ORIGINAL: Artmiser
To fix that a few of the states that historicly produced the largest amount of troops for the North can start with multiple manufacturing centers and a larger population base to draw on.
Mmm, but whenever you raise a brigade the population loss causes your economic return on that province to go down some. It's not even a problem of the total number of men available, more a point that raising troops damages your economy.
You could also add a drain on weapon stockpiles for each camp, so camps use so many weapons each turn. Not a bad balancer in itself, to many camps and all you could afford for your new units would be with IW. To me its part of the flavor of the civil war and one of the things that stand out between the northern and southern armies. We dont want to make things to the same or you end up with a game with the only difference being the color of the uniform.
I agree with that. You'd have to be fairly careful with the camps maintenance costs though, sounds like it would be tricky to balance, to me...
Raising fresh brigades does have a point in its own right mind, as they have double the quality of camp reinforcements. I'm just a bit sceptical as to the balance of this though, after all raising a new brigade costs 50 cash, 50 labour, 2 men, and the management involved bringing it into action. Thats a lot. Whereas camps are the easy option, and all that cash, labour and men can be spent by the CSA on something else. (like even more brigades, more mansions, whatever.). You'd need to make the camp maintenance balance that out.
...and of course there wouldn't be much stopping the North from getting camps if the Union player so decided. The Union has masses of armories if nothing else.