Da Babes Mod

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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drw61
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RE: Da Babes Mod

Post by drw61 »

Scen 027 is the Dec 8 Start.

Available at tm.asp?m=2373258
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Gary D
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RE: Da Babes Mod

Post by Gary D »

Joe;

Do you think it is smart to start a new game with either of the Lite v2 versions with "replacements set to off" or should we avoid the replacement issue and start with them on? I did a quick 14 day step through with Scenario 27, replacements set to off, and the units I was testing seemed to be working fine after I manually turned replacements on with them. I do not know much about the editor and TOE's but everything was "lining up" device by device and dragging the right quantity of new equipment into the units.

Just curious how you folks see it now. Thanks.

All the best!

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JWE
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RE: Da Babes Mod

Post by JWE »

Somebody, somewhere, asked if MO was Osterhaut. Yes. He's my friend Michael Osterhaut. He calls himself MO, and we all do too.

He's gonna frikkin hate this, but life's a witch, yeah? His written English might be be choppy, but that has nothing to do with what's on his mind. I was there when he gave a presentation to Henry Samueli that had both of us at the edge of our chairs.

Not only that, but this man is probably one of the world's 4 or 5 most knowledgeable authorities on 18th century naval warfare, and Age of Sail stuff in general. He don't write books, he sails on ships. I met MO when I first sailed on R.H.Dana's reconstructed ship, Pilgrim. He was the bosun, and as God is in his heaven, MO made that crew move sweet. He was also master's mate - corporate "master" pissants couldn't find their way from "A" mark to the harbor entrance.

A very good man. A very, very good man. Just my humble opinion.
Mac Linehan
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RE: Da Babes Mod

Post by Mac Linehan »

Gents -

After carefully reading this thread and the thread on "Da Babes 2" I am still uncertain about which download to use and what to put where.

There is an "Art" download, and six chunks. Am I using all six chunks and the art download; or do I use certain chunks that have the "corrected" files? Do I download all into one folder and use it as a new Scn 26 (Dec 7th Start?)

I have the original release (Dec 20th) "Da Babes Lite", and love it. Thank you all in advance; it is obvious that I am not getting the whole picture.

I am most appreciative of your help.

Mac
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Gary D
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RE: Da Babes Mod

Post by Gary D »

Mac;

I believe if you download the 6 chunks posted now, and unzip them all into your scenario folder you are fine. The art chunk gets unzipped into your art folder.

All the best
Mac Linehan
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RE: Da Babes Mod

Post by Mac Linehan »

ORIGINAL: Gary D

Mac;

I believe if you download the 6 chunks posted now, and unzip them all into your scenario folder you are fine. The art chunk gets unzipped into your art folder.

All the best


Gary D -

You, Sir, are a lifesaver! Thank You!

Mac
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Mac Linehan
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RE: Da Babes Mod

Post by Mac Linehan »

Gary D -

Will the Da Babes 2A update a savefile (Dec 8th 1941) from the original Da Babes Lite? Am not clear on this; or is a restart necessary for full feature (such as sub torpedo tube ratios) implementation?

Also - how can I tell that the update (002A) has been sucessfully implemented?

Thank You,

Mac
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Gary D
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RE: Da Babes Mod

Post by Gary D »

Mac;

It gave me the "yellow text" data base update choice when I loaded my Jun 42 game, however personally it did not fix the issue with CV groups for me or include the torpedo tube modification. This was with scenario 27 the December 8th start. I had a few other gremlins in replacements that the update could not fix either so I am just restarting. I really want to see the torpedo tube mod in action.

Your luck might be better though! [:)]

I do some minor editing of almost every scenario I play, that could account for my issues too I think.

All the best!
Mac Linehan
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RE: Da Babes Mod

Post by Mac Linehan »

ORIGINAL: Gary D

Mac;

It gave me the "yellow text" data base update choice when I loaded my Jun 42 game, however personally it did not fix the issue with CV groups for me or include the torpedo tube modification. This was with scenario 27 the December 8th start. I had a few other gremlins in replacements that the update could not fix either so I am just restarting. I really want to see the torpedo tube mod in action.

Your luck might be better though! [:)]

I do some minor editing of almost every scenario I play, that could account for my issues too I think.

All the best!

Gary D -

I will have to do some experimenting...

Thank You!

Mac
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

I am doing the Dec 7 version and it did not update the airgroups. I ran a turn to see if that mattered and it didn't. I am debating if I want to restart. I think I have figured out a way to work around the aircraft, just do a fit to ship but add the planes manually, perhaps that will work. I really don't want to restart.

