RHS Thread: Planned Update 8.20

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m10bob
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RE: RHS Level II Update 2.45 (Comprehensive)

Post by m10bob »

ORIGINAL: LargeSlowTarget

ORIGINAL: m10bob
From that website I hope you noticed the historical confirmation which lends credence to your inclusion of German "raiders" to RHS, to include the Orion, for example.
They operated west and south of Australia...which I found interesting. Likely they used "milch cows" for refueling.

The Orion did operate in the Pacific, but returned to France in August 1941. Most of the other German surface raiders operating in the Pacific and Indian Ocean had left the area or got sunk before Pearl Harbor. The only German surface raiders to see action in the PTO after Dec 7th were Thor and Michel.

While not much detail is given on this page...I have used this site for years for info for years on many things related to Australia and that war.

http://www.ozatwar.com/ozatwar/germanmines.htm
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el cid again
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RE: RHS Level II Update 2.462 (Comprehensive)

Post by el cid again »

Level II Update 2.47
https://1drv.ms/u/s!Ap7XOIkiBuUwg74A7TujZK_wdrKG1A


This is another incremental update in a long series updating map art, location files, device files, documentation files, and probably pwhexex.dat files. For example, Chittagong has less population and less Light Industry than before. Devices mainly were related to Japanese Armored and mechanized units. The art includes 4 or 5 panels - which are now in their final form - and a new Japanese aircraft art filmstrip (sides) by Mifune.

el cid again
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RE: RHS Level II Update 2.47 (Comprehensive)

Post by el cid again »

Level II Update 2.47
https://1drv.ms/u/s!Ap7XOIkiBuUwg74A7TujZK_wdrKG1A

This update includes every type of file.

Note in particular that the pwzlink.dat files have changed -
the pwzlink.dat file must be in the top level AE folder to work -
and there are five seasonal files (41, 42, 43, 44 and 45 WINTER).
This update will make new games work as they should.
HOWEVER, EXISTING games will LOSE all task forces found
in column one of the map, in particular those at 2,68 inbound
to South Africa. The task force will not move nor list on the task
force list. IF you have such task forces, AND IF you care about
losing them, THEN DO NOT update the pwzlink.dat file in the top
level AE folder. ALSO DO NOT send any more task groups to
South Africa from the Atlantic until all those in route have arrived.
At that point, update the pwhexe.dat file.

A bit more work was done to insure Allied air groups do not update
to the wrong (late war) aircraft - in respect to USAAF recon squadrons.
Several other errors in recon units were corrected as well. This may be done.

A bit more work was done on Japanese AFVs. This is probably now done.

There is a new (interim) map panel - WPEN04 - for Siberia. It trades the
primary road from Alden to Yakutsk for a Secondary Road, and explains
technical things with notes. [That road turns to trail in Monsoon. Also,
there are Winter only ice bridges across rivers.] More work along these lines
remains to be done.

There is a new aircraft type. A recon version of the A-20 (SBD in Navy talk).

There is new air art documentation.

Some air group and location file eratta are included.

The aircraft, group and location files were updated.
el cid again
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RE: RHS Level II Comprehensive Update 2.01

Post by el cid again »

ORIGINAL: el cid again

Be SURE to put the pwhexe.dat file in the top level AE folder - it is NEW a
and IMPORTANT.

Level II Update 2.47
https://1drv.ms/u/s!Ap7XOIkiBuUwg74A7TujZK_wdrKG1A


This update contains everything except new art. In particular, there are new
pwhexe.dat and pwzlink.dat files. Please be sure you have these in the top level
AE folder you use for Level II. They may or may not automatically install, depending
on your file structure: the installer assumes a default installation.

Also, if you use a new folder, insure you are pointing at it in any command line
you wrote - or it will point at whatever the old command line said. And it is also
a good idea for a new folder to open the Scenario Editor, select the Aircraft page,
and browse until it finds the ART sub folder under the AE Folder you want to use
for Level II.

Data changes are confined to classes and ships:

1) Numbers of pre war merchant vessels are redirected to Recife, Brazil - with
an earlier date.

2) One class of US Pre war merchant vessels has generally been stripped of armament. A new sub-class was created with no armament. This upgrades to the armed form. At the start of the war, few ships were armed.

3) Ten more USN LSTs were converted to arriving at Gulf Coast (New Orleans).
In addition, two RN LSTs were changed to USN since they never served in RN.

4) Two Texas built Liberty ships were added. One of these is in APA form (USS Davy Crockett).

