The Power of Inexperience / GreyJoy(A)-Rader(J)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: The door of India is open
Don't forget to factor in the time from West Coast to Canal Zone and then from Capetown onto the map. You're looking at a good five to six weeks before they'd be ready for action.
If I was fighting for India's life, I'd want my carriers at hand.
Of course, your opponent will be expecting them there, so it will be tough to make good raids, but you may end up in a position where you absolutely have to make a desperation sortie.
If I was fighting for India's life, I'd want my carriers at hand.
Of course, your opponent will be expecting them there, so it will be tough to make good raids, but you may end up in a position where you absolutely have to make a desperation sortie.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: The door of India is open
ORIGINAL: GreyJoy
Ok, we're upgrading to the latest beta patch...is there something i should know? something that could change things in this game?
I can buy back destroyed units if i recall correctly...but where do they arrive?
Read all the release notes in the Tech forum. They aren't cumulative, so you need to read each patch's. I think in a few minor cases some things were changed and then changed back, or again to a third thing or process.
You get a lot of very important industry tools now. You can turn off Allied industry for example. You can stockpile supplies, fuel, resources, and oil at each base, preventing it from being passed down the line. You can stockpile devices in the pools, preventing them from being issued until you have enough to do an upgrade to a key unit. Lots of changes.
The re-built LCUs arrive at different places. I don't know if there's a master list. My dead PI units appear at SF. A lot or all of the British units at Aden. I rebuilt some Dutch units when I was playing around with this new feature, and I think they showed up in Oz, but I don't recall now. It's six or more weeks ago real time. However, this feature won't save you; it's a nice long-term feature. You pay PPs to reactivate (not many, but you need every one you have already), and the units arrive with only cadre. A couple of squads/devices. Months to re-build them for fighting, and they can suck down your pools doing it. In your case I wouldn't plan on leaning on this feature, especially for the British Army.
The Moose
RE: The door of India is open
AFTER ACTION REPORTS FOR Apr 10,11 42
Tow more TREMENDOUS days for the allies...
Japan showed its mighty and nuked Diego with his BBs...my guys threw the towel and surrendered the next morning...lost 400 AVs for nothing...i've hoped, i've sincerly hoped in something better...
At the same time japan outplays me again in India...he bombed my bdes guarding the chokepoints...bombed like hell with 400 bombers...then he paradropped...and, in a splendid coordination, his tanks crossed the river right at the same time his paras were falling down from the sky...result? 3 Indian Bdes annihilated and pushed back and my whole front bypassed...with 80 units moving north of Calcutta...probably i'll lose more 1000 AVs here in the south...i think i'll never learn the lessons he gave me in CHina...i feel a little bit stupid...well, probably more than a little bit.
Depressed for sure.
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Night Naval bombardment of Diego Garcia at 11,62 - Coastal Guns Fire Back!
56 Coastal gun shots fired in defense.
Japanese Ships
BB Ise
CA Chikuma, Shell hits 1
CL Oi
CL Kitakami
CL Kashima
DD Yanagi
DD Shirakumo
DD Usugumo
DD Hatsushima
DD Nenohi
DD Hatsuharu
DD Suzukaze
DD Hagikaze
DD Tokitsukaze
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Afternoon Air attack on Diego Garcia , at 11,62
Weather in hex: Clear sky
Raid spotted at 36 NM, estimated altitude 19,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 10
B5N1 Kate x 9
B5N2 Kate x 74
Japanese aircraft losses
B5N1 Kate: 1 damaged
B5N2 Kate: 2 destroyed, 12 damaged
Allied ground losses:
181 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 1 destroyed, 5 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Port hits 1
Port supply hits 1
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Naval bombardment of Diego Garcia at 11,62 - Coastal Guns Fire Back!
8 Coastal gun shots fired in defense.
Japanese Ships
BB Nagato
BB Kirishima
BB Hiei
DD Katsutade
DD Tadeshiwa
DD Shigure
DD Shiratsuyu
Allied ground losses:
274 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 18 destroyed, 30 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 26 (6 destroyed, 20 disabled)
e
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Ground combat at Diego Garcia (11,62)
Japanese Deliberate attack
Attacking force 20012 troops, 208 guns, 69 vehicles, Assault Value = 647
Defending force 8400 troops, 120 guns, 79 vehicles, Assault Value = 324
Japanese adjusted assault: 459
Allied adjusted defense: 57
Japanese assault odds: 8 to 1 (fort level 1)
Japanese forces CAPTURE Diego Garcia !!!
