JTCS meets PG3D "WWII" / "Cold War"
Moderator: Jason Petho
RE: JTCS meets PG3D mod-upgrade
Hi,
send you two new icons
ZiS-5 auf 2x12,7mm DsK AAMG
Ba-20 lt arm. recon car
unitcards send you next.
Dali
send you two new icons
ZiS-5 auf 2x12,7mm DsK AAMG
Ba-20 lt arm. recon car
unitcards send you next.
Dali
RE: JTCS meets PG3D mod-upgrade
Thanks Dali.....very good icons and unitcards.
H.Balck
H.Balck
RE: JTCS meets PG3D mod-upgrade
New pioneers with patch 1.03 for JTCS meets PG3D
• all pioneers (infantry, mot. and arm.) can laying minefields, (old 37 code)
• then the mine fields can be put either in the first front against an immediately attacking enemy or however in the safe distance mounted on transporters.
• naturally without enemy attack the mine fields will be vacated in the next round. The trick is to be moved here the mine fields mounted and be disappeared then with the 100 points of action. (screen 1) So all engineerbatl can not only mine fields vacate, but also put.The Batl. of infantry-divisons use horsewagons.
The mine capacity can be naturally also increased, one must simply with mounted pioneers on the mine field already put stop. As long as the responsible tender units optimally to stand one can increase the mine field now to 2 and 3.
• light bridges cannot put it however, that would be to me too strong switching of the river processes off in the defense in JTCS meets PG3D - in the original however quite better feasiblly.
• Pontonbridges can be put exclusively by the heavy bridge columns. (screen 2) This is then better indicated also graphically as in the original. (old 65539 code)
• In addition there are pioneer courses, which can repair railway bridges. (old 32768 code)
• Obstacles and trenches can be built of Construction Engineer / bridge engineers / Feldersatz / Bulldozers or buildinginfantry. They can also eliminated wrecks. (screen 3) (old 69 code)
• special pioneer-vehicles (SPW 251/7 or Sherman AVRE) can only transport vehicles over small rivers - than for examples, trucks can not move over small rivers.

Thanks to Jason Petho - Your new platoon-code-system + encrypted code I decoded in 5 minutes.
The new possibilities are mad, I however new additional pontoon diagrams in the Ford files would wish themselves.
Also - the damage-bridge-function is not working !

H.Balck
• all pioneers (infantry, mot. and arm.) can laying minefields, (old 37 code)
• then the mine fields can be put either in the first front against an immediately attacking enemy or however in the safe distance mounted on transporters.
• naturally without enemy attack the mine fields will be vacated in the next round. The trick is to be moved here the mine fields mounted and be disappeared then with the 100 points of action. (screen 1) So all engineerbatl can not only mine fields vacate, but also put.The Batl. of infantry-divisons use horsewagons.
The mine capacity can be naturally also increased, one must simply with mounted pioneers on the mine field already put stop. As long as the responsible tender units optimally to stand one can increase the mine field now to 2 and 3.
• light bridges cannot put it however, that would be to me too strong switching of the river processes off in the defense in JTCS meets PG3D - in the original however quite better feasiblly.
• Pontonbridges can be put exclusively by the heavy bridge columns. (screen 2) This is then better indicated also graphically as in the original. (old 65539 code)
• In addition there are pioneer courses, which can repair railway bridges. (old 32768 code)
• Obstacles and trenches can be built of Construction Engineer / bridge engineers / Feldersatz / Bulldozers or buildinginfantry. They can also eliminated wrecks. (screen 3) (old 69 code)
• special pioneer-vehicles (SPW 251/7 or Sherman AVRE) can only transport vehicles over small rivers - than for examples, trucks can not move over small rivers.

Thanks to Jason Petho - Your new platoon-code-system + encrypted code I decoded in 5 minutes.
The new possibilities are mad, I however new additional pontoon diagrams in the Ford files would wish themselves.
Also - the damage-bridge-function is not working !

H.Balck
RE: JTCS meets PG3D mod-upgrade
All new features from patch 1.03 now in JTCS meets PG3D WWII (BETA-version)
Normandy, Marked Garden and Battle of the Bulge (the maps) ready with 1.03 !
Upgrade to Matrix patch 1.03:
http://files.filefront.com/upgrade+patch+1+03zip/;10650284;/fileinfo.html new 15th june 2008
I wish you fun !
H.Balck
Normandy, Marked Garden and Battle of the Bulge (the maps) ready with 1.03 !
