ORIGINAL: Distiller
# How about having avgas for airplane as the third logistics need besides bunker oil for ships and supplies for everybody?
# There should be a possibility to let pioneers build new railways, railyards and roads.
# There should be a possibility to let pioneers build auxilary airfields.
# The Jap industry should have a central screen with a possibilty to manipulate the industry on a single screen.
# Japs did ops in the Indian Ocean as far as the African coast. Chance to include that?
# The Fleet needs real waypoints. (I know I can do that with the "do not retire" option, but waypoints would be nice.
# Why not let the player decide shich ships to build?
# The whole industry system could be broadend and designed more flexible.
# The wholo complex of hospitals and sick bays is missing. An amphib assault without a hospital ships is four to five times costlier in lives.
# The aircraft database needs some serious workover (ranges, maneuverability of especially U.S. planes are often unrealisticly high)
Later edit:
# What about POW?
# If a unit is undersupplied its strength dwindles away, because troops (or POW) die of starvation.
Still later edit:
# By looking into the editor - is there a built-in hero factor for U.S. planes? Armor, firepower, accuracy, ... Hmmm.
# WHat's the point in not being able to evacuate USAFFE? Second class Americans?
Couple more Ideas:
# Landbased logistics: steam engines, waggons, trucks (like there are AKs, TKs, APs, only moving on land on pre-defined routs aka railway & roads)
# Engineers should be capable of blowing up on supplies and fuel
# The P-38 arrives a little late?
# CAS (close air support) missions for fighterbombers, instead of the fuzzy "ground attack"