Combat modifiers
Defender: disruption(-), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
583 casualties reported
Squads: 0 destroyed, 34 disabled
Non Combat: 2 destroyed, 44 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
10367 casualties reported Squads: 414 destroyed, 0 disabled
Non Combat: 566 destroyed, 0 disabled
Engineers: 76 destroyed, 0 disabled
Guns lost 130 (130 destroyed, 0 disabled)
Vehicles lost 93 (93 destroyed, 0 disabled)
Units destroyed 4
Assaulting units:
20th Infantry Regiment
38th Division
9th Infantry Regiment
16th Engineer Regiment
10th JAAF AF Coy
Defending units:
44th Indian Brigade
17th Indian Division
DG RN Detachment
48th Light AA Regiment
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Ground combat at Patna (54,30) Where do they come from!?!?!?[&:]...god, i didn't see them coming [:(]
Japanese Shock attack
Attacking force 2680 troops, 8 guns, 180 vehicles, Assault Value = 131
Defending force 5686 troops, 70 guns, 90 vehicles, Assault Value = 218
Japanese adjusted assault: 64
Allied adjusted defense: 16
Japanese assault odds: 4 to 1 (fort level 0)
Japanese forces CAPTURE Patna !!!
Combat modifiers
Defender: op mode(-), disruption(-), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1507 casualties reported
Squads: 71 destroyed, 39 disabled
Non Combat: 124 destroyed, 18 disabled
Engineers: 37 destroyed, 0 disabled
Guns lost 23 (22 destroyed, 1 disabled)
Vehicles lost 35 (32 destroyed, 3 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
13th Tank Regiment
48th Recon Regiment
16th Recon Regiment
Defending units:
26th Indian/B Division
26th Indian/C Division
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Ground combat at Asansol (53,34)
Japanese Shock attack
Attacking force 152 troops, 4 guns, 0 vehicles, Assault Value = 92
Defending force 1175 troops, 29 guns, 42 vehicles, Assault Value = 5
Japanese adjusted assault: 3
Allied adjusted defense: 1
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Asansol !!!
Combat modifiers
Defender: op mode(-), leaders(+), disruption(-), preparation(-)
morale(-), experience(-)
Attacker: shock(+), supply(-)
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
482 casualties reported
Squads: 20 destroyed, 0 disabled
Non Combat: 100 destroyed, 0 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 18 (18 destroyed, 0 disabled)
Vehicles lost 21 (21 destroyed, 0 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
8th Tank Regiment
Yokosuka 3rd SNLF /1
Defending units:
20th Indian/B Division
Tow more TREMENDOUS days for the allies...
Japan showed its mighty and nuked Diego with his BBs...my guys threw the towel and surrendered the next morning...lost 400 AVs for nothing...i've hoped, i've sincerly hoped in something better...
At the same time japan outplays me again in India...he bombed my bdes guarding the chokepoints...bombed like hell with 400 bombers...then he paradropped...and, in a splendid coordination, his tanks crossed the river right at the same time his paras were falling down from the sky...result? 3 Indian Bdes annihilated and pushed back and my whole front bypassed...with 80 units moving north of Calcutta...probably i'll lose more 1000 AVs here in the south...i think i'll never learn the lessons he gave me in CHina...i feel a little bit stupid...well, probably more than a little bit.
Depressed for sure.
--------------------------------------------------------------------------------
Night Naval bombardment of Diego Garcia at 11,62 - Coastal Guns Fire Back!
56 Coastal gun shots fired in defense.
Japanese Ships
BB Ise
CA Chikuma, Shell hits 1
CL Oi
CL Kitakami
CL Kashima
DD Yanagi
DD Shirakumo
DD Usugumo
DD Hatsushima
DD Nenohi
DD Hatsuharu
DD Suzukaze
DD Hagikaze
DD Tokitsukaze
--------------------------------------------------------------------------------
Afternoon Air attack on Diego Garcia , at 11,62
Weather in hex: Clear sky
Raid spotted at 36 NM, estimated altitude 19,000 feet.
Estimated time to target is 15 minutes
Japanese aircraft
A6M2 Zero x 10
B5N1 Kate x 9
B5N2 Kate x 74
Japanese aircraft losses
B5N1 Kate: 1 damaged
B5N2 Kate: 2 destroyed, 12 damaged
Allied ground losses:
181 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 1 destroyed, 5 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)
Port hits 1
Port supply hits 1
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Naval bombardment of Diego Garcia at 11,62 - Coastal Guns Fire Back!
