Patch 01 ... Patch 02 ... Patch 03 ...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Mike Solli
Posts: 15948
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Patch 01 ... Patch 02

Post by Mike Solli »

Also note that I've always been really slow with my first turn.  I think I try to do much more than the typical JFB on turn one.  Much of what I do can easily be done later in that month with no real negative effect on the game.
Image
Created by the amazing Dixie
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 01 ... Patch 02

Post by witpqs »

ORIGINAL: Mike Solli

Definitely a bit premature. [:D] Years ago, when I was getting a handle on WitP, Mogami sent me one of his first turns.  I never really was able to get a good handle on it.  I think it would be same case here.  Just too much info to wrap one's brain around.  I take it in small chunks and let it go when I'm done.  I try not to make changes because there are times when I look back and can't for the life of me figure out why I did a certain thing.  All by itself, one thing doesn't make sense, but it does when looked at in conjunction with the rest of that facet.  The problem is that the rest of that particular event may include a dozen or more TFs scattered around the map.  Try finding them all. [:D]

Also, remember that I'm not at all experienced with AE.  I bought it on day 1 and have yet to send a turn in anger. [:D]

Sounds like you could use a project manager to keep track of all those little TF's! [:D]

http://sourceforge.net/projects/ganttproject/
User avatar
Mike Solli
Posts: 15948
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Patch 01 ... Patch 02

Post by Mike Solli »

ORIGINAL: witpqs

Sounds like you could use a project manager to keep track of all those little TF's! [:D]

http://sourceforge.net/projects/ganttproject/

I just read the stuff on that website.
Image
Created by the amazing Dixie
User avatar
LarryP
Posts: 3300
Joined: Sat May 14, 2005 9:37 pm
Location: Carson City, NV

RE: Patch 01 ... Patch 02

Post by LarryP »

ORIGINAL: witpqs

Sounds like you could use a project manager to keep track of all those little TF's! [:D]

http://sourceforge.net/projects/ganttproject/

Is this what you grognards use for keeping track of your TF's? I have needed something and so I downloaded this program. So far it looks good.

Do you keep tasking out of the game to this data and then back? [&:] Or run two PC's?
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 01 ... Patch 02

Post by witpqs »

ORIGINAL: LarryP
ORIGINAL: witpqs

Sounds like you could use a project manager to keep track of all those little TF's! [:D]

http://sourceforge.net/projects/ganttproject/

Is this what you grognards use for keeping track of your TF's? I have needed something and so I downloaded this program. So far it looks good.

Do you keep tasking out of the game to this data and then back? [&:] Or run two PC's?

Larry - that post was a joke (hence the laughing smiley!). But, seriously, you could use a program like that for helping to organize larger operations. That would help with getting various units ready and converging on time, etc. It's certainly more extra work so I wouldn't bother for everything nor for, say, all supply convoys.
User avatar
LarryP
Posts: 3300
Joined: Sat May 14, 2005 9:37 pm
Location: Carson City, NV

RE: Patch 01 ... Patch 02

Post by LarryP »

I figured it was the program of choice for managing all those pesky tf's. [:)] I have read posts of guys using Excel, but that seems too elaborate. Oh well...

My problem is that with so many tf's, I forget what some of them were supposed to do.
chrisol
Posts: 212
Joined: Sat Jan 05, 2008 8:16 pm
Location: Cambridge, UK

RE: Patch 01 ... Patch 02

Post by chrisol »

ORIGINAL: LarryP

My problem is that with so many tf's, I forget what some of them were supposed to do.

... (I'm guessing you've thought of this)... why don't you name the TF after what their mission is ??

