ORIGINAL: Bradley7735
ORIGINAL: Mynok
ORIGINAL: Bradley7735
No matter what, once you get a ship that has depth charges to 75/75 (or more) exp, it will become a sub killer. That may be almost realistic when you're talking about USN DE's in 45. But, it's not realistic for any navy in 41, 42 or even 43. And, the fact of the matter is, there are a lot of Japanese ships at start with those exp values. There are none that I know of in the Allied navies.
Are you serious? Do you really, honestly think there are Japanese PBs, PCs, SCs, or DDs with those ratings? Really? Honestly? Have you even started a GC as Japan and played a few turns? ONE FREAKING TURN!?!?!?!
[8|][8|][8|][8|][8|][8|][8|][8|][8|][:@][:'(]
I've done quite a bit of exp examination of WITP AE ships. I've mostly examined combat ships (DD's and larger). I know that most ASW ships are not DD's. Most ASW ships start around the teens to 30's in exp. But, Every Japanese combat ship starts much much better experienced than their Allied (US at least) counterparts. Until 1/1/43. At that point in the game, all ships enter the game with the same averages. Of course, most of the stuff that matters happens in 42.
The Yamato, who couldn't find her ass throughout the entire war starts her career with double (on average) night experience and about 20% more day experience as the USS Washington, who proved her ability in her first combat. It takes an average of 200 days for the average US ship to get to the same night experience as Japanese combat ships get from day 1.
What are you trying to accomplish here? Are you saying that both sides should kill 30+ subs in 42? Are you trying to figure out the definition of Convoy? Are you just trying to argue with anyone who trys to say that some number in the game might be off a bit, especially if it's Japanese?
In 42, Japan conducted a couple of hundred depthcharge attacks and killed at most, 3 subs. In my own games, vs the AI, I lose a magnitude of order greater subs to ASW vessels. and, I don't have very many subs on patrol. It's too tedious for the results and I lose too many. I've even toned down accuracy and effect data and it's still too many losses.
But, I can't figure out the best combination of numbers when number and type of devices, accuracy, ammo, effect, and experience all play a part.
dare to say that again and you will be called troll I guess and don´t critisize anything please. [;)]