8 Coastal gun shots fired in defense.
Japanese Ships
BB Nagato
BB Kirishima
BB Hiei
DD Katsutade
DD Tadeshiwa
DD Shigure
DD Shiratsuyu
Allied ground losses:
274 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 18 destroyed, 30 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 26 (6 destroyed, 20 disabled)
e
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Ground combat at Diego Garcia (11,62)
Japanese Deliberate attack
Attacking force 20012 troops, 208 guns, 69 vehicles, Assault Value = 647
Defending force 8400 troops, 120 guns, 79 vehicles, Assault Value = 324
Japanese adjusted assault: 459
Allied adjusted defense: 57
Japanese assault odds: 8 to 1 (fort level 1)
Japanese forces CAPTURE Diego Garcia !!!
Combat modifiers
Defender: disruption(-), fatigue(-), experience(-)
Attacker:
Japanese ground losses:
583 casualties reported
Squads: 0 destroyed, 34 disabled
Non Combat: 2 destroyed, 44 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
10367 casualties reported Squads: 414 destroyed, 0 disabled
Non Combat: 566 destroyed, 0 disabled
Engineers: 76 destroyed, 0 disabled
Guns lost 130 (130 destroyed, 0 disabled)
Vehicles lost 93 (93 destroyed, 0 disabled)
Units destroyed 4
Assaulting units:
20th Infantry Regiment
38th Division
9th Infantry Regiment
16th Engineer Regiment
10th JAAF AF Coy
Defending units:
44th Indian Brigade
17th Indian Division
DG RN Detachment
48th Light AA Regiment
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Ground combat at Patna (54,30) Where do they come from!?!?!?[&:]...god, i didn't see them coming [:(]
Japanese Shock attack
Attacking force 2680 troops, 8 guns, 180 vehicles, Assault Value = 131
Defending force 5686 troops, 70 guns, 90 vehicles, Assault Value = 218
Japanese adjusted assault: 64
Allied adjusted defense: 16
Japanese assault odds: 4 to 1 (fort level 0)
Japanese forces CAPTURE Patna !!!
Combat modifiers
Defender: op mode(-), disruption(-), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
23 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1507 casualties reported
Squads: 71 destroyed, 39 disabled
Non Combat: 124 destroyed, 18 disabled
Engineers: 37 destroyed, 0 disabled
Guns lost 23 (22 destroyed, 1 disabled)
Vehicles lost 35 (32 destroyed, 3 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
13th Tank Regiment
48th Recon Regiment
16th Recon Regiment
Defending units:
26th Indian/B Division
26th Indian/C Division
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Ground combat at Asansol (53,34)
Japanese Shock attack
Attacking force 152 troops, 4 guns, 0 vehicles, Assault Value = 92
Defending force 1175 troops, 29 guns, 42 vehicles, Assault Value = 5
Japanese adjusted assault: 3
Allied adjusted defense: 1
Japanese assault odds: 3 to 1 (fort level 0)
Japanese forces CAPTURE Asansol !!!
Combat modifiers
Defender: op mode(-), leaders(+), disruption(-), preparation(-)
morale(-), experience(-)
Attacker: shock(+), supply(-)
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
482 casualties reported
Squads: 20 destroyed, 0 disabled
Non Combat: 100 destroyed, 0 disabled
Engineers: 19 destroyed, 0 disabled
Guns lost 18 (18 destroyed, 0 disabled)
Vehicles lost 21 (21 destroyed, 0 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
8th Tank Regiment
Yokosuka 3rd SNLF /1
Defending units:
20th Indian/B Division
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: The door of India is open
You got Op Mod (-) on the ground attacks. Why? If these guys were in defensive positions you'd decided to hold, why weren't they in Combat?
The Moose
RE: The door of India is open
It appears that you have your Forces in India split up in an attempt to defend everywhere, therefore you are being defeated everywhere. Brigades, particularly Indian Brigades, won't stop a truck load of Geishas, let alone crack Japanese troops.
Why did you put an Indian Division in Diego Garcia? We've all been telling you repeatedly that the Indian troops can't defend ANYTHING until they have been rested at 100% preparation for six months in non-malarial bases.
It looks as if the Japanese Armour at Patna did a river crossing; otherwise there is no way that you wouldn't have seen them sitting there.
Okay, here's some advice you won't like:
1 - Right now, immediately, without a second thought, send all of your forces in India towards Bombay and Karachi.
2 - Bring together all of your miserable, worthless Brigades and rebuild them into miserable, worthless Divisions. Those miserable, worthless Divisions will still be marginally better than when they are broken into bits.
3 - Do the exact same thing in Australia - DON'T try to defend piecemeal ANYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4 - Pull your good US troops out of all of the lousy, little, totally undefendable atolls where you've squirrelled them and put them into BIG BASES in OZ, and maybe even Hawaii.
At the rate you are going your opponent will be able to take India with ease, then send his troops and take Oz, then send his troops and take most everything else on the MAP, because you are giving away your forces piecemeal.
BTW - why not post some screenshots so that we can see the entire Horror Story in Living Color?
