Da Babes Mod
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Da Babes Mod
Joe;
Do you think it is smart to start a new game with either of the Lite v2 versions with "replacements set to off" or should we avoid the replacement issue and start with them on? I did a quick 14 day step through with Scenario 27, replacements set to off, and the units I was testing seemed to be working fine after I manually turned replacements on with them. I do not know much about the editor and TOE's but everything was "lining up" device by device and dragging the right quantity of new equipment into the units.
Just curious how you folks see it now. Thanks.
All the best!
Do you think it is smart to start a new game with either of the Lite v2 versions with "replacements set to off" or should we avoid the replacement issue and start with them on? I did a quick 14 day step through with Scenario 27, replacements set to off, and the units I was testing seemed to be working fine after I manually turned replacements on with them. I do not know much about the editor and TOE's but everything was "lining up" device by device and dragging the right quantity of new equipment into the units.
Just curious how you folks see it now. Thanks.
All the best!
RE: Da Babes Mod
Somebody, somewhere, asked if MO was Osterhaut. Yes. He's my friend Michael Osterhaut. He calls himself MO, and we all do too.
He's gonna frikkin hate this, but life's a witch, yeah? His written English might be be choppy, but that has nothing to do with what's on his mind. I was there when he gave a presentation to Henry Samueli that had both of us at the edge of our chairs.
Not only that, but this man is probably one of the world's 4 or 5 most knowledgeable authorities on 18th century naval warfare, and Age of Sail stuff in general. He don't write books, he sails on ships. I met MO when I first sailed on R.H.Dana's reconstructed ship, Pilgrim. He was the bosun, and as God is in his heaven, MO made that crew move sweet. He was also master's mate - corporate "master" pissants couldn't find their way from "A" mark to the harbor entrance.
A very good man. A very, very good man. Just my humble opinion.
He's gonna frikkin hate this, but life's a witch, yeah? His written English might be be choppy, but that has nothing to do with what's on his mind. I was there when he gave a presentation to Henry Samueli that had both of us at the edge of our chairs.
Not only that, but this man is probably one of the world's 4 or 5 most knowledgeable authorities on 18th century naval warfare, and Age of Sail stuff in general. He don't write books, he sails on ships. I met MO when I first sailed on R.H.Dana's reconstructed ship, Pilgrim. He was the bosun, and as God is in his heaven, MO made that crew move sweet. He was also master's mate - corporate "master" pissants couldn't find their way from "A" mark to the harbor entrance.
A very good man. A very, very good man. Just my humble opinion.
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RE: Da Babes Mod
Gents -
After carefully reading this thread and the thread on "Da Babes 2" I am still uncertain about which download to use and what to put where.
There is an "Art" download, and six chunks. Am I using all six chunks and the art download; or do I use certain chunks that have the "corrected" files? Do I download all into one folder and use it as a new Scn 26 (Dec 7th Start?)
I have the original release (Dec 20th) "Da Babes Lite", and love it. Thank you all in advance; it is obvious that I am not getting the whole picture.
I am most appreciative of your help.
Mac
After carefully reading this thread and the thread on "Da Babes 2" I am still uncertain about which download to use and what to put where.
There is an "Art" download, and six chunks. Am I using all six chunks and the art download; or do I use certain chunks that have the "corrected" files? Do I download all into one folder and use it as a new Scn 26 (Dec 7th Start?)
I have the original release (Dec 20th) "Da Babes Lite", and love it. Thank you all in advance; it is obvious that I am not getting the whole picture.
I am most appreciative of your help.
Mac
LAV-25 2147
RE: Da Babes Mod
Mac;
I believe if you download the 6 chunks posted now, and unzip them all into your scenario folder you are fine. The art chunk gets unzipped into your art folder.
All the best
I believe if you download the 6 chunks posted now, and unzip them all into your scenario folder you are fine. The art chunk gets unzipped into your art folder.
All the best
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RE: Da Babes Mod
ORIGINAL: Gary D
Mac;
I believe if you download the 6 chunks posted now, and unzip them all into your scenario folder you are fine. The art chunk gets unzipped into your art folder.
All the best
Gary D -
You, Sir, are a lifesaver! Thank You!
Mac
LAV-25 2147
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RE: Da Babes Mod
Gary D -
Will the Da Babes 2A update a savefile (Dec 8th 1941) from the original Da Babes Lite? Am not clear on this; or is a restart necessary for full feature (such as sub torpedo tube ratios) implementation?
Also - how can I tell that the update (002A) has been sucessfully implemented?
Thank You,
Mac
Will the Da Babes 2A update a savefile (Dec 8th 1941) from the original Da Babes Lite? Am not clear on this; or is a restart necessary for full feature (such as sub torpedo tube ratios) implementation?
Also - how can I tell that the update (002A) has been sucessfully implemented?
Thank You,
Mac
LAV-25 2147
RE: Da Babes Mod
Mac;
It gave me the "yellow text" data base update choice when I loaded my Jun 42 game, however personally it did not fix the issue with CV groups for me or include the torpedo tube modification. This was with scenario 27 the December 8th start. I had a few other gremlins in replacements that the update could not fix either so I am just restarting. I really want to see the torpedo tube mod in action.
Your luck might be better though! [:)]
I do some minor editing of almost every scenario I play, that could account for my issues too I think.
All the best!
It gave me the "yellow text" data base update choice when I loaded my Jun 42 game, however personally it did not fix the issue with CV groups for me or include the torpedo tube modification. This was with scenario 27 the December 8th start. I had a few other gremlins in replacements that the update could not fix either so I am just restarting. I really want to see the torpedo tube mod in action.
