Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

When you select an air group, the airfield(s) it inhabits are shown under the counter on the right hand display. You can click on the airfield to see its unit details.

But what I really want to do is to centre the map on this airfield to see where it is. How do I do that?
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

Ok, so in my air phase I transfer an AOG.

I can select 'planned transfer' or 'immediate transfer'. In both cases I am prompted to 'execute transfer' which happens immediately. So what's the difference between planned and immediate?
TheFerret
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by TheFerret »

Planned transfers the air groups when their destination airfields have sufficient support (and ammo and fuel I think?). That may be immediately, or it may be after one or more logistics phases pass for the airfield to gain support.

Immediate transfers the air groups immediately. They may be severely restricted in how much they can fly this turn, or may not be able to fly at all for lack of support.

If the air group does transfer, it doesn't matter if it was planned or immediate, the result is the same either way - planned will just prevent "bad" transfers from happening, while immediate transfers even if it is a "bad" transfer.

You probably want a planned transfer in most cases.
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

Just double checking: when is the weather break each turn? Is the weather set at the beginning of Axis or Sov turn?
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

ORIGINAL: TheFerret

Planned transfers the air groups when their destination airfields have sufficient support (and ammo and fuel I think?). That may be immediately, or it may be after one or more logistics phases pass for the airfield to gain support.

Immediate transfers the air groups immediately. They may be severely restricted in how much they can fly this turn, or may not be able to fly at all for lack of support.

If the air group does transfer, it doesn't matter if it was planned or immediate, the result is the same either way - planned will just prevent "bad" transfers from happening, while immediate transfers even if it is a "bad" transfer.

You probably want a planned transfer in most cases.

Thank you. Someone else explained this to me previously but it didn't quite sink in (my fault not theirs).

Does the game inform you whether your planned transfer is going to actually be immediate or whether you are going to have to wait due to suuplies?


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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

Can units retreat over seas, (ie. during combat from a port city) after combat, or not?

Feel free to remove this question, if asked before here.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
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Joel Billings
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Joel Billings »

Yes, if the unit is not isolated (way out of port is not interdicted), it can effectively be rout moved out through the port.
All understanding comes after the fact.
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Nix77
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Nix77 »

ORIGINAL: squatter

Just double checking: when is the weather break each turn? Is the weather set at the beginning of Axis or Sov turn?

Beginning of Soviet turn. Soviet side has the weather advantage.
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neuromancer
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by neuromancer »

ORIGINAL: Joel Billings

Not that I know of. Best is to load a prior save and go to the reinforcement/withdrawal screen. Or load the scenario in the editor and look at the screen there to see what's coming and going. In the editor you can press the w key to switch sides.

Okay, fair enough.

May I request that be added in a future enhancement though, maybe a button on the withdrawal/ reinforcement screen that lists the past comings and goings?

Thanks.
squatter
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by squatter »

When placing a TB entry hex, the hex must be 10 hexes from enemy supplied hex.

If the distance between the TB entry hex is reduced to less than 10 during the enemy's phase, will units designated to arrive in the TB entry hex still arrive?
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

squatter - yes. I am not sure what would happen if the Axis takes the hex during their turn. I never did see that get tested.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

my best guess is it stands, the rule is applied when the location is set, not when it happens? Since you can't cancel and in-process transfer this seems logical.

Not sure about the more extreme case of if you actually lose the hex, or it becomes cut off
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Hardradi
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Hardradi »

When I load a save game I see the wording "Contains modified unofficial data". I can also see this in a H2H game on the Matrix Server.

I have added two map mods to my game, is this what it is referring to?
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Joel Billings
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Joel Billings »

ORIGINAL: Hardradi

When I load a save game I see the wording "Contains modified unofficial data". I can also see this in a H2H game on the Matrix Server.

I have added two map mods to my game, is this what it is referring to?

Yes. If any generic data files or the scenario file is changed, it will be listed as unofficial.
All understanding comes after the fact.
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Joel Billings
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Joel Billings »

There's a rule for when reinforcement entry hexes are enemy controlled. Can't remember exactly, but they get displaced back into friendly territory.
All understanding comes after the fact.
-- Soren Kierkegaard
Milman
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Milman »

is there any point in building depo in a city which is for example 10 hexes of closest repaired rail ?
Nix77
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Nix77 »

ORIGINAL: Milman

is there any point in building depo in a city which is for example 10 hexes of closest repaired rail ?

The railyard repair gets bumped up in priority, and you'll eventually have the depot ready when the railhead arrives. There's no downside to it really if you can spare the APs.
carlkay58
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

If the city does not currently have a railyard then the depot will create a level 1 railyard and you have a good chance for it to repair fully before the rail gets there and then the depot is up and ready to go.
briklebritt
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by briklebritt »

Is it possible to influence the automatic rail repair units detachments somehow, at least to a small extent? They always repair the rails where I do not need the rapairs and other urgent hexes are not repairing [:@]
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malyhin1517
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by malyhin1517 »

ORIGINAL: briklebritt

Is it possible to influence the automatic rail repair units detachments somehow, at least to a small extent? They always repair the rails where I do not need the rapairs and other urgent hexes are not repairing [:@]
Submit them to the hull headquarters and block the hull! Then they will carry out repairs within a 5 hex radius of their headquarters! I usually have 2 or 3 of these headquarters!
Sorry, i use an online translator :(
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