Why did you put an Indian Division in Diego Garcia? We've all been telling you repeatedly that the Indian troops can't defend ANYTHING until they have been rested at 100% preparation for six months in non-malarial bases.
It looks as if the Japanese Armour at Patna did a river crossing; otherwise there is no way that you wouldn't have seen them sitting there.
Okay, here's some advice you won't like:
1 - Right now, immediately, without a second thought, send all of your forces in India towards Bombay and Karachi.
2 - Bring together all of your miserable, worthless Brigades and rebuild them into miserable, worthless Divisions. Those miserable, worthless Divisions will still be marginally better than when they are broken into bits.
3 - Do the exact same thing in Australia - DON'T try to defend piecemeal ANYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4 - Pull your good US troops out of all of the lousy, little, totally undefendable atolls where you've squirrelled them and put them into BIG BASES in OZ, and maybe even Hawaii.
At the rate you are going your opponent will be able to take India with ease, then send his troops and take Oz, then send his troops and take most everything else on the MAP, because you are giving away your forces piecemeal.
BTW - why not post some screenshots so that we can see the entire Horror Story in Living Color?
RE: The door of India is open
ORIGINAL: Bullwinkle58
You got Op Mod (-) on the ground attacks. Why? If these guys were in defensive positions you'd decided to hold, why weren't they in Combat?
Because the were ready to RR back...all the front was moving back...i wanted to do it at the very last second in order to save every possible unit...and...i got outplayed
RE: The door of India is open
ORIGINAL: ADB123
It appears that you have your Forces in India split up in an attempt to defend everywhere, therefore you are being defeated everywhere. Brigades, particularly Indian Brigades, won't stop a truck load of Geishas, let alone crack Japanese troops.
Why did you put an Indian Division in Diego Garcia? We've all been telling you repeatedly that the Indian troops can't defend ANYTHING until they have been rested at 100% preparation for six months in non-malarial bases.
It looks as if the Japanese Armour at Patna did a river crossing; otherwise there is no way that you wouldn't have seen them sitting there.
Okay, here's some advice you won't like:
1 - Right now, immediately, without a second thought, send all of your forces in India towards Bombay and Karachi.
2 - Bring together all of your miserable, worthless Brigades and rebuild them into miserable, worthless Divisions. Those miserable, worthless Divisions will still be marginally better than when they are broken into bits.
3 - Do the exact same thing in Australia - DON'T try to defend piecemeal ANYWHERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4 - Pull your good US troops out of all of the lousy, little, totally undefendable atolls where you've squirrelled them and put them into BIG BASES in OZ, and maybe even Hawaii.
At the rate you are going your opponent will be able to take India with ease, then send his troops and take Oz, then send his troops and take most everything else on the MAP, because you are giving away your forces piecemeal.
BTW - why not post some screenshots so that we can see the entire Horror Story in Living Color?
I put the Indian division there when everybody told me that Colombo could not be defended...so i evacuated it and sent everything i could to Diego, hoping i could surprise him...
I wasn't trying to defend everything. i was defending my retreat path, so to say the railroad junction...keeping my forces on Strat Mod in order to leave the place in order and fast...obviously it didn't work.
India isn't over yet. I'll fight till the very last man and i have prepared positions near Karachi. And, this time, i won't panic[;)]
Screen shots soon...
RE: The door of India is open
I've taken a look at what were the situation yesterday...ok...i gotta say i'm puzzled...why in the world the tanks south of Ponah weren't seen!?!?!?


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RE: The door of India is open
...and he's reconning every single base...every dot base in my inland...how am i supposed not to guard those places?


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- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: The door of India is open
I had the same thing happen in my game with Q-Ball - paratroops and armor caught, isolated and destroyed quite a few units. I managed to extract a good bit, though.
You're going to experience the "bad morale leads to a feeling of hopelessness leads to bad decisions which reinforce the hopelessness" scenario if you are a normal human being and relatively new to AE.
What you need to do is have a cleansing ceremony. Pretend like the old GreyJoy that got you into this mess has been removed from command. A new GreyJoy has assumed command. He knows he's in trouble but he'x excited by the challenge of making the best of it.
Your in a fix, but you need to look at this fresh in order to configure your best defense.
One other thing - you will never be pushed this badly again. You're learning alot and you will benefit immensely. So soldier on!
You're going to experience the "bad morale leads to a feeling of hopelessness leads to bad decisions which reinforce the hopelessness" scenario if you are a normal human being and relatively new to AE.
What you need to do is have a cleansing ceremony. Pretend like the old GreyJoy that got you into this mess has been removed from command. A new GreyJoy has assumed command. He knows he's in trouble but he'x excited by the challenge of making the best of it.
