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D-day + 3 After turn[/font]
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Bah, didn´t notice Fraps crashed (yes I will stop using it soon! [X(]) so I never got the screens after movement. Going a bit by memory.
But instead of trying to get the lost hex back I struck out to the west. I know I probably shouldn´t attack but I need 6 more hexes in 2 turns or I´ll get slapped with a 1000 VP penalty. [8|]
In WitW you don´t do what is military sound but rather what the VP system forces you to do...
The positive thing about this though is that I managed to get two more very good armored divisions ashore. The Mulberry is almost repaired now. I have 10 IDs prepping for what initially a small little OP but has now developed into a full "D-day" landing. I have 4 IDs ready to go but I need to find the 6 Panzers first I dare to land with only 4 IDs.
Things are still very dicey. If I lose another beach its most likely game over. My most eastern landings are very exposed but with some shifting of troops their defensive CVs are now around 70 instead of the 15 and 56 shown in this screen.
With some luck Pelton gives up the Penninsula and focuses on closing me off rather then attacking. Doubt it though. He will hit me as hard as he can no doubt.
