ETA?
RE: TOAW IV
Thanks for the screenshots. Couple of questions:
-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?
-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW IV
ORIGINAL: Meyer1
Thanks for the screenshots. Couple of questions:
-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?
All the Control Panel features (including the micromap and the info panel) can be hidden as well as moved.
RE: TOAW IV
Nice, thanks.ORIGINAL: Curtis Lemay
ORIGINAL: Meyer1
Thanks for the screenshots. Couple of questions:
-Those interfaces boxes, can they be hidden or move? or just move?
-The minimap appears to stay the same, could be hidden as well?
All the Control Panel features (including the micromap and the info panel) can be hidden as well as moved.
RE: TOAW IV
If you are planning to release any new screenshots soon, I would like to see how this BTS thingie looks on map, the new jump map (thanks Bob) or any newer features.
RE: TOAW IV
About the screenshots: since the 3D unit image is gone (kinda miss it), I think the unit icon could be a little bigger. Just sayin'


- Attachments
-
- Capture.jpg (28.87 KiB) Viewed 280 times
RE: TOAW IV
My one major complain about war and stategy games today are the interfaces. Take any random Matrix game and the interface is about 10 - 15 years behind the curve. I like what I see in TOAW, much better.
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW IV
ORIGINAL: Meyer1
If you are planning to release any new screenshots soon, I would like to see how this BTS thingie looks on map, the new jump map (thanks Bob) or any newer features.
The attached shot shows the Jump Map. It also shows the Unit Panel in Group Composition mode. (And like when it is in Stack mode, mousing around the stacks on the map changes what is in the Group view - so this is an easy way to examine the stacks on the map).

- Attachments
-
- JumpMapa..ionview.jpg (195.13 KiB) Viewed 279 times
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW IV
Here's an example of the BTS marker: There are three possible sets of crossed swords: Silver = Combat Report available; Gold: = Combat Planned; Bronze = BTS.
So, a combat has taken place in the hex. It included a late unit, causing a BTS. And there has been another combat setup for the hex.
Note in the Unit Panel the current round is 2. But note in the Info Panel the BTS hex is at round 5.

Also note that this illustrates the benefit of the BTS system: In the old system, the current round would be 5 -> 3 rounds would have been lost due to the late unit. Instead, only one round was consumed and the only consequence is some delay contained in this one hex.
So, a combat has taken place in the hex. It included a late unit, causing a BTS. And there has been another combat setup for the hex.
Note in the Unit Panel the current round is 2. But note in the Info Panel the BTS hex is at round 5.

Also note that this illustrates the benefit of the BTS system: In the old system, the current round would be 5 -> 3 rounds would have been lost due to the late unit. Instead, only one round was consumed and the only consequence is some delay contained in this one hex.
- Attachments
-
- BTS.jpg (172.61 KiB) Viewed 280 times
RE: TOAW IV
Great for the Jump Map and the Stack mode of the Unit Panel, cool stuff.
If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?
If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- Curtis Lemay
- Posts: 14658
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW IV
ORIGINAL: ncc1701e
Great for the Jump Map and the Stack mode of the Unit Panel, cool stuff.
If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?
You can toggle it off/on.
RE: TOAW IV
Thanks a lot for the screenshots.
RE: Worth the wait
How about a screenshot of the map with the weather on, please?[:)]
RE: TOAW IV
ORIGINAL: Curtis Lemay
ORIGINAL: ncc1701e
Great for the Jump Map and the Stack mode of the Unit Panel, cool stuff.
If you may accept a little criticism in term of graphics, the BTS symbol is hidding too much the unit counter. Is it possible to make it a little smaller or move it a little bit outside the unit counter?
You can toggle it off/on.
Okay thanks but still. If it is there I intend to use it. But I realize it is hard to guess on a screenshot the usability of it.
The functionality by itself is great. More combat turns per units despite a bad luck even if you are carefully planning your attacks...
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- rhinobones
- Posts: 2159
- Joined: Sun Feb 17, 2002 10:00 am
RE: TOAW IV
Truly appreciate the effort you and the team have given toward making TOAW IV the successor to TOAW III. There have been many (myself certainly included) who doubted this day would come.
Thank you.
Regards, RhinoBones
Also, Now we know why Larry was so spun-up! TOspinInTucson.
Thank you.
Regards, RhinoBones
Also, Now we know why Larry was so spun-up! TOspinInTucson.
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
RE: TOAW IV
I think it is Battle Time Stamp? Don't you just love acronyms? [;)]
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: TOAW IV
Battlefield Time Stamp. See Part III here:
tm.asp?m=3899655
tm.asp?m=3899655
-
- Posts: 37
- Joined: Wed May 17, 2017 7:30 pm
RE: TOAW IV
I really think the presentation is near perfect. Wargames Graphics are divided between extremely silly and uninformative models of Soldiers & Tanks and ugly, amateurish NATO-Symbols with terrible colour palettes. Not to mention the awful UIs straight out of Excel 95.
TOAW IV looks like an actual game with good graphics design, all with a fitting ui. Its easily the best-looking Hex-Wargame i ever saw. Thank you for your efforts!
TOAW IV looks like an actual game with good graphics design, all with a fitting ui. Its easily the best-looking Hex-Wargame i ever saw. Thank you for your efforts!