I have to Comment on Jim Burns posting, he is about as near the mark as any I have read on this thread. So expanding on this, here are some thoughts you may find interesting, or possibly not

Firstly we try and read as many of the postings as we can. We absolutely listen to these and are influenced by some, but we then must balance this with our past experience and take careful account of our statistical data which as you may guess is comprehensive. We then consult and advise our developer partner in respect of the potential of his game, also taking into account the time taken to bring the game to market and his expected return to arrive at the best price for his game. This will factor how long the game has to feed him till his next release and then together we set a price. It has to be right or the developer will not be encouraged to do it again, or won't be able to afford too.
In this particular case it has taken many years to bring this highly sophisticated and very special game to the market, but it is not a mass market product and comparing it to games like GTA is not something we think wise, or remotely relevant to the price, or this business.
After all this we take an informed decision on pricing. It's not easy and we often debate this at length before we finally decide. The biggest problem is you will never know for certain if you have gotten it right or wrong, but its a decision we have to take without the benefit of all your advice and rest assured we do take it very seriously.
Another factor you may think relevant: No one on this planet has more experience or knowledge of market size, sales data, purchasing habits, demographics, tastes and budgets in this very special and unique sector of the games industry than we do and the truth is we get this decision right far more than we get it wrong. The proof of the pudding is in the eating and you may think that the fact that we have tripled our number of employees over the past 3 years and our turnover has grown exponentially over the same period and will again this year, is a significant indicator that we do know what we are doing.
Why is this important to you? Many of whom are our very loyal audience and arguably the most important asset this business has. We listen to your feed back and as a result we are making significant changes particularly to the UI in our games and making more and better games in this genre than ever before. We are providing a far higher level of support to our developers, often financial and we are taking these games across multiple platforms, growing our audience base at a faster rate than at any time in our history. Just as well many of you tell us, as few others are investing in this niche sector.
So the point of my thread is to confirm that we do listen and we do give very careful consideration to pricing and the many other factors I have mentioned. Its a very complex mix of hard data and ultimately intuition which we simply cannot afford to get wrong, because if we do this unique sector of the strategy games market, that we all love so dearly may well be the loser.