ORIGINAL: Crackaces
ORIGINAL: tyronec
Well I guess in theory both sides winter prep will be hampered but Axis is almost always gonna draw the short straw
Personally am not sure.
Soviets have some of their best mobile units in an exposed position, they could get trapped or take heavy losses during the pending snow turns and they are not building up strength for the blizzard attack.
On the other hand I might lose some units, think it would take an extreme combat result but is certainly possible. Am also not sure of the impact if that pocket were cut off. Interesting.
Actually I might propose that the isolated units are doing you a favor
There are three problems I see in my newbie mind that I might suggest will have a long lasting effect should this game go on to 1944 ..
1. The deep drive has put your forces at high Supply MP's away from the railhead. An interesting unintended consequence of the supply algorithm is that the lorries (as Telemecus would say) will not even attempt to supply the isolated units .. in this case this is good in an odd way. The units that are 90MP's from the railhead are going to have trucks attempt to supply in the Mud phase this is not so good.. a look at the upper right hand corner might show a narrowing between the numbers left of the () and the numbers in the () .. when the numbers left are < () your whole Army will begin to suffer the effects insidiously at first.
2. There are a few 90+ morale German units. If they get isolated their morale drops. This will take some doing to recover. The problem is victories are a matter of morale, firepower, and adjusted CV .. and lower morale makes those victories harder to get morale up. It's the elite units that carve holes in tough positions...
3. If he does pocket units .. your snow turns will be dedicated to breaking these pockets rather than preparing for what is documented in this AAR as a normal Blizzard. Should your better units be "caught out" [Think Everest 1996] they will suffer morale and attrition losses that will not totally recover.
Adding to the above mentioned points, from the game manual there are many negative effects on units when
they are isolated:
-Admin and initiative checks are twice as hard to make for isolated units
-As mentioned isolated units can lose one or more morale points per turn depending on the existing supply
shortages
-isolated unit only fire a 1/4 of the ammunition that they would normally use
-they do not receive any replacements or return damaged ground elements to the force pool - which means their
TOE levels will decrease each turn
-isolated units suffer a supply related CV penalty which can significantly effect their modified combat value
-if isolated units fail certain checks based on their morale they retreat more easily
-also I don't think isolated units are able to recover fatigue
What this means I think is that when units are isolated for more than a few turns they begin to wither away and
become very susceptible to negative combat results.