[RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

User avatar
MrThrixx81
Posts: 1
Joined: Sat Mar 02, 2019 12:53 am

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by MrThrixx81 »

It's modders, like Sluggy, who help to turn great games into legendary ones! [&o]

Thank you so much
User avatar
mats0916@rogers.com
Posts: 75
Joined: Tue Jun 17, 2014 7:27 pm
Location: Sweden

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by mats0916@rogers.com »

Hi all,

I know this is an old thread but I assume a lot of users are still addicted to Seahag like I am.
I have recently delved deeper into the rules management (especially REGEX) of Seahag and have noticed the following:

There seems to be a startup check on max number of rules. If the amount of rules in the user.config-file is too high then Seahag will delete the last rules in both categories Speech and Ambient:

I have attached a couple of user.config files for other users to try and see if they can replicate the problem.

The first file (in folder user.folder.original in the zip-file) is saved using Seahag's Save Settings and then copied for backup purposes. No message of max rules are presented to the user.
When starting Seahag the next time with the same user.config file it seems to truncate the last rules. This is reflected in the second file (in folder user.config.saved in zip-file)I have attached.

To replicate:
1. Copy the user.config file from the folder user.config.original into the folder C:\Users\<Username>\AppData\Local\Seahag_randomCharList\1.0.0.0\
2. Open Seahag. Don't start it. The rules in the copied user.config file should populate the Speech and Ambient matrices.
3a.Last rule i Speech tab should be a FIND-rule looking for the string "type-classified".
3b.Last rule in Ambient should be continuously playing the file "control room hum.wma"
4. Click the button Save Settings in Seahag.
5. Exit/close Seahag.
6. Open Seahag again. Don't start it.
7a.The last rule in the Speech tab is now a FIND-rule looking for the string "severe" (or possible "missile" but not "type-classified" at least).
7b.The continuously played file "control room.wma" is not present in the tab Ambient.
8. QED

Comparing these two files with WinMerge shows that the last rule in Speech and last rule in Ambient are deleted. See attached image in the zip-file called File_difference_original-saved.png. Original to the left, saved to the right.

I wonder if Sluggy is still active in providing bug fixes. In any case I am willing to give it a try as I have some programming/database/parser experience and would love to help out if Sluggy gives me the approval to look at the code.

Over and out.
Attachments
Seahag.user.config.zip
(82.59 KiB) Downloaded 66 times
Cheers,
Mats
Swant
Posts: 266
Joined: Sun Jul 19, 2020 3:36 pm

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

Post by Swant »

Are there any videos showing this sound module in action?
Is it taxing on the system?
Ginn7
Posts: 1
Joined: Thu Mar 24, 2022 6:29 pm

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by Ginn7 »

Hi,

Just discovered SeaHag, and it works great with CMO, however, when I start up SeaHag it only gives 2 choices for 'Select Microsoft Speech Voice" Those being David and Zira. Now I know my Win11 PC has more than that installed such as Richard, Catherine etc. I tried installing a new voice pack through Windows Settings and it only added 1 more to SeaHag.

I was wondering if there was a config setting or other that can be set so SeaHag detects all the Microsoft Voices I have installed. Or what external program I could use with it to use other voices.

Otherwise, I got to say this is an awesome and simple program that really enhances the game!

Thanks!
kahta
Posts: 557
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by kahta »

Hi,

Does anyone know if there is any update to this for use with CMO?
User avatar
CV60
Posts: 1041
Joined: Sun Sep 30, 2012 11:40 pm

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by CV60 »

kahta wrote: Sat Feb 25, 2023 11:52 pm Hi,

Does anyone know if there is any update to this for use with CMO?
It works with CMO. I use it all the time, with no observable impact to computer or game performance
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
Jusepe131
Posts: 30
Joined: Wed Feb 15, 2023 2:28 pm

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by Jusepe131 »

How does it work in the CMO? can someone help? Would it work for other languages?

thank you
User avatar
CV60
Posts: 1041
Joined: Sun Sep 30, 2012 11:40 pm

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by CV60 »

I don't believe it works for other languages other than English. As far as using it, I would simply download it and follow the installation instructions. I know it works in CMO, as i use it all the time. If you have any specific questions or difficulties, post them here, and we will try to help.
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln
DONNIE67
Posts: 95
Joined: Sat May 24, 2014 10:42 pm

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by DONNIE67 »

I had it running at one point and then it stopped working.

I went through the thread to see how to re-enable and reinstall but that didn't work because the directions were scattered and conflicting. There were also issues with date and time formats for different regions that no longer seemed to be recognized.

It would be great if someone could recap the latest and greatest config that has been shown to work.
caygraph
Posts: 25
Joined: Sat Jul 02, 2022 11:53 am

Re: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11

Post by caygraph »

... could you provide link to this release?
Post Reply

Return to “Command: Modern Operations series”