RHS Thread: Planned Update 8.20

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Yaab
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RE: RHS Level II Update 2.61 (Comprehensive)

Post by Yaab »

RHS Level 1 uses the stock map.
RHS Level 2 uses the extended map.

Depending on which map you use, you select your RHS install. You shouldn't install RHS Level 2 over the stock map or the other way round - your installation will give you tons of location errors.
anglonorman
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RE: RHS Level II Update 2.61 (Comprehensive)

Post by anglonorman »

Great thanks. I am using the extended map.
el cid again
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RE: RHS Level II Update 2.62 (Comprehensive)

Post by el cid again »

Level TWO installer 2.72 update link
https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw

This update includes mainly map art panels and revised class and ship files.
There are a couple of deleted documentation files replaced by more up to date ones.

The FALL map art for the top two rows of ocean map panels is now done.
Which means all the seasonal panels are done for those two rows. A third row just
below them needs to be added for the Winter season - which will of course mean the existing panels will go into the Spring panel so Winter can 'end.' That will make working with pack ice easier. One panel (WPEN02) had a partially duplicated lake name removed from it. And one season lost a panel - because it is the same as the season in front of it (to save memory in the cloud that generates the links). You only get panels in seasonal art that are needed at the start of that season.

The ship work was confined to US battleships (including a carrier variant of the Iowa) - and it was excessive. There are too many battleship sub-classes - but I did them all. [One class of four ships has four SETS of updates - which is silly; I guess you get the correct radar suite per ship.] I thought the new ships were OK - but they were not. Mainly changes were fuel capacity, range, armor, displacement and durability.

el cid again
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RE: RHS Level II Update 2.63 (Kwai River Update)

Post by el cid again »

Level TWO installer 2.72 update link
https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw

This update was delayed by both the work involved to make it, and several
hardware and software issues. It is a comprehensive update which syncs
pwhexe.dat, location and map files.

The biggest changes are found on map panel WPEN08. This map section was done to the original Level II standard, and it was planned to update it seasonally. Now, we are making panels "universal" except when they involve sea ice (although this one will have a later war update to show the Burma-Siam RR and other infrastructure projects after completion). It is one of the main panels of the game and warrants some extra work (and memory to store the map). The panel also was 'cleaned up' with respect to "dirt" at junctions of rivers and lakes and seas. The routes of the future Burma-Siam RR and the Kra Isthmus RR are now shown. Some other notes were added as well. But the biggest single change is the addition of the Mae Klung River West of Bangkok. [This river is generally known in the west, incorrectly, as the River Kwai. The River Kwai - actually two of them - Kwai Sai and Kawi Noi - join at the district town Kanchanaburi to form the Mae Klung - which flows from there through Nong Pladuk to the Gulf of Siam at Samut Sonkraham.] Kanchanaburi and Nong Pladuk were turned into minor river ports: this is one reason for the preference of this route for the Burma-Siam RR - river transport facilitated moving building materials. Samut Songkraham was added. None of these locations have great airfield potential - Nong Pladuk was downgraded to reflect that. The rivers now show in the map art. Kanchanaburi is a Level 0 port but may build up (except in Scenario 126, where it should be rated as Level 1). I was always generally aware of the absence of these rivers and ports as ports, but I did not have the skill to make map art. Reading a book (The River Kwai Railroad) I was reminded of that - but now I CAN make map art. So I did.

A single eratum was reported re the light AA of the British Army 6th Airborne Division - it was using French 20 mm guns instead of Twin Bren AAMG for light AA.

A number of Arctic panels got very minor, cosmetic improvements. One of them begins the final phase of "ice marching South" - there are three more panels which need Spring and Winter art - and the one showing South Sakhalin Island has begun to show that. There was also a panel in China which got minor improvements to trail art.

So you need to copy over the contents of the Art folder, and insure the new pwhexe.dat is in the top level AE folder (for new games or any game in the first season of the game). This file is now the foundation for all later pwhexe.dat files.

Depending on when you last updated, it is possible this update may include eratta for device, class, ship, aircraft and group files. The locations described above are of course in the location file. If you use a separate RHS installation, these must be copied from the RHS Scenario folder to the game Scenario folder.

Having rebuilt the source computer's Level II RHS folder, I now can complete the art and pwhexe.dat tasks up for revision.



el cid again
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RE: RHS Level II Update 2.64 (Map Art, Eratta)

Post by el cid again »

Level TWO installer 2.72 update link
https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw

Apart from extensive reworking of documentation files, and a review of
air groups to insure they don't upgrade to late war aircraft early in the war
(5 were corrected), this is nearly a pure map update. Something like 8 panels
were updated. The only major one was updating for Spring pack ice the
panel near Sakhalin Island. That means it can now be further modified for
Winter pack ice. Two other panels - to the East of that at the same latitude -
still need to be done for Spring and Winter. Numbers of panels got comments
about routes for construction of roads. Even more got cosmetic updates.
The Akyab Road, the Imphal Road, the Burma Road, and the Ledo Road picked
up labels and notes. The Paken-Baroe RR route was added on Sumatra. [That
is probably better known as the Second Death Railroad.]