Shame there is not a way to have the DB changes effect the current game if you are playing against the AI and a check if your playing PBEM. Oh well.
Central Blue
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RE: Da Babes Mod

Post by Central Blue »

ORIGINAL: oldman45

I am doing the Dec 7 version and it did not update the airgroups. I ran a turn to see if that mattered and it didn't. I am debating if I want to restart. I think I have figured out a way to work around the aircraft, just do a fit to ship but add the planes manually, perhaps that will work. I really don't want to restart.

Shame there is not a way to have the DB changes effect the current game if you are playing against the AI and a check if your playing PBEM. Oh well.

Well that's pretty strange. I am back at home and the existing air groups for Lex, Sara, and Enterprise all say they will change. Hard to say about the reinforcements. I did the Historical start for December 7. I guess I'll see what happens when I apply the new stuff.

One of the advantages to a bunch of restarts is that I am finally beginning to slow the pace down in my head and get a sense of where assets will be when after I send them on their way -- even with variable reinforcements. So I am finally understanding what you have said in the past about not having to obsess over every turn.

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
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Central Blue
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RE: Da Babes Mod

Post by Central Blue »

ORIGINAL: JWE

Somebody, somewhere, asked if MO was Osterhaut. Yes. He's my friend Michael Osterhaut. He calls himself MO, and we all do too.

He's gonna frikkin hate this, but life's a witch, yeah? His written English might be be choppy, but that has nothing to do with what's on his mind. I was there when he gave a presentation to Henry Samueli that had both of us at the edge of our chairs.

Not only that, but this man is probably one of the world's 4 or 5 most knowledgeable authorities on 18th century naval warfare, and Age of Sail stuff in general. He don't write books, he sails on ships. I met MO when I first sailed on R.H.Dana's reconstructed ship, Pilgrim. He was the bosun, and as God is in his heaven, MO made that crew move sweet. He was also master's mate - corporate "master" pissants couldn't find their way from "A" mark to the harbor entrance.

A very good man. A very, very good man. Just my humble opinion.

Thank you JWE. I just like to know who is who. MO was very helpful when you were in the cooler and folks were speculating about your future involvement.
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

I decided with all the changes and corrections the best choice is a restart, but thats the last one till patch 3 [;)]
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JWE
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RE: Da Babes Mod

Post by JWE »

ORIGINAL: oldman45
I decided with all the changes and corrections the best choice is a restart, but thats the last one till patch 3 [;)]
The best choice is indeed a restart. Patch-3 will be an executable only patch. Perhaps, but only perhaps, the A/G update thing might be included. But that is already in Da Babes, so if you are playing with the latest (002a) update, you will be good to go and only need to update the executable. Since Da Babes is not an "official" scenario, the patch-3 installer will not impact it in any way.

So load, play, and update. No worries.
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

You and Don take a bow!!
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Gary D
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RE: Da Babes Mod

Post by Gary D »

Gents;

For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]

Thanks again for all your efforts on this project.
Anonymous

RE: Da Babes Mod

Post by Anonymous »

ORIGINAL: Gary D
Gents;

For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]

Thanks again for all your efforts on this project.
oh ok. These things all comes from the official scenarios and it is hard to have every file be good. setup is fine so just turn a Nelson's eye to calendar day [;)] Lite is done now and does not have any more fixes except for a real big one. Now we are working on the Big Babes and will keep you comments in the mind.

MO
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treespider
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RE: Da Babes Mod

Post by treespider »

ORIGINAL: Osterhaut

ORIGINAL: Gary D
Gents;

For your next update, the December 8th start, Scenario 27, is starting on the 7th. The setup is fine, just one calendar day early. The day of infamy was Saturday December 6th! [:)]

Thanks again for all your efforts on this project.
oh ok. These things all comes from the official scenarios and it is hard to have every file be good. setup is fine so just turn a Nelson's eye to calendar day [;)] Lite is done now and does not have any more fixes except for a real big one. Now we are working on the Big Babes and will keep you comments in the mind.

MO

I guess if the scenario designer wanted to be less Ameri-Centric they could actually have the game start one day later... Remember the Day of Infamy was already Dec 8th in Manila/Tokyo/Singapore. So the next day would be Dec 9.[;)]

7:30am Dec 7 Pearl Harbor = 2:00am Dec 8 Manila = 3:00am Dec 8 Tokyo = 12:40am Dec 8 Singapore
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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oldman45
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RE: Da Babes Mod

Post by oldman45 »

Have you all seen this site? We might not want Don to see it [:)]

http://shipbuildinghistory.com/

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JWE
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RE: Da Babes Mod

Post by JWE »

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