ORIGINAL: JohnDillworth
good night bombardment results. Are you using the BB flat planes to spot at night?
Yepp. [:)]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: JohnDillworth
good night bombardment results. Are you using the BB flat planes to spot at night?
ORIGINAL: JocMeister
Got the turn....
But no replay and no CR....
Submarine attack near Trincomalee at 37,54
Japanese Ships
SS I-32, hits 18, and is sunk
Allied Ships
PC Jumna
DE Starling
KV Thyme
PC Haideri
SS I-32 is sighted by escort
DE Starling fails to find sub, continues to search...
KV Thyme fails to find sub and abandons search
DE Starling attacking submerged sub ....
SS I-32 forced to surface!
DE Starling firing on surfaced sub ....
KV Thyme firing on surfaced sub ....
PC Haideri firing on surfaced sub ....
DE Starling firing on surfaced sub ....
Sub slips beneath the waves
ORIGINAL: ny59giants
For any reinforcement or invasion make sure that you have a LCU or two with Naval Support. This is especially important when unloading from non-APA/AKAs and AP/AKs. Its easy to overlook when planning for invasions and I've had to reshuffle and quickly prep those units to ensure a swifter unloading.
Send a few Wildcat groups to India, if you haven't already.
Edit - Just ran my turn and identified the "Base Maint Eng Bn" and "Boat & Shore Bn" as the two you want with invasion TFs as they have Naval Support and Shore Parties.
Morning Air attack on TF, near Port Moresby at 98,130
Weather in hex: Partial cloud
Raid detected at 79 NM, estimated altitude 27,000 feet.
Estimated time to target is 27 minutes
Japanese aircraft
G4M1 Betty x 13
Ki-43-IIb Oscar x 37
Allied aircraft
P-38G Lightning x 10
F4F-4 Wildcat x 38
Japanese aircraft losses
G4M1 Betty: 6 destroyed, 2 damaged
Ki-43-IIb Oscar: 8 destroyed
No Allied losses
Allied Ships
CVE Prince William
Aircraft Attacking:
3 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Ground combat at Los Angeles (225,76)
Allied Deliberate attack
Attacking force 109021 troops, 2056 guns, 4755 vehicles, Assault Value = 3698
Defending force 76626 troops, 1093 guns, 1260 vehicles, Assault Value = 1893
Allied adjusted assault: 1760
Japanese adjusted defense: 8185
Allied assault odds: 1 to 4
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1291 casualties reported
Squads: 2 destroyed, 115 disabled
Non Combat: 27 destroyed, 43 disabled
Engineers: 2 destroyed, 21 disabled
Guns lost 87 (7 destroyed, 80 disabled)
Vehicles lost 101 (51 destroyed, 50 disabled)
Allied ground losses:
5644 casualties reported
Squads: 81 destroyed, 606 disabled
Non Combat: 2 destroyed, 124 disabled
Engineers: 2 destroyed, 46 disabled
Guns lost 144 (9 destroyed, 135 disabled)
Vehicles lost 217 (12 destroyed, 205 disabled)
ORIGINAL: crsutton
Just got caught up PM is a great base to have. Level 9 airfields are the Allies best hope. However in my experience. Milne Bay is even more critical and is the leaping point for retaking NG and reducing Rabaul.
Until you see supply(-) in the combat results you will not have any real success attacking. You are experienced enough as a player to know how to make that happen.ORIGINAL: JocMeister
[font="Verdana"]LA[/font]
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This time the troops were fully rested and recovered. Time to come up with something else.
Ground combat at Los Angeles (225,76)
Allied Deliberate attack
Attacking force 109021 troops, 2056 guns, 4755 vehicles, Assault Value = 3698
Defending force 76626 troops, 1093 guns, 1260 vehicles, Assault Value = 1893
Allied adjusted assault: 1760
Japanese adjusted defense: 8185
Allied assault odds: 1 to 4
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:
Japanese ground losses:
1291 casualties reported
Squads: 2 destroyed, 115 disabled
Non Combat: 27 destroyed, 43 disabled
Engineers: 2 destroyed, 21 disabled
Guns lost 87 (7 destroyed, 80 disabled)
Vehicles lost 101 (51 destroyed, 50 disabled)
Allied ground losses:
5644 casualties reported
Squads: 81 destroyed, 606 disabled
Non Combat: 2 destroyed, 124 disabled
Engineers: 2 destroyed, 46 disabled
Guns lost 144 (9 destroyed, 135 disabled)
Vehicles lost 217 (12 destroyed, 205 disabled)
ORIGINAL: poodlebrain
Until you see supply(-) in the combat results you will not have any real success attacking. You are experienced enough as a player to know how to make that happen.