Your in a fix, but you need to look at this fresh in order to configure your best defense.
One other thing - you will never be pushed this badly again. You're learning alot and you will benefit immensely. So soldier on!
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: The door of India is open
ORIGINAL: Canoerebel
I had the same thing happen in my game with Q-Ball - paratroops and armor caught, isolated and destroyed quite a few units. I managed to extract a good bit, though.
You're going to experience the "bad morale leads to a feeling of hopelessness leads to bad decisions which reinforce the hopelessness" scenario if you are a normal human being and relatively new to AE.
What you need to do is have a cleansing ceremony. Pretend like the old GreyJoy that got you into this mess has been removed from command. A new GreyJoy has assumed command. He knows he's in trouble but he'x excited by the challenge of making the best of it.
Your in a fix, but you need to look at this fresh in order to configure your best defense.
One other thing - you will never be pushed this badly again. You're learning alot and you will benefit immensely. So soldier on!
You're right CR: The old, tired and superb Admiral GreyJoy has finally been fired. Now we need a NEW MAN. [8D]
Ok...another bad turn. And this time i got only myself to blame (not that before i had someone else !

AFTER ACTION REPORTS FOR Apr 12, 13 42
My subs again missed twice against his oilers TF...or better...hits with no explosion...which is being a constant of this match so far
Then i forgot to give the orders to the last RN SCTFs from Cape Town...i don't know how i forgot this one but i did...uffff [:o]...it's like a cliff and i'm falling down and down and down...
Lost a CL and a DD for nothing...i sent them to a certain death...[:-]
The only good thing is that the little surprise at Addu Atoll paid the price...he landed 3 naval guard units that have been smashed by my defences...but i already know the story...he's now coming with his nuclear BBs...will nuke the place and will land a couple of divisions that will vaporize everything...well...i guess at least this sacrifice will make me gain few more days...
In China he finally attacked Chengtu...and forts are already falling...[:o]
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Ground combat at Chengtu (75,41)
Japanese Deliberate attack
Attacking force 101284 troops, 1049 guns, 409 vehicles, Assault Value = 3711
Defending force 75981 troops, 685 guns, 0 vehicles, Assault Value = 2294
Japanese engineers reduce fortifications to 3
Japanese adjusted assault: 3287
Allied adjusted defense: 4521
Japanese assault odds: 1 to 2 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
6019 casualties reported
Squads: 48 destroyed, 409 disabled
Non Combat: 31 destroyed, 366 disabled
Engineers: 4 destroyed, 62 disabled
Vehicles lost 96 (28 destroyed, 68 disabled)
Allied ground losses:
3547 casualties reported
Squads: 16 destroyed, 195 disabled
Non Combat: 36 destroyed, 253 disabled
Engineers: 4 destroyed, 17 disabled
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Night Time Surface Combat, near Diego Garcia at 11,62, Range 2,000 Yards
Japanese Ships
BB Nagato, Shell hits 2
BB Ise
BB Hyuga
CA Chikuma
CA Nachi, Shell hits 2
CL Kitakami
CL Oi
DD Tokitsukaze
DD Hagikaze
DD Shiratsuyu
DD Shigure
DD Umikaze
DD Suzukaze
DD Hatsuharu
DD Nenohi
DD Hatsushima
DD Tadeshiwa
DD Katsutade
Allied Ships
CL Newcastle, Shell hits 5, heavy fires, heavy damage
DD Pakenham, Shell hits 1
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Pre-Invasion action off Addu (16,52)
Defensive Guns engage approaching landing force
43 Coastal gun shots fired in defense.
Japanese Ships
xAK Kuroshio Maru, Shell hits 8, heavy fires, heavy damage
DD Makigumo
PB Teimei Maru
xAK Madras Maru, Shell hits 1
PB Hakkaisan Maru
PB Chohakusan Maru
xAK Nichiran Maru
Japanese ground losses:
58 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
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Amphibious Assault at Addu (16,52)
TF 229 troops unloading over beach at Addu, 16,52
Japanese ground losses:
48 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
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Invasion Support action off Addu (16,52) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force
