Central Heavy Forest
1. Made a Leadership change on this part of the Map.
2. More reinforcements have arrived for 2nd PZ
3. Rail close to front now.
4. Allocated support units for the first time to two different Corps.

Moderator: Joel Billings
ORIGINAL: sil01
As a permanent Soviet player, I am very worried about the Soviet side.
Of course, it is impossible to keep the blow on any one target chosen by the Germans (Leningrad or Moscow).
It is not in the power of the Russians at 41.
But to keep one thing is possible and we must fight for it.
The Stavka must be subjected to merciless criticism.
ORIGINAL: sil01
1) How was it possible to allow on the 5th move the unhindered spread of tanks along the line Staraya Russa >> Valdai >> Bologoye through forests and swamps (!) in regimental formations (!)?
This risky undertaking of HLYA was successfully realized only with the complete inaction of the Russians.
ORIGINAL: sil01
3) Encirclement of Russians in Kiev.
This can be avoided altogether.
But even if even deliberately go for it, then there should be just enough troops in Kiev to lure and hold the Germans.
Only 5 divisions enough, and the rest behind the Dnieper (see p. 2).
4) Unhindered spread of Romanians in Central Ukraine?
Yes, central Ukraine cannot be held, but the Germans must be made to run.
The Russians should force 1-2 tank corps to engage in the center of Ukraine, and not rest and replenish!
ORIGINAL: sil01
5) Encirclement of the Russians in the Vitebsk region on move 7.
We are constantly calculating undetected tanks.
If two moves are not visible, then they are refueling.
In the North and South, a large number are involved and they can be seen. So the tanks are being prepared in Belarus.
After stabilizing the front, the Russians count 1-2-3 and retreat 5 hexes.
The blow - and in the pocket of 3-4 divisions, and the fuel is burned.
ORIGINAL: sil01
This is what we see surrounded by Lepel-Borisov on turn 6.
The result of the blow of the refueled and replenished German 4 TDs was the encirclement of the 4 SDs of the Russians.
At the same time, the tanks did not move east, but south, into swamps and forests.
This could be considered an example of Russian tactics in 41, but it looks like it happened by accident (((
It is clear that even if all my wisdom is realized, the position of the Russians will not improve.
But the position of the Germans must deteriorate. And this should happen all the time!
In any case, even with such mistakes, the war has not yet been resolved.
ORIGINAL: HardLuckYetAgain
ORIGINAL: sil01
1) How was it possible to allow on the 5th move the unhindered spread of tanks along the line Staraya Russa >> Valdai >> Bologoye through forests and swamps (!) in regimental formations (!)?
This risky undertaking of HLYA was successfully realized only with the complete inaction of the Russians.
I have done it twice now in two different games using different tactics on both. Threatening certain spots on the map forces different people to react differently. You never know what your opponent will do & wont necessary do what you would do.
ORIGINAL: Gunnulf
Despite HLYA's insistence that this AAR was open and he had nothing to hide I have avoided the temptation to see the other side of the hill until now, partly wanting to do things FoW properly and partly lack of time too as I could see the pages racking up fast from the folder view. However I have a bit of time and decided to catch, partly to find out why I am doing utterly terribly and partly to have a good old fashioned gripe. Firstly though before I start I want to be clear that HLYA has been nothing but a true gent, is clearly a master of the game and doing everything right. I thought when I picked up the game it was his first run through like me but clearly I bit off more than I bargained for. I have played WITE1/WITW a number of times so not a novice to the overall concept, and into 1942 as the Axis in WITE2 but first attempt at the soviets and I'm sure it shows.
That said I have to say I have been waiting like many for a couple of years for this new edition and I have to say its been a bit disappointing from a balance perspective so far. Clearly I am doing everything wrong and HLYA fully understands how to get the best out of his units. Its very impressive to watch. But I can't help thinking there is something at the core of this version that is not fully balanced so far. Just a look at the dates cities are falling raises some serious testing alarm bells. Fine I get it that he's thrown 3/4th of the Panzers into the northern push but cutting off Leningrad in 4 turns just doesn't add up for me. I was let to believe that logistics and terrain had been reworked massively to make the swamps and forests of the northern flank pretty tough and restrictive. But apparently not so much. Tallinn falls on turn 2 rather than turn 10. As said Leningrad completely cut off on turn 4 rather than 15th November, but also 2/3rd of the way to Moscow via the back door too.
But then elsewhere too does Odessa hold out in a massive siege until Oct? Nope just a single attack in turn 6. Kiev until 15th Sept? Nope turn 7 in a single week. This particularly got my morale as one turn the Axis are 2 hexes from the major river, but in a single turn they cover 20 miles, fight a contested crossing, build enough pontoons to push 3 or 4 panzer divisions across (who were even further back from the river) and advance another 50 miles. I gripe about this example as I think its maybe a key to whats wrong with this version, and its maybe particularly prevalent in the early game. I think it doesn't take proper account of concurrent activity and time/space congestion (which of course is always tough in games like this. But the reason panzers can push so far ahead of any historical schedule is they can all act with a full weeks movement, even if a preceding series of battles has taken a full turns actions for another unit. And multiple divisions can all squeeze through the same space at the same time to rush on into the distance.
Once things start to slow down in later turns maybe this is less noticeable but in the early game things are supercharged if the player knows how this CPP works. Even if he doesn't the axis is moving too fast I think. As mentioned above I have an axis game in progress too, I certainly didn't fully get the CPP thing to start with but even as a WITE2 novice just trying to do the right things tactically/strategically I was 2 hexes from Moscow in mid Aug, kiev start of Aug, captured Leningrad in early Sept, Odessa I had no idea how to do it and was nervous of the city fort thing so it lasted to Oct but I clearly should have just gone in hard early. So anyway, wrapping that little gripe up is it just me being an idiot or is something not right here? Because it feels like any other Barbarossa simulation where the above was breathlessly possible would be back testing. Am I missing something critical or just sounding like a bad sport? In which case I apologise. I get that its an avalanche for the Soviets, I'm not expecting an easy ride, I usually take suffering well as the Axis in WITW and Japs in WITP but this feels like either needs more work, or I am fundamentally messing up everything, except so far there really hasn't been anything I have been able to do to influence anything.
HLYA was on the testing team so has some experience of the game. He also studies it in detail so his initial skill level is well above that of most players who just jump in and start playing. No doubt he will win all the four games he has started but maybe someone can prove me wrong there !I thought when I picked up the game it was his first run through like me but clearly I bit off more than I bargained for. I have played WITE1/WITW a number of times so not a novice to the overall concept, and into 1942 as the Axis in WITE2 but first attempt at the soviets and I'm sure it shows.