5) C2 type Liberty ships were redefined and all class members updated. This is because they had two little displacement, to little durability as a result, and too little cargo capacity. This is likely a general problem - only RHS added or modified vessels have proper naval displacements (Navy ships, and indeed all ships from a damage control point of view, are always rated in terms of full load displacement. When that reaches zero, the ship sinks, more or less.) As well, RHS rates a ships cargo capacity in terms of the actual weight it can lift, not some tax oriented, volume measurement (e.g. 100 cubic feet per ton).

6) Early war USN LSTs are armed as they really were in 1943 - with few weapons.

7) RN LSTs were armed as they really were generally. With very few weapons. However, some transfers from USN have USN armament. Sometimes that is early US armament, but more often later full armament. In fact, the weapons were "authorized" but not installed due to availability. Players may update any LST any time they want to in order to get more guns. As well, all Allied LSTs may convert to many other forms when the conversion date arrives. Some are probably unique to RHS - e.g. a late war missile launcher for the Loon (the US copy of the V-1).

8) 19 RN LSTs were redefined, most with RN armament, and most arriving at New Orleans. But two arrive at Eastern USA because that is where RN took over, and one at Aden, because it became British in North Africa. Two were "lost" to USN because they were never in RN.

9) 4 RHN (e.g. Greek) LSTs, were added. They use RN armament. They are classified as Commonwealth and generally serve with RN in the Indian Ocean (along with many other RHN vessels in RHS).

The pwhexe.dat file and pwzlink.dat file were modified, as was the pwzlink documentation file (an Excel Spreadsheet), for technical reasons. These are almost
entirely related to ship behavior in the Arctic region in Winter and Spring seasons.

Mifune checked in! Seems he had a medical setback in February and was essentially unable to see until now. He may be able to help with better map art.
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m10bob
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RE: RHS Level II Comprehensive Update 2.01

Post by m10bob »

Reporting problem:

I am involved in scenerio 22 RHS II...June 1942...Supplies are dribbling in and I need fuel in Cape Town..I started running cargo and fuel to Recife and Port Stanley, British Isles, Gulf of Mexico, etc, and then from those points sending same to Cape Town via "CS" mode, (which has worked great for years of game play.

Now, I find a completely loaded tanker from Port Stanley arrived at Cape Town, but it is not unloading.
It also does not show the option to unload. Unit is still marked as "CS:Port Stanley" and at bottom right it says "Load complete"(as if it had just loaded at cape Town and is ready to go home.

By toggling off the CS mode, I was given the option to now unload that fuel cargo...and the ship WILL return to Port Stanley when emptied.

Is there any way to get CS to work as it should between these 2 ports?..I have no issues apparently with CS at any of the other new ports..
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btd64
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RE: RHS Level II Comprehensive Update 2.01

Post by btd64 »

Bob, I know that you know this but did you check the cargo button for unload vs do not unload. just a thought....GP
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m10bob
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RE: RHS Level II Comprehensive Update 2.01

Post by m10bob »

ORIGINAL: General Patton

Bob, I know that you know this but did you check the cargo button for unload vs do not unload. just a thought....GP

Yeah, as I mentioned, that line is not even present!(Just was not an option).

As stated above, I had to go to that line where it said "CS mission" and return it to "HUMAN control" before it would allow the "unload" line to come on.


UPDATE:...Now I am experiencing the inability of "CS MISSION" ships to go from Port Stanley OR East Coast to Cape Town.

They will arrive at Cape Town per schedule, but will not unload unless you cancel the CS mission itself, manually.
This applies to RHS 2, scenario 22...
NOTE:I have never tried CS missions from East Coast before that I can recall so not sure if this is related ONLY to RHS or not.
Port Stanley of course is new and is part of RHS...
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el cid again
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RE: RHS Level II Comprehensive Update 2.01

Post by el cid again »

I am unfamiliar with CS mode. I have never seen it work in any version of AE - or WITP for that matter.
It is a long time since I looked at anything other than standard task forces (and also weird convoys which
appear as land units and unload and disperse - which strangely work fine).

Please describe in detail how you think CS mode should work? I will see what I can learn comparing
stock and mods in this respect.

Dili
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RE: RHS Level II Comprehensive Update 2.01

Post by Dili »

CS is continuous supply. You just pick a Transport, Cargo, Tanker (i think only for these are available the option) load supply, resources or fuel point to a port where you want that transported to click in CS and this convoy will keep repeating this movement ad eternum between the harbor where it is to the harbor you designated.
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btd64
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RE: RHS Level II Comprehensive Update 2.01

Post by btd64 »

And it can have a return cargo to the home port. You can set way-points with CS as well. Not with Auto-convoy. So a CS is customizable....GP
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szmike
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RE: RHS Level II Comprehensive Update 2.01

Post by szmike »

I found offmap transport randomly unreliable, CS or not. Sometimes transport TF arrives at port, then sets sail back to home port without unloading. I didn't find the cause.
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m10bob
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RE: RHS Level II Comprehensive Update 2.01

Post by m10bob »

CS works exactly as Dili and General Patton stated...it works great, and has for some years with AE and RHS...until now..