Upgrade to Matrix patch 1.03:
http://files.filefront.com/upgrade+patch+1+03zip/;10650284;/fileinfo.html new 15th june 2008
I wish you fun !
H.Balck
RE: JTCS meets PG3D mod-upgrade
Hey - can someone tell me why the Kanev scenerio wont load? I get a error message, All others work fine. Dont know if I did something wrong during install or what.
RE: JTCS meets PG3D mod-upgrade
correct kanev-scn comes next weekend !
H.Balck
H.Balck
RE: JTCS meets PG3D mod-upgrade
Thanks. Looking forward to it.
RE: JTCS meets PG3D mod-upgrade
gre81 - Do you like an PBEM game against me ?
H.Balck
H.Balck
RE: JTCS meets PG3D mod-upgrade
Sure - pick it and send it. Loking forward to it.
RE: JTCS meets PG3D mod-upgrade
Hallo gre81
Our game Battle of Bulge is stopped - Juggalo have no time for 2 PBEM games. Do you like to play this scenario against me ? axis or allied ?
Send me a mail to : weinertweinertm@aol.com
H.Balck
Our game Battle of Bulge is stopped - Juggalo have no time for 2 PBEM games. Do you like to play this scenario against me ? axis or allied ?
Send me a mail to : weinertweinertm@aol.com
H.Balck
RE: JTCS meets PG3D mod-upgrade
Sounds good - I will play Axis. I will send you 1st turn today.
RE: JTCS meets PG3D mod-upgrade
Turn 1 is ready - nightturn - next we play sunriseturn !
Good luck
H.Balck
Good luck
H.Balck
RE: JTCS meets PG3D mod-upgrade
I finally installed this and looked around in the Ardennes scenario. Very impressive. No doubt a good alternative for HPS B44. Funny thing I noticed here the same label mistake as in B44, namely the Elsenborn Ridge in the place of Staatsforst Monschau. Elsenborn Ridge doesn't exist: it's an American name of the line of hills just NE of Elsenborn [:)]
I'm going to play around with this in hotseat mode to get to know this jewel.
Thanks for this beautiful mod Herr Balck.
Huib
edit: noticed the MG44 map from HPS was also copied blindly with all it's massive errors. That's a pity really.
I'm going to play around with this in hotseat mode to get to know this jewel.
Thanks for this beautiful mod Herr Balck.
Huib
edit: noticed the MG44 map from HPS was also copied blindly with all it's massive errors. That's a pity really.
RE: JTCS meets PG3D mod-upgrade
Hallo Huib
Thanks for your criticism.
Naturally the map of HPS Bulge'44 inspired me. HPS makes, as you surely knows,very bad maps into all games Panzer-campaigns and for Modern-Campaigns. I will revise and will more perfekt represent the Ardennen map shortly. In order to examine my accuracy, I recommend to you first my Barbarossa-Scenario. There you will find no more error. This is however not yet finished, can be however seen. If you have desire, then work nevertheless simply with us also, we need still more mapmaker.
H.Balck
in german:
Danke für Deine Kritik.
Natürlich inspirierte mich die Karte von HPS Bulge '44. HPS macht, wie du sicherlich weißt sehr schlechte und undetailierte Karten in allen Panzer campaigns und Modern Campaigns. Ich werde die Ardennen-Karte demnächst überarbeiten und detailierter darstellen. Um meine Genauigkeit zu überprüfen, empfehle ich dir zunächst mein Barbarossa.Szenario. Dort wirst Du keinen Fehler mehr finden. Dieses ist aber noch nicht fertig, kann aber schon eingesehen werden. Wenn Du Lust hast, dann arbeite doch einfach bei uns mit, wir brauchen noch mapmaker.
Thanks for your criticism.
Naturally the map of HPS Bulge'44 inspired me. HPS makes, as you surely knows,very bad maps into all games Panzer-campaigns and for Modern-Campaigns. I will revise and will more perfekt represent the Ardennen map shortly. In order to examine my accuracy, I recommend to you first my Barbarossa-Scenario. There you will find no more error. This is however not yet finished, can be however seen. If you have desire, then work nevertheless simply with us also, we need still more mapmaker.
H.Balck
in german:
Danke für Deine Kritik.