41 Coastal gun shots fired in defense.
Japanese Ships
DD Makigumo
xAK Kureha Maru #3, Shell hits 1
PB Teimei Maru
PB Hakkaisan Maru
xAK Kuroshio Maru, Shell hits 6, heavy fires, heavy damage
xAK Madras Maru, Shell hits 1
DMS W-1
PB Chohakusan Maru
xAK Nichiran Maru
Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
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Ground combat at Addu (16,52)
Japanese Shock attack
Attacking force 4276 troops, 36 guns, 0 vehicles, Assault Value = 178
Defending force 5175 troops, 37 guns, 47 vehicles, Assault Value = 139
Japanese adjusted assault: 37
Allied adjusted defense: 400
Japanese assault odds: 1 to 10 (fort level 3)
Combat modifiers
Defender: forts(+), leaders(-), experience(-)
Attacker: shock(+), leaders(-), fatigue(-), supply(-)
Japanese ground losses:
2880 casualties reported
Squads: 44 destroyed, 145 disabled
Non Combat: 37 destroyed, 89 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 5 destroyed, 5 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
62nd Nav Gd /1
63rd Nav Gd /1
64th Nav Gd /1
Defending units:
2nd Indian Coastal Artillery Regiment
45th Indian Brigade
Addu RN Base Force
RE: The door of India is open
...Ok, now i need to guess...at best...how much can India last? Let's imagine i keep on playing poorly...how long am i supposed to live? i need to calculate how much time do i have to move my American CVs...they'll be ready in 14 days and i need to plan now...
RE: The door of India is open
Ok, waiting for the turn to come...some more thoughts...
The situation in India is desperate. The route from CT to Aden will be closed within a couple of days and with Diego in his hands there's no way i can hope of surprising him in the Indian ocean.
In the subcontinent tinghs are proceeding really bad. The japanese blitzkrieg is repeating the same incredible results that we've seen in China. Air superiority and a HUGE numbers of tanks rgts (how many tanks regiments does Japan have!?!?!?!?!?!?) are making really the difference. The well develpoed Indian road system is doing the rest. I cannot hold a position cause i'll be pinned by his bombers and outflanked by his mighty tanks. There's no way but retreat in mass...hoping to save what can be saved. I already see my blue future...sieged at Karachi, reduced by his bombers and by his BBs...while the KB is free to roam back in the pacific...however i need to fight. If i lose here the war is lost, let's be clear. If i lose Karachi there's no hope of coming back. he'll be free to bring his forces back to the pacific and take whatever he wants... I have to resist. I have to find a way. Dig in and fight
The situation in India is desperate. The route from CT to Aden will be closed within a couple of days and with Diego in his hands there's no way i can hope of surprising him in the Indian ocean.
In the subcontinent tinghs are proceeding really bad. The japanese blitzkrieg is repeating the same incredible results that we've seen in China. Air superiority and a HUGE numbers of tanks rgts (how many tanks regiments does Japan have!?!?!?!?!?!?) are making really the difference. The well develpoed Indian road system is doing the rest. I cannot hold a position cause i'll be pinned by his bombers and outflanked by his mighty tanks. There's no way but retreat in mass...hoping to save what can be saved. I already see my blue future...sieged at Karachi, reduced by his bombers and by his BBs...while the KB is free to roam back in the pacific...however i need to fight. If i lose here the war is lost, let's be clear. If i lose Karachi there's no hope of coming back. he'll be free to bring his forces back to the pacific and take whatever he wants... I have to resist. I have to find a way. Dig in and fight
RE: The door of India is open
what do these numbers mean? supported groups? stacking limits? i thought it was just that i could not base more "engines" than a 50 multiplier for the level of the AF...now i'm really puzzled [&:]
Thanks for any help guys

Thanks for any help guys

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- Canoerebel
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RE: The door of India is open
GreyJoy, what are your current AVs at Bombay and Karachi? How much do you think you'll be able to get there when all is said and done? What are the fort and supply levels at each base? What are the airfield levels and how much base force aviation support do you have at each?
At this point, it sounds like you're definately going to have to fall back on those two bases. I think I'd send most of my AV to Bombay, as the stronger defensive position, but enough to Karachi to form a decent stand combined with the Waristan Divsion that will show up there when the enemy crosses the line. If you end up with roughly 2,500 AV at Bombay and 1,000 at Karachi, you've at least got a chance. Your opponent will have to go after the one of the other while leaving enough to guard the other.
He could choose Bombay first because it will be easier to keep the Karachi contingent bottled up. But Bombay is going to take him a long time with alot of forces and he's going to face the threat of you sending reinforcements from Aden to Karachi. So that will create challenges for him.
If he choosed to concentrate on Karachi first, then he's got a big garrison at Bombay that he has to keep bottled up. You'll be able to move out and strike at his flanks. That too will annoy him.
Meanwhile, Allied ships will be able to nibble at his ships at sea, sinking the occasional CL, which really does wear on him after awhile.
You're in a pickle, but this is going to take him a long time. He's going to chaffe as time goes on and he accrues losses. If it drags on too long, you're going to reach you state of equilibrium and begin to hit him in other theaters which will increase his anxiety.