My theory is that I did update recently, and you did warn us that ships between the east coast and Cape Town "might be lost".

Mine were not lost, but perhaps the ability of Cape Town to recognize them as CS to be unloaded was lost?

The ships themselves arrived intact, with cargo, and all I had to do was mark them to human control and order unload.
(They still retained their correct home port markings and will return once unloaded.)

As for the most recent posting, I have NEVER seen CS used to transport people,only cargo or fuel, etc.

Question...If creation of CS convoys from the East Coast or any Gulf or South American port cannot be fixed...is it possible to make those ports capable of "auto-convoys"
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Korvar
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RE: RHS Level II Comprehensive Update 2.01

Post by Korvar »

ORIGINAL: szmike

Sometimes transport TF arrives at port, then sets sail back to home port without unloading. I didn't find the cause.

I have noticed the same with off-map TFs. As a result, I have been manually setting the destination port by also making it the home port - that forces the TF to the correct destination.
el cid again
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RE: RHS Level II Update 2.471 (Comprehensive)

Post by el cid again »

Level II Update Link 2.72
https://1drv.ms/u/s!Ap7XOIkiBuUwhYgdhnbHRnhTAFX2OQ


This update includes a wholly revised WPEN03 panel - one which
had apparently not been updated in most respects. Level II roads
are now present. The entirely fictional primary road to Yakutsk
(even today) is gone. This panel features new symbols and notes
to help players understand RHS features of geography and
infrastructure.

For the first time polynya are labeled. These are ice free areas surrounded
by ice (and usually land). This can matter in game terms. The one along
the Northern edge of the Sea of Othosk permits winter navigation between two
ports! The one East of the North end of Sakhalin Island is the only one in the
world entirely surrounded by ice (i.e. no land). Few other map panels have
any polynya, and none of them matter as much as the one along the coast
shown here.

There are ice bridges, ice roads and ice trails indicated for the first time by
symbols. This really matters for Sakhalin Island - permitting movement of
units and oil and resources and supplies and fuel in winter. It also is important
along the Lena River and its tributary, the Alden River. The almost entirely missing
secondary road to Ust Nera is now shown. [Only its extreme SE tip was in stock art]
This permits exporting of resources as well as supporting airfields (which were part
of the Lend Lease delivery route, but which also doubled for military use if the enemy invaded this area). The invention of an ice trail symbol will eventually find application on a few other Arctic map panels. So will the invention of an ice road and ice bridge
symbol set. But the longest ice road in the world is on this panel - still true to this day. Notes are used to clarify the meaning of the symbols.

In addition to WPEN03 there are cosmetic improvements to other panels. There may be improvements to air art as well. It is always wise to copy over all ART folder contents when installing an RHS update. Mifune (in re air art) and I (in re map art) often make tiny improvements without issuing the art as an update.

Apart from art, there are a few cases where Air Groups were updated to prevent late war planes appearing early in the war. I went back through the data set and found one Japanese instance and several USMC cases. I have not completed this review, so there probably will be a few more. But this problem is now substantially addressed.

In addition, one location, and one or two land units were modified in small respects. The amount of eratta being discovered or reported is remarkably small, but usually there is some. For safety, always copy all SCEN files unless it is firmly stated none are changed.

In addition, there are probably updates to RHS documentation. Again, it is always wise to copy over the content of the Documentation folder when installing an update. Minor changes are not issued separately.
el cid again
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RE: RHS Level II Comprehensive Update 2.01

Post by el cid again »

This was a very specific issue - and it is easy to spot. Go look at Capetown. Inbound
convoys are in a 'holding box' one hex NE of that hex. But an error in coding the link
file defined it as one hex WEST of the real holding box (indicated by art as such). IF
there are ANY convoys "lost" they are in that box - two hexes NW of Capetown - and you
can not access them. This is the ONLY symptom of this issue.

I do not yet understand CS. But I am going to study it. It sounds like a great feature.

ORIGINAL: m10bob

CS works exactly as Dili and General Patton stated...it works great, and has for some years with AE and RHS...until now..

My theory is that I did update recently, and you did warn us that ships between the east coast and Cape Town "might be lost".

Mine were not lost, but perhaps the ability of Cape Town to recognize them as CS to be unloaded was lost?

The ships themselves arrived intact, with cargo, and all I had to do was mark them to human control and order unload.
(They still retained their correct home port markings and will return once unloaded.)