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m10bob
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RE: RHS Level II Update 2.64 (Map Art, Eratta)

Post by m10bob »

Will you be issuing hex sided panels, or is that a function of the game itself?..I like the hexes.
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el cid again
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RE: RHS Level II Update 2.65 (Map Art, Eratta)

Post by el cid again »

Level TWO installer 2.72 update link
https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw


This is a comprehensive update. It has a new pwhexe.dat file,
new map art, and new location files. One town has changed names
and attributes. Some missing RR art and road art is now added.
A minor RR present in RHS Level I never got added to Level II
(which was based on Andrew Brown's Extended map system -
I missed the omission). The biggest art change is the Winter
form of WPEN10 is now present - the area of Hokkaido, South
Sakhalin Island, and the Kamchatka Pinnensula. This was a very
complicated modification. Several other panels have minor changes.
Only Spring and Winter panels for WPEN11 and 12 remain -
after which I will have the confidence in the base pwhexe.dat file
to create later season versions of it. We have the entire set - but
numbers of eratta have to be worked into all except the start of game
version.
el cid again
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RE: RHS Level II Update 2.64 (Map Art, Eratta)

Post by el cid again »

ORIGINAL: m10bob

Will you be issuing hex sided panels, or is that a function of the game itself?..I like the hexes.

I lack the skill. Mifune thinks he can modify them. He is waiting for the final version of the
non hex panels to do so. There are two more to go (11 & 12)

I DID rework all the panels with different map edge material
into a hex form (by the copying of the map edges onto the hex
art panels) and, in a few cases, erased critical fictional roads
or railroads, or added new ones, or changed terrain types - bit by
bit. What I have not done is do the major reworks with ice and
a few other things in the near past. The time required for me
is excessive. But Mifune thinks he can do it.

Note that if you play with hexside details on, you do not need
the map art hex art. In fact, RHS formally recommends that, because
of things you need to know about hex-side coding as a player.
There are, for example, river hex-sides that you would not guess
otherwise (between islands or island and bodies of land where
it is possible to cross similar to a river, for example). If you
play with hexside detail = on you see every hex side on the map
without hex map art.
el cid again
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RE: RHS Level II Update 2.70 (Comprehensive)

Post by el cid again »

Level Two Update Link 2.70
https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw

This update has every kind of file update:

a new (and final) start of game pwhexe.dat file
new RHS documentation
new map art
revised scenario files.

The important change is completion of the last of the ice related
WINTER art panels (also SPRING) for WPEN11 and 12.

So these panels need to go into the ART folder.
SCEN files need to go in the SCEN folder (if it isn't automatic -
it depends on your install)
and the pwhexe.dat file needs to go in the top level AE folder
(if you are starting a game or in a game during the Winter season).

The winter art is nice. It makes it easier to understand where ships
may sail. This is particularly important near Northern Japan and
Alaska - where many ports are blocked - and some sea lanes are.

The next series of updates will focus on out year pwhexe.dat files.
All exist (for standard scenarios anyway) - but none have the eratta
worked in nor development over the last several months. I will issue
out year WINTER files first - then move to SPRING, MONSOON and
FALL in that order. They are built on top of each other - so it is
easier to do them in batches.

Hopefully Mifune will issue some hex map panels to match the without hex
panels I have just completed. If not, I may try to do it. Note, however,
that hex panels have no function if you turn on reveal hexside details -
you can see the hexsides anyway and you get very useful information if you
do. This is less critical now because you can see ferries in map art - but
it is still the best way to enter a turn. But there are requests for hexside panels -
so they are a secondary priority but in the plan.

We are not getting a lot of eratta reports. But what we are getting indicates some
games are as far as 1943. Always report eratta. RHS policy is to fix them immediately - before we forget - so we collect records which are done right.

el cid again
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RE: RHS Level II Update 2.71 (Comprehensive)

Post by el cid again »

Level TWO installer 2.72 update link
https://1drv.ms/u/s!Ap7XOIkiBuUwhYJB08OqEbRSEbmOXw

While this update probably has revision in every kind of file
(the only doubt is about SCEN files, but there usually are eratta
worked in), it is almost exclusively concerned with pwhexe.dat
files. EVERY WINTER file is included here, for every year of the
war. [The only thing missing is that there are no JES - Japan
Enhanced Scenario - pwhexe.dat files in Level TWO RHS - so far.
JES must be played with strictly historical pwhexe.dat files for now.]

There is one new map panel - WPEN15 - because of an inconsistency
between it and the pwhexe.dat files for out years. The route of the
Paken Baroe RR (aka Second Death Railway) in Sumatra was shown
in art differently than in the pwhexe.dat. So it now shows the more Eastern
route.

There are a couple of additions to the RHS Seasonal Construction file
in the RHS Documentation folder. This folder is created by the installer and
is NOT directly related to game execution - it is FYI information for players
(and modders - this file in particular being a technical description of every
'infrastructure construction project' defined by RHS pwhexe.dat files).