Natürlich inspirierte mich die Karte von HPS Bulge '44. HPS macht, wie du sicherlich weißt sehr schlechte und undetailierte Karten in allen Panzer campaigns und Modern Campaigns. Ich werde die Ardennen-Karte demnächst überarbeiten und detailierter darstellen. Um meine Genauigkeit zu überprüfen, empfehle ich dir zunächst mein Barbarossa.Szenario. Dort wirst Du keinen Fehler mehr finden. Dieses ist aber noch nicht fertig, kann aber schon eingesehen werden. Wenn Du Lust hast, dann arbeite doch einfach bei uns mit, wir brauchen noch mapmaker.
RE: JTCS meets PG3D mod-upgrade
Noticed that my 2d counter have the wrong symbols on them. Is there anyway to correct?
RE: JTCS meets PG3D mod-upgrade
Yes, I will consider times in the next setup, who come to download on Sunday to. Normally I do not use this opinion, I need only the combat opinion 1 and the general map 5.Is there anyway to correct?
Greeting H.Balck
PS: Do you speak german Greg ? Sprichts Du deutsch ?
RE: JTCS meets PG3D mod-upgrade
ORIGINAL: Dumnorix
Hallo Huib
Thanks for your criticism.
Naturally the map of HPS Bulge'44 inspired me. HPS makes, as you surely knows,very bad maps into all games Panzer-campaigns and for Modern-Campaigns. I will revise and will more perfekt represent the Ardennen map shortly. In order to examine my accuracy, I recommend to you first my Barbarossa-Scenario. There you will find no more error. This is however not yet finished, can be however seen. If you have desire, then work nevertheless simply with us also, we need still more mapmaker.
H.Balck
in german:
Danke für Deine Kritik.
Natürlich inspirierte mich die Karte von HPS Bulge '44. HPS macht, wie du sicherlich weißt sehr schlechte und undetailierte Karten in allen Panzer campaigns und Modern Campaigns. Ich werde die Ardennen-Karte demnächst überarbeiten und detailierter darstellen. Um meine Genauigkeit zu überprüfen, empfehle ich dir zunächst mein Barbarossa.Szenario. Dort wirst Du keinen Fehler mehr finden. Dieses ist aber noch nicht fertig, kann aber schon eingesehen werden. Wenn Du Lust hast, dann arbeite doch einfach bei uns mit, wir brauchen noch mapmaker.
Hallo Herr Balck,
If you ever need map info about Holland, just contact me. I have all German 1:50:000 maps, the Germans had made during 1940-1945 occupation. They were issued in a big 500$ atlas 2 years ago. I was lucky enough to buy a copy in time.
I can correct the MG map for you. It's not so big and won't take too much time.
I have some good scenario ideas for a game of 1 km scale on the western front. First I have to take some time getting to know this game. Time is sparse though, I'm involved in some large JCTS projects.
Huib
RE: JTCS meets PG3D mod-upgrade
Hallo Huib
To hear Oh very well. When can you begin with an exact treatment of the Marked garden.map? The map of Ardennenoffensive could be also improved. In addition I would like to publish complete Fall-Gelb-MP-scenario in until September 2008. Here also still the map must be substantially improved. I did this so far only for the campaign 1st tank division, to check in the Frankreich.map.
H.Balck
in german:
Oh sehr gut zu hören. Wann kannst Du mit einer genauen Bearbeitung der Marked Garden.map beginnen ?
Die Karte Ardennenoffensive könnte auch verbessert werden. Außerdem möchte ich im bis September 2008 das komplette Fall Gelb Szenario veröffentlichen. Hier muß auch noch die karte wesentlich verbessert werden. ich habe dieses bisher nur für die Kampagne 1st tankdivision getan, nachzusehen in der Frankreich.map.
To hear Oh very well. When can you begin with an exact treatment of the Marked garden.map? The map of Ardennenoffensive could be also improved. In addition I would like to publish complete Fall-Gelb-MP-scenario in until September 2008. Here also still the map must be substantially improved. I did this so far only for the campaign 1st tank division, to check in the Frankreich.map.
H.Balck
in german:
Oh sehr gut zu hören. Wann kannst Du mit einer genauen Bearbeitung der Marked Garden.map beginnen ?
Die Karte Ardennenoffensive könnte auch verbessert werden. Außerdem möchte ich im bis September 2008 das komplette Fall Gelb Szenario veröffentlichen. Hier muß auch noch die karte wesentlich verbessert werden. ich habe dieses bisher nur für die Kampagne 1st tankdivision getan, nachzusehen in der Frankreich.map.
RE: JTCS meets PG3D mod-upgrade
-deleted this. Map faces NE to top which corrects distances.