As for the most recent posting, I have NEVER seen CS used to transport people,only cargo or fuel, etc.

Question...If creation of CS convoys from the East Coast or any Gulf or South American port cannot be fixed...is it possible to make those ports capable of "auto-convoys"
el cid again
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RE: RHS Level II Comprehensive Update 2.01

Post by el cid again »


There is a possible issue with the expanded pwzlink.dat and pwzone.dat system in use by RHS.
It generally works well, but is under test (which is why I found the problem of inbound
convoys for Capetown from Atlantic ports). Because there are so many different possible
links, and a limited number of slots for links, not every possible combination is defined as
such. At the time you route a convoy, look to see if it shows up normally, or in RED, which
means it isn't a defined route. I believe this is only an issue when moving from Port Stanley
to a North Atlantic port: in that case one MUST go to Recife (Brazil) first. I think every
other combination is now defined.

I also set the destination port as the home port. It seems to work well in the event of a
data error (which can happen during turn transmission at least, possibly during turn execution).


ORIGINAL: Korvar

ORIGINAL: szmike

Sometimes transport TF arrives at port, then sets sail back to home port without unloading. I didn't find the cause.

I have noticed the same with off-map TFs. As a result, I have been manually setting the destination port by also making it the home port - that forces the TF to the correct destination.
el cid again
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RE: RHS Level II Update 2.471 & CS Mode Note

Post by el cid again »

CS Mode exists! But it is not easy to see! It appears only to
work with a transport convoy. In that case, you must go to 'set tf
routing' AND pick a DIFFERENT port for destination from whatever is
the home port of the task force. After that go back to the top level
task force display: you will see CS: name of destination port. I need
time to test how this works in practice?
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m10bob
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RE: RHS Level II Update 2.471 & CS Mode Note

Post by m10bob »

ORIGINAL: el cid again

CS Mode exists! But it is not easy to see! It appears only to
work with a transport convoy. In that case, you must go to 'set tf
routing' AND pick a DIFFERENT port for destination from whatever is
the home port of the task force. After that go back to the top level
task force display: you will see CS: name of destination port. I need
time to test how this works in practice?


Many of us have used CS for years..

It is similar to initiating "auto convoy", except the player gets to choose the port of origin, and the port to receive the cargo...Perfect if you are auto-convoying" to a forward point like Suva...and then using smaller legged ships to distribute the cargo from Suva to all local ports.
This also allows me to remove certain less strategic ports from "auto convoy" and forces a narrower more dedicated route from CONUS to the forward cargo dumps.VERY realistic!!
************UPDATE!!!************************
At present two separate CS convoys are successfully unloading at Cape Town from Western Europe!!..Further, they are still shown as assigned to Western Europe and set to return there once completely unloaded.

So far, only two CS convoys from Recife and Panama failed to unload on CS to Cape Town, and I suspect it was because of the recent patch.....Will report further...
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TulliusDetritus
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RE: RHS Level II Update 2.471 & CS Mode Note

Post by TulliusDetritus »

Hello again Sid and everyone [:)]

I just noticed the 2nd British Division (or brigades 4th, 5th and 6th IIRC) is missing in the AI oriented scenario (122?).
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
el cid again
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RE: RHS Level II Update 2.472 (Comprehensive)

Post by el cid again »

Level I Update Link 2.50
https://1drv.ms/u/s!Ap7XOIkiBuUwg74A7TujZK_wdrKG1A


This update features the "final" (Joe Wilkerson says no software is ever truly
beyond revision - certainly not complex files) version of the start of game pwhexe.dat
file (aka II41WINTERpwhexe.dat in RHS). This file will be used as the basis for other seasons and years. First, all Winter files will be issued (for other years) - differing
only in construction (or deconstruction) of roads and railroads. Then the other seasons will follow - starting with Spring. [Each season in order deletes ice - Spring, Monsoon and Fall - from the massive Winter coverage.]

It also contains new map art. It sets a new standard, adding symbols for Winter Ice Trails, non-Winter trails, and seasonal ice bridges. It adds missing railroads in the NE map area.

There is more eratta for air groups - possibly final - depending on wether more air groups are found with the potential to re-appear with late war planes early in the war. The few changes were to USMC air groups.

There is one more location - Arka, Siberia (North of Othosk on the Sea of Othosk).
It 'explains' why there is a road between the two villages? It also offers the possibility of building an airfield immune from coastal naval bombardment - because it is inland.

There is slightly revised documentation - the Seasonal Construction file.

There will be a rapid series of updates with a view to bringing all map panels up to the new standard, as well as adding the later pwhexe.dat files.

Sid
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