One could play RHS using just these WINTER files - and then all RHS
features worked in this year would be included. Or one can mix them with
older seasonal files - but a few new features won't be present in them.
This is a temporary situation - I am going to proceed to make the other seasonal
files immediately. Now we have a fully defined and audited foundation, and
no higher priority things to address, that won't take very long.

el cid again
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RE: RHS Level II Update 2.711 (map related)

Post by el cid again »

Level II Update Link 2.81
https://1drv.ms/u/s!Ap7XOIkiBuUwhYkPWBftMFiZG1s8EQ

This update substantially corrects slight errors in road and trail art
and the corresponding pwhexe.dat files near Lake Baikal. A total
of four hexes are affected, none of them significant. Three involve
art changes and one a pwhexe.dat change.

All the WINTER pwhexe.dat files for all years, including game start,
are affected (by the upgrade of a single half hex of trail to secondary
road) in order to match map art (and actual roads).

The WPEN02 panel is also corrected. This is a universal map art
panel - for all seasons - so it is not in any of the seasonal map art
sub folders - only in the top level art folder. This affects three hexes -
two adding a half hex of trail art and one adding three half hexes of
trail art.

As well, all variations (about ten) of a standardized US merchant ship
class (C2) are updated, because for some reason it was rated with
too low speeds for full speed and cruising. These changes automatically
update all ships of these sub-classes - because of dynamic links. Even
so, it means that the ship files are also updated.

It is possible there are documentation updates or other scenario data
eratta updates - but I don't remember any of either. They are copied for
safety reasons.

Finally, there is a WPEH07 - note the H - panel. I made it before and
it should be in the installer, but was not. Mifune has repaired his system to
the point he wanted to make hex panels - but I realized the one that I made
before was almost perfect - adding two labels made it up to date. So I did
that and included it here. We may have more hex panels from Mifune in
due course.

I have begun working on the Spring pwhexe.dat files - which is how I found
the eratta between the pwhexe.dat files and map art in Central Asia. The Spring
1942 file will take some time to make - but the rest will follow immediately on
the same day. And that is next.

el cid again
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RE: RHS Level II Update 2.78 (comprehensive)

Post by el cid again »

Level II Update Link 2.81
https://1drv.ms/u/s!Ap7XOIkiBuUwhYkPWBftMFiZG1s8EQ

This update is substantially map related. It includes many new map panels
with hex art - these being converted from non-hex panels modified to RHS standards.
Note that the WPEN (no hex) panels are all issued - but the WPEH (with hex) panels
are not. This is rapidly changing because Mifune has been able to get to work now he has some hardware operating (after various issues including a flood!). Note as well that in my view panels with hexes are not needed because RHS should be played with hexside details on. However, we are not completing the set, as promised. The only problem with playing using the hex art just now is that you will see, in the far North, a lack of ice where in fact the hexes are blocked by pack ice. You won't see that if you use the non-hex art.

There is a considerable reworking of Japanese HQ - entirely with respect to the HQ type field. I have become confident enough in how code works to program properly. Allied HQ have not yet been updated.

There are a handful of eratta worked into other data files and into RHS documentation files.
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LargeSlowTarget
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RE: RHS Level II Update 2.78 (comprehensive)

Post by LargeSlowTarget »

Request installation instructions. The link gives me a file caled RHS Installer.msi which my machine treats as Powerpoint file but cannot open it as it is invalid.
streckerstd1942
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RE: RHS Level II Update 2.78 (comprehensive)

Post by streckerstd1942 »

Maybe a wrong association *.msi with powerpoint ?

Nice job about China. With logistical, the heart of pacific war - my point of view.

Dig and stockpile
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m10bob
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RE: RHS Level II Update 2.78 (comprehensive)

Post by m10bob »

Has anybody heard from Sid recently?
No contact in a while?
I have tried direct contact.
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btd64
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RE: RHS Level II Update 2.78 (comprehensive)

Post by btd64 »

I'll send him a text message....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
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m10bob
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RE: RHS Level II Update 2.78 (comprehensive)

Post by m10bob »

Thank you...Bob
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el cid again
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RE: RHS Level II Update 2.78 (comprehensive)

Post by el cid again »

I live an breathe. Got involved with some historical
research and it got complicated. As well, I volunteered
to do some public service, taking some of my time.
Finally, I am waiting for a technical art problem to
be effectively solved by Mifune - when it is I will do an
update.
el cid again
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RE: RHS Level II Update 2.78 (comprehensive)

Post by el cid again »

Request installation instructions. The link gives me a file caled RHS Installer.msi which my machine treats as Powerpoint file but cannot open it as it is invalid.



Well - it sure won't work under Powerpoint - it is supposed to unpack as a bunch of files
into your AE folder (dedicated to RHS if you have one). At least two people have trouble
with the Microsoft cloud (OneDrive). If you are one of those, send me a message and I
need to feed you the files in packages via email.
el cid again
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RE: RHS Level II Update 2.78 (comprehensive)

Post by el cid again »

Just tested the upload. It is working fine for the
latest RHS Level II update.

https://1drv.ms/u/s!Ap7XOIkiBuUwhYgdhnbHRnhTAFX2OQ
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