He probably has to keep the KB in the Arabian Sea as long as you hold Karachi. You might consider a massive invasion of the Kuriles (and possible Sikhalin Island). With the KB very far away, he'll have difficulty responding, but that region is absolutley critical to him. Mounting such an operation is a tremendously complicated undertaking, so if you're interested say the word and some of us can pipe in with more detailed thoughts. But to create a credible peril there, you'll need several divisions, lots of engineers, some CD units, and tons of supply. You'll need base forces and decent fighters. If you hold the Aleutians, you'll be able to do this. If you don't hold the Aluetians, that complicatest things considerably.
At this point, it sounds like you're definately going to have to fall back on those two bases. I think I'd send most of my AV to Bombay, as the stronger defensive position, but enough to Karachi to form a decent stand combined with the Waristan Divsion that will show up there when the enemy crosses the line. If you end up with roughly 2,500 AV at Bombay and 1,000 at Karachi, you've at least got a chance. Your opponent will have to go after the one of the other while leaving enough to guard the other.
He could choose Bombay first because it will be easier to keep the Karachi contingent bottled up. But Bombay is going to take him a long time with alot of forces and he's going to face the threat of you sending reinforcements from Aden to Karachi. So that will create challenges for him.
If he choosed to concentrate on Karachi first, then he's got a big garrison at Bombay that he has to keep bottled up. You'll be able to move out and strike at his flanks. That too will annoy him.
Meanwhile, Allied ships will be able to nibble at his ships at sea, sinking the occasional CL, which really does wear on him after awhile.
You're in a pickle, but this is going to take him a long time. He's going to chaffe as time goes on and he accrues losses. If it drags on too long, you're going to reach you state of equilibrium and begin to hit him in other theaters which will increase his anxiety.
He probably has to keep the KB in the Arabian Sea as long as you hold Karachi. You might consider a massive invasion of the Kuriles (and possible Sikhalin Island). With the KB very far away, he'll have difficulty responding, but that region is absolutley critical to him. Mounting such an operation is a tremendously complicated undertaking, so if you're interested say the word and some of us can pipe in with more detailed thoughts. But to create a credible peril there, you'll need several divisions, lots of engineers, some CD units, and tons of supply. You'll need base forces and decent fighters. If you hold the Aleutians, you'll be able to do this. If you don't hold the Aluetians, that complicatest things considerably.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: The door of India is open
what do these numbers mean? supported groups? stacking limits? i thought it was just that i could not base more "engines" than a 50 multiplier for the level of the AF...now i'm really puzzled
First off - Level 9 and 10 Air Bases have no stacking limits.
Second - planes that are Training don't count towards Administrative limits
Third - if you look at your active air units - you have 7 of them showing on the screen - and count the number of planes in each and multiply by engines you get 48. So you should have one more active air unit with 6 engines in it.
BTW - You should max out the pilots in all of your West Coast air units. Just add "replacement" pilots and keep on clicking until your can't click any more.
BTW II - Don't keep empty air units active - fill them with replacement pilots and put them on 100% training.
BTW III - Don't have any of your air units set to upgrade - you will waste valuable planes in units that you don't care about. Set all planes to "no upgrades" and "no replacements" and only do manual upgrades and manual replacements. Remember, although you can swap out pilots you can't swap out planes once they enter an air unit.
- Bullwinkle58
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RE: The door of India is open
ORIGINAL: GreyJoy
ORIGINAL: Bullwinkle58
You got Op Mod (-) on the ground attacks. Why? If these guys were in defensive positions you'd decided to hold, why weren't they in Combat?
Because the were ready to RR back...all the front was moving back...i wanted to do it at the very last second in order to save every possible unit...and...i got outplayed
Oh, my. Strat mode? That means all of the equipment and weapons were on pallets ready to load in rail cars. That's not outplayed, that's just really bad planning.
Look, DON'T put units in Strat mode when you know or suspect there are tanks within one or two hexes. If the unit is in Move mode it'll take lumps but it''ll shift to Combat during the turn. Strat mode just sets them up like ducks. Even Move mode is unwise if he has armor about. Withdraw in Combat mode until you have a buffer. Or stand and fight. Strat mode is just a gift.
The Moose
- Bullwinkle58
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RE: The door of India is open
ORIGINAL: GreyJoy
I put the Indian division there when everybody told me that Colombo could not be defended...so i evacuated it and sent everything i could to Diego, hoping i could surprise him...
Basic rule of thumb for islands:
1. If he has air and naval superiority, he can bring enough to take you out no matter what you have on the island.
2. If you have air superiority, you can make him pay to bring enough to take you out no matter what you have on the island.
3. If you have air and naval superiority, you can make him pay for a long time, in multiple phases, to bring enough to take you out no matter what you have on the island.