Your luck might be better though! [:)]
I do some minor editing of almost every scenario I play, that could account for my issues too I think.
All the best!
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- Joined: Sun Dec 19, 2004 9:08 pm
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RE: Da Babes Mod
ORIGINAL: Gary D
Mac;
It gave me the "yellow text" data base update choice when I loaded my Jun 42 game, however personally it did not fix the issue with CV groups for me or include the torpedo tube modification. This was with scenario 27 the December 8th start. I had a few other gremlins in replacements that the update could not fix either so I am just restarting. I really want to see the torpedo tube mod in action.
Your luck might be better though! [:)]
I do some minor editing of almost every scenario I play, that could account for my issues too I think.
All the best!
Gary D -
I will have to do some experimenting...
Thank You!
Mac
LAV-25 2147
RE: Da Babes Mod
I am doing the Dec 7 version and it did not update the airgroups. I ran a turn to see if that mattered and it didn't. I am debating if I want to restart. I think I have figured out a way to work around the aircraft, just do a fit to ship but add the planes manually, perhaps that will work. I really don't want to restart.
Shame there is not a way to have the DB changes effect the current game if you are playing against the AI and a check if your playing PBEM. Oh well.
Shame there is not a way to have the DB changes effect the current game if you are playing against the AI and a check if your playing PBEM. Oh well.
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RE: Da Babes Mod
ORIGINAL: oldman45
I am doing the Dec 7 version and it did not update the airgroups. I ran a turn to see if that mattered and it didn't. I am debating if I want to restart. I think I have figured out a way to work around the aircraft, just do a fit to ship but add the planes manually, perhaps that will work. I really don't want to restart.
Shame there is not a way to have the DB changes effect the current game if you are playing against the AI and a check if your playing PBEM. Oh well.
Well that's pretty strange. I am back at home and the existing air groups for Lex, Sara, and Enterprise all say they will change. Hard to say about the reinforcements. I did the Historical start for December 7. I guess I'll see what happens when I apply the new stuff.
One of the advantages to a bunch of restarts is that I am finally beginning to slow the pace down in my head and get a sense of where assets will be when after I send them on their way -- even with variable reinforcements. So I am finally understanding what you have said in the past about not having to obsess over every turn.
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year


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RE: Da Babes Mod
ORIGINAL: JWE
Somebody, somewhere, asked if MO was Osterhaut. Yes. He's my friend Michael Osterhaut. He calls himself MO, and we all do too.
He's gonna frikkin hate this, but life's a witch, yeah? His written English might be be choppy, but that has nothing to do with what's on his mind. I was there when he gave a presentation to Henry Samueli that had both of us at the edge of our chairs.
Not only that, but this man is probably one of the world's 4 or 5 most knowledgeable authorities on 18th century naval warfare, and Age of Sail stuff in general. He don't write books, he sails on ships. I met MO when I first sailed on R.H.Dana's reconstructed ship, Pilgrim. He was the bosun, and as God is in his heaven, MO made that crew move sweet. He was also master's mate - corporate "master" pissants couldn't find their way from "A" mark to the harbor entrance.
A very good man. A very, very good man. Just my humble opinion.
Thank you JWE. I just like to know who is who. MO was very helpful when you were in the cooler and folks were speculating about your future involvement.
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year


RE: Da Babes Mod
I decided with all the changes and corrections the best choice is a restart, but thats the last one till patch 3 [;)]
RE: Da Babes Mod
The best choice is indeed a restart. Patch-3 will be an executable only patch. Perhaps, but only perhaps, the A/G update thing might be included. But that is already in Da Babes, so if you are playing with the latest (002a) update, you will be good to go and only need to update the executable. Since Da Babes is not an "official" scenario, the patch-3 installer will not impact it in any way.ORIGINAL: oldman45
I decided with all the changes and corrections the best choice is a restart, but thats the last one till patch 3 [;)]
So load, play, and update. No worries.
RE: Da Babes Mod
You and Don take a bow!!
RE: Da Babes Mod
Gents;
For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]
Thanks again for all your efforts on this project.
For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]
Thanks again for all your efforts on this project.
RE: Da Babes Mod
oh ok. These things all comes from the official scenarios and it is hard to have every file be good. setup is fine so just turn a Nelson's eye to calendar day [;)] Lite is done now and does not have any more fixes except for a real big one. Now we are working on the Big Babes and will keep you comments in the mind.ORIGINAL: Gary D
Gents;
For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]
Thanks again for all your efforts on this project.
MO
- treespider
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RE: Da Babes Mod
ORIGINAL: Osterhaut
oh ok. These things all comes from the official scenarios and it is hard to have every file be good. setup is fine so just turn a Nelson's eye to calendar day [;)] Lite is done now and does not have any more fixes except for a real big one. Now we are working on the Big Babes and will keep you comments in the mind.ORIGINAL: Gary D
Gents;
For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]
Thanks again for all your efforts on this project.
MO
I guess if the scenario designer wanted to be less Ameri-Centric they could actually have the game start one day later... Remember the Day of Infamy was already Dec 8th in Manila/Tokyo/Singapore. So the next day would be Dec 9.[;)]
7:30am Dec 7 Pearl Harbor = 2:00am Dec 8 Manila = 3:00am Dec 8 Tokyo = 12:40am Dec 8 Singapore
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910