ETA?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
Meyer1
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RE: TOAW IV

Post by Meyer1 »

Thanks for the screenshots. Couple of questions:

-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?
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Curtis Lemay
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RE: TOAW IV

Post by Curtis Lemay »

ORIGINAL: Meyer1

Thanks for the screenshots. Couple of questions:

-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?

All the Control Panel features (including the micromap and the info panel) can be hidden as well as moved.
My TOAW web site:

Bob Cross's TOAW Site
Meyer1
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RE: TOAW IV

Post by Meyer1 »

ORIGINAL: Curtis Lemay

ORIGINAL: Meyer1

Thanks for the screenshots. Couple of questions:

-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?

All the Control Panel features (including the micromap and the info panel) can be hidden as well as moved.
Nice, thanks.
Meyer1
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RE: TOAW IV

Post by Meyer1 »

If you are planning to release any new screenshots soon, I would like to see how this BTS thingie looks on map, the new jump map (thanks Bob) or any newer features.
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RE: TOAW IV

Post by Meyer1 »

About the screenshots: since the 3D unit image is gone (kinda miss it), I think the unit icon could be a little bigger. Just sayin'

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RE: TOAW IV

Post by Karri »

My one major complain about war and stategy games today are the interfaces. Take any random Matrix game and the interface is about 10 - 15 years behind the curve. I like what I see in TOAW, much better.
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Curtis Lemay
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RE: TOAW IV

Post by Curtis Lemay »

ORIGINAL: Meyer1

If you are planning to release any new screenshots soon, I would like to see how this BTS thingie looks on map, the new jump map (thanks Bob) or any newer features.

The attached shot shows the Jump Map. It also shows the Unit Panel in Group Composition mode. (And like when it is in Stack mode, mousing around the stacks on the map changes what is in the Group view - so this is an easy way to examine the stacks on the map).

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My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
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RE: TOAW IV

Post by Curtis Lemay »

Here's an example of the BTS marker: There are three possible sets of crossed swords: Silver = Combat Report available; Gold: = Combat Planned; Bronze = BTS.

So, a combat has taken place in the hex. It included a late unit, causing a BTS. And there has been another combat setup for the hex.

Note in the Unit Panel the current round is 2. But note in the Info Panel the BTS hex is at round 5.

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Also note that this illustrates the benefit of the BTS system: In the old system, the current round would be 5 -> 3 rounds would have been lost due to the late unit. Instead, only one round was consumed and the only consequence is some delay contained in this one hex.
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My TOAW web site:

Bob Cross's TOAW Site
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ncc1701e
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RE: TOAW IV

Post by ncc1701e »

Great for the Jump Map and the Stack mode of the Unit Panel, cool stuff.

If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?
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Curtis Lemay
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RE: TOAW IV

Post by Curtis Lemay »

ORIGINAL: ncc1701e

Great for the Jump Map and the Stack mode of the Unit Panel, cool stuff.

If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?

You can toggle it off/on.
My TOAW web site:

Bob Cross's TOAW Site
Meyer1
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RE: TOAW IV

Post by Meyer1 »

Thanks a lot for the screenshots.
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Meyer1
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RE: Worth the wait

Post by Meyer1 »

How about a screenshot of the map with the weather on, please?[:)]
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ncc1701e
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RE: TOAW IV

Post by ncc1701e »

ORIGINAL: Curtis Lemay

ORIGINAL: ncc1701e

Great for the Jump Map and the Stack mode of the Unit Panel, cool stuff.

If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?

You can toggle it off/on.

Okay thanks but still. If it is there I intend to use it. But I realize it is hard to guess on a screenshot the usability of it.
The functionality by itself is great. More combat turns per units despite a bad luck even if you are carefully planning your attacks...
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rhinobones
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RE: TOAW IV

Post by rhinobones »

Truly appreciate the effort you and the team have given toward making TOAW IV the successor to TOAW III. There have been many (myself certainly included) who doubted this day would come.

Thank you.

Regards, RhinoBones

Also, Now we know why Larry was so spun-up! TOspinInTucson.
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josant
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RE: TOAW IV

Post by josant »

BTS? what is this?
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Lobster
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RE: TOAW IV

Post by Lobster »

I think it is Battle Time Stamp? Don't you just love acronyms? [;)]
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sPzAbt653
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RE: TOAW IV

Post by sPzAbt653 »

Battlefield Time Stamp. See Part III here:
tm.asp?m=3899655
josant
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RE: TOAW IV

Post by josant »

OK, thanks for the answers
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erazerhead99
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RE: TOAW IV

Post by erazerhead99 »

I really think the presentation is near perfect. Wargames Graphics are divided between extremely silly and uninformative models of Soldiers & Tanks and ugly, amateurish NATO-Symbols with terrible colour palettes. Not to mention the awful UIs straight out of Excel 95.
TOAW IV looks like an actual game with good graphics design, all with a fitting ui. Its easily the best-looking Hex-Wargame i ever saw. Thank you for your efforts!
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