The Moose
RE: The door of India is open
ORIGINAL: Canoerebel
GreyJoy, what are your current AVs at Bombay and Karachi? How much do you think you'll be able to get there when all is said and done? What are the fort and supply levels at each base? What are the airfield levels and how much base force aviation support do you have at each?
At this point, it sounds like you're definately going to have to fall back on those two bases. I think I'd send most of my AV to Bombay, as the stronger defensive position, but enough to Karachi to form a decent stand combined with the Waristan Divsion that will show up there when the enemy crosses the line. If you end up with roughly 2,500 AV at Bombay and 1,000 at Karachi, you've at least got a chance. Your opponent will have to go after the one of the other while leaving enough to guard the other.
He could choose Bombay first because it will be easier to keep the Karachi contingent bottled up. But Bombay is going to take him a long time with alot of forces and he's going to face the threat of you sending reinforcements from Aden to Karachi. So that will create challenges for him.
If he choosed to concentrate on Karachi first, then he's got a big garrison at Bombay that he has to keep bottled up. You'll be able to move out and strike at his flanks. That too will annoy him.
Meanwhile, Allied ships will be able to nibble at his ships at sea, sinking the occasional CL, which really does wear on him after awhile.
You're in a pickle, but this is going to take him a long time. He's going to chaffe as time goes on and he accrues losses. If it drags on too long, you're going to reach you state of equilibrium and begin to hit him in other theaters which will increase his anxiety.
He probably has to keep the KB in the Arabian Sea as long as you hold Karachi. You might consider a massive invasion of the Kuriles (and possible Sikhalin Island). With the KB very far away, he'll have difficulty responding, but that region is absolutley critical to him. Mounting such an operation is a tremendously complicated undertaking, so if you're interested say the word and some of us can pipe in with more detailed thoughts. But to create a credible peril there, you'll need several divisions, lots of engineers, some CD units, and tons of supply. You'll need base forces and decent fighters. If you hold the Aleutians, you'll be able to do this. If you don't hold the Aluetians, that complicatest things considerably.
Hi CR, i see a little and tiny light at the end of the tunnell. After all the attention he had to put to Diego (thus diverting his main forces down there and freeing the Aden Channell) become usefull anyway...in these gained days those Aus units that were shipping to Oz at the beginning of the year - and diverted back to India when it became evident that he was coming - finally managed to get to Karachi safely! At the moment i'm planning to have 2500 AVs concentrated in the north of India and some 1500 at Bombay for the final exibition. Forts are building fast and finally the southern front seems to have been stabilized (well, not stabilized but at least i managed to evacuate enough units). I lost 2 full bdes and 1 tank bde there, but the bulk of my forces is still intact. In these very hours i'm deciding where to make my last stand...
For what concerns NOPAC, reading your AARs i've seen you're a great supporter of the "northern way"...however i've already planned my ops andit's too late to change the prep of my units now. If i'd manage to get to Attu Island in force and to Tarawa i think i should put a good foothold for the late 1942 campaign. However the absence of the KB remains a MUST for these operations.
Now we have to see how my prepared air defences will react when the front in India will come closer to my dead-end positions. Will i be able to stand a fight? Will my bombers be able to inflict some losses?...i hold my breath...
RE: The door of India is open
ORIGINAL: ADB123
what do these numbers mean? supported groups? stacking limits? i thought it was just that i could not base more "engines" than a 50 multiplier for the level of the AF...now i'm really puzzled
First off - Level 9 and 10 Air Bases have no stacking limits.
Second - planes that are Training don't count towards Administrative limits
Third - if you look at your active air units - you have 7 of them showing on the screen - and count the number of planes in each and multiply by engines you get 48. So you should have one more active air unit with 6 engines in it.
BTW - You should max out the pilots in all of your West Coast air units. Just add "replacement" pilots and keep on clicking until your can't click any more.
BTW II - Don't keep empty air units active - fill them with replacement pilots and put them on 100% training.
BTW III - Don't have any of your air units set to upgrade - you will waste valuable planes in units that you don't care about. Set all planes to "no upgrades" and "no replacements" and only do manual upgrades and manual replacements. Remember, although you can swap out pilots you can't swap out planes once they enter an air unit.
Thanks ADB.
but the administrative level of a base is determined by what? I've looked in the manual but am not able to find anything...
Because SF is a big base and only supports so few groups? I have smaller bases that support more groups than SF...what's the trick?
So let me understand...there are 2 kind of limits...a number of "engines" stacking limit and a "administrative" limit...i get the first but don't get the second... Do the Air HQ give bonuses to these limits? I have many Air HQs (one of 5 ranges and the others of 1 range)...how should i dispose them?
Still thanks mate...very helpfull as always