ORIGINAL: Baloogan
Thanks for your notes [:)] I've updated the scen based on your comments.
Thanks for your notes I've updated the scen based on your comments.
Very nice. Ran through again this morning. Comments:
-AAW - very tense for a while, the reinforcements did the trick and kept me busy for about 7 hours. If you let your guard down, like I did, they will get in amongst your heavies - not pretty, a Hawkeye and a Commando Solo paid for my mistake!
-If you add another Regt around hour 6 or 7 you could really keep the player hopping. I liked the choices you left the player on the initial load-outs, I was gradually taking squadrons off AAW but was never sure until the air battle died down completely
-Jammers - keeps the air picture somewhat murky until the Su's get West of the Crimea. Once I found the little bugger though.....
-Fetesti doesn't have a magazine load-out, the other airbase does.
-SOF was a nice touch and quite useful. I would scrap the RHIB however, the AI wasted 4 SandBox on it!
-CVW 8, I think the 18C's would have the AAW load-out, they are less capable bombers than the Super Hornets, don't think it really matters.
-Not sure if you want to add civil traffic, air and sea to complicate things.
-I removed the Soviet player from the map but still only got to Maj Defeat, because of losses, most of which were dopy because I was rushing through.
A couple of tweaks and I think this one is ready to go. Well done.
Had a couple issues with MALD's and the Recon pod on the Hornet, I'll report those.
B