE: wish list for patch
If people will check the early posts in this thread, Kid has begun editing the requests to say if they are on their list, not doable, bug, etc.
He has marked waypoints as not possible.
He has marked waypoints as not possible.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: wish list for patch
1. An addition to an earlier suggestion:
It would be very helpful to be able to filter the lists of all ground units and all land-based air units by HQ attachment (CentPac, SoPac, etc.). Ideally, this would work along with the current type filters, so that you could easily get a list of, say, all Infantry units attached to SWPac.
The lists should also be filtered by control zone. For example for a human controlled east zone, I would like to see all the units currently under my control.
Added to list
2. Have an easy way to auto-create a transport task force for land units. Let the pc do the math. Maybe to hard with the ship type combos but a default would be nice.
It would be very helpful to be able to filter the lists of all ground units and all land-based air units by HQ attachment (CentPac, SoPac, etc.). Ideally, this would work along with the current type filters, so that you could easily get a list of, say, all Infantry units attached to SWPac.
The lists should also be filtered by control zone. For example for a human controlled east zone, I would like to see all the units currently under my control.
Added to list
2. Have an easy way to auto-create a transport task force for land units. Let the pc do the math. Maybe to hard with the ship type combos but a default would be nice.
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: wish list for patch
Not sure if this has been brough up....
When paying PP's to transfer commands, I think the cost should be based on the full compliment of the air group or LCU. You can let those fighters at Clark field get worn down to 5 planes and then pay an insignificant cost to transfer them. Same thing with LCU's that start the game. Turn off "accept replacements" and you can transfer them at a significantly lower cost than if they were at full To&E
this can work for Japan too. If you turned off replacements for entire armies, then you could go on the offensive in China, take some normal losses and then change their command. It's probably not too big of a deal for Japan, because I probably wouldn't grind an LCU just to save some PP's. But if they happened to be ground down, it's easier to change the command.
my 2 cents... bc
When paying PP's to transfer commands, I think the cost should be based on the full compliment of the air group or LCU. You can let those fighters at Clark field get worn down to 5 planes and then pay an insignificant cost to transfer them. Same thing with LCU's that start the game. Turn off "accept replacements" and you can transfer them at a significantly lower cost than if they were at full To&E
this can work for Japan too. If you turned off replacements for entire armies, then you could go on the offensive in China, take some normal losses and then change their command. It's probably not too big of a deal for Japan, because I probably wouldn't grind an LCU just to save some PP's. But if they happened to be ground down, it's easier to change the command.
my 2 cents... bc
The older I get, the better I was.
RE: wish list for patch
Nothing wrong with that Bradley, it's a perfectly valid tactic of getting more at the cost of aircraft lost. Just make absolutely sure you save the *right* part of the group [;)]
RE: wish list for patch
Ah that sucks 
IMO its the one big flaw with the game, the lack of waypoints in a naval game left me scratching my head in puzzlement.
In coding anything is possible - if you can imagine it you can code it. Course it may be more trouble than its worth
Myros

IMO its the one big flaw with the game, the lack of waypoints in a naval game left me scratching my head in puzzlement.
In coding anything is possible - if you can imagine it you can code it. Course it may be more trouble than its worth

Myros
ORIGINAL: dtravel
If people will check the early posts in this thread, Kid has begun editing the requests to say if they are on their list, not doable, bug, etc.
He has marked waypoints as not possible.
RE: wish list for patch
Another thing for the wish list then ... the ability to coordinate ground attacks. Kind of a move a slowest units rate type of thing.
Twice now Ive had large ground combats go to hell in China because ground units refuse to arrive together.
The 2nd time I thought I had a good plan. I moved all the units (6 inf div and a HQ) one hex away, let them rest a day or 2 then gave all the march orders. Kept checking the distance traveled ..the day before my planned date of attack I had 3 inf at 55 distanced traveled and 3 at 51 IIRC ... close enough I thought. Wrong
Next day 3 div arrived, got shock attacked and retreated with no supplies. There went weeks of planning again. Ive tried the "follow" command to but that doesnt seem to make them any more coordinated on arrival times.
Any workaround for this? Any chance of a fix/feature?
Myros
Twice now Ive had large ground combats go to hell in China because ground units refuse to arrive together.
The 2nd time I thought I had a good plan. I moved all the units (6 inf div and a HQ) one hex away, let them rest a day or 2 then gave all the march orders. Kept checking the distance traveled ..the day before my planned date of attack I had 3 inf at 55 distanced traveled and 3 at 51 IIRC ... close enough I thought. Wrong

Any workaround for this? Any chance of a fix/feature?
Myros
RE: wish list for patch
Ever thought of using the Follow Command instead of the Move command? All units will arrive together on the very same turn.
RE: wish list for patch
I find it difficult to manage the supply levels of some bases because of the hidden movement of supplies. I'd like to be able to toggle off some bases from automatically importing/exporting supply. Basically the same as toggling the auto convoy system. It would be completely up to me to make sure the base and the units there are supplied. Too often the computer is sending supply to where I am instead of where I'm planning on going. This wouldn't be so bad but since the supply deteriorates over distance, it's wasteful.
Ultimately I'd like to load the land supply trains myself but I understand that would likely be much more difficult to add than simply removing a particular base from the supply net.
Ultimately I'd like to load the land supply trains myself but I understand that would likely be much more difficult to add than simply removing a particular base from the supply net.
-
- Posts: 1107
- Joined: Thu Jul 24, 2003 3:20 am
RE: wish list for patch
I would like the player to have the option of setting the "supply requested" level for his bases. Right now it seems that the AI sets the number too low and by the time a supply ship gets to the base it has dropped down below 2x it's supply needed. I like the auto-convoy but I'd like to have some input on how often it goes to the bases I want it to go to.
on the list
on the list
RE: wish list for patch
Agreed, some bases I don't want to supply at all, some I want a lot... make it adjustable
"Tanks forward"