Chris
User avatar
LarryP
Posts: 3300
Joined: Sat May 14, 2005 9:37 pm
Location: Carson City, NV

RE: Patch 01 ... Patch 02

Post by LarryP »

Yeah I do that too, but some of the names are not really long enough for the info I would like to store. Even though 25 characters are allowed. That works for most but not all of what I want to store. Maybe I'm too old to play this game? [:D] [&:]
Swenslim
Posts: 437
Joined: Fri Apr 15, 2005 7:34 pm
Location: Odessa, Ukraine

RE: Patch 01 ... Patch 02

Post by Swenslim »

So, no patch till next week ? This is bad :(
User avatar
kaleun
Posts: 5144
Joined: Tue May 28, 2002 10:57 pm
Location: Colorado

RE: Patch 01 ... Patch 02

Post by kaleun »

Maybe I'm too old to play this game?

Or not old enough.[:-]
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
User avatar
LarryP
Posts: 3300
Joined: Sat May 14, 2005 9:37 pm
Location: Carson City, NV

RE: Patch 01 ... Patch 02

Post by LarryP »

ORIGINAL: kaleun
Maybe I'm too old to play this game?

Or not old enough.[:-]

Hey, I like that answer.[:)]
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Patch 01 ... Patch 02

Post by Terminus »

ORIGINAL: Swenslim

So, no patch till next week ? This is bad :(

No, it's not. It's slightly annoying, but not bad.
We are all dreams of the Giant Space Butterfly.
Smeulders
Posts: 1879
Joined: Sun Aug 09, 2009 6:13 pm

RE: Patch 01 ... Patch 02

Post by Smeulders »

ORIGINAL: Terminus

ORIGINAL: Swenslim

So, no patch till next week ? This is bad :(

No, it's not. It's slightly annoying, but not bad.

What are you saying Terminus, not having a patch is not just bad, it's perfectly catastrophic. In fact, if you don't send a team of programmers over to my house immediately to fix minor annoyances, the world will be destroyed in ways that even the writers of 2012 wouldn't dream of.
The AE-Wiki, help fill it out
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Patch 01 ... Patch 02

Post by Terminus »

Like I said, "slightly annoying".
We are all dreams of the Giant Space Butterfly.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 01 ... Patch 02

Post by witpqs »

But think of the kittens...



Image
Attachments
CatKittensBasket.jpg
CatKittensBasket.jpg (182.79 KiB) Viewed 204 times
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Patch 01 ... Patch 02

Post by Terminus »

Oh dear, here we go again.

Listen up. We're in the process of finishing a new build, incorporating the public beta feedback.

No, I can't tell you when it'll be finished.

No, I can't tell you if this new build will be the official patch 2.

We're working on it, and getting closer every day. We're not procrastinating, or hanging on to things because we don't want to share our toys.

Once it's done to our satisfaction, you'll get what we have.
We are all dreams of the Giant Space Butterfly.
User avatar
jwilkerson
Posts: 8046
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Patch 01 ... Patch 02

Post by jwilkerson »

One simple reason no single person knows exactly when a patch will be done - is the development team controls the timeframe up until the point where they are done - then they had over the data, art and code to Matrix who then does the final release process. So in our case, Matrix does not know when the AE Team will be done (we don't either but at least we are the ones doing it!) then once we get done, we do not know when Matrix will be done (and they probably also don't - but at least they are doing it!).

At this point I'm 99% sure final patch 02 public release will be next week - but can't say for sure what day.

AE Project Lead
SCW Project Lead
User avatar
witp1951
Posts: 118
Joined: Wed Dec 02, 2009 3:29 pm
Location: Tennessee

RE: Patch 01 ... Patch 02

Post by witp1951 »

Thanks for the update!
Baka wa shinanakya naoranai

Dog
tbridges
Posts: 263
Joined: Sat Jun 25, 2005 5:02 pm
Location: North Carolina

RE: Patch 01 ... Patch 02

Post by tbridges »

Thanks Joe, appreciate the update. That's all we really want, a reasonable response to our reasonsable questions...
Tom


The easy way is always mined...
User avatar
Fletcher
Posts: 3386
Joined: Wed Oct 25, 2006 11:26 pm
Location: Jerez, Spain, EU

RE: Patch 01 ... Patch 02

Post by Fletcher »

Thank you very much for the update.

Image

WITP-AE, WITE
Post Reply

Return to “War in the Pacific: Admiral's Edition”