Australia Invaded!! NY59Giants (A) vs Olorin (J)

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ny59giants
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by ny59giants »

Lanchow on Feb 28th sees Japan come across the river from the east and launches an automatic shock attack. The results are so bad that I don't hear from Nick for almost two days. [&:]
Ground combat at Lanchow (81,34)

Japanese Shock attack

Attacking force 58624 troops, 559 guns, 898 vehicles, Assault Value = 2118

Defending force 49263 troops, 319 guns, 0 vehicles, Assault Value = 1382

Japanese adjusted assault: 1221

Allied adjusted defense: 4449

Japanese assault odds: 1 to 3 (fort level 5)


Combat modifiers
Defender: terrain(+), forts(+), experience(-), supply(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
13236 casualties reported
Squads: 104 destroyed, 428 disabled
Non Combat: 37 destroyed, 157 disabled
Engineers: 26 destroyed, 46 disabled
Guns lost 91 (12 destroyed, 79 disabled)
Vehicles lost 143 (64 destroyed, 79 disabled)


Allied ground losses:
849 casualties reported
Squads: 4 destroyed, 97 disabled
Non Combat: 0 destroyed, 27 disabled
Engineers: 0 destroyed, 9 disabled

Assaulting units:
15th Tank Regiment
4th Guards Division
1st Tank Division
6th Guards Division
2nd Tank Division
5th Guards Division
15th AA Regiment
North China Area Army
1st Ind.AA Gun Co
21st Army

Defending units:
100th Chinese Corps
9th Separate Brigade
34th Separate Brigade
71st Chinese Corps
10th Construction Regiment
3rd Chinese Corps
12th Construction Regiment
57th AT Gun Regiment
1st War Area
56th AT Gun Regiment
19th Chinese Base Force
8th War Area
4th Heavy Mortar Regiment
3rd Heavy Mortar Regiment
21st Chinese Base Force

The following was the email exchanges.
Hey Michael,

Nothing is going on, other than me being appalled by the results of this turn. I took a few days off AE to recover and decide my next move. Expect my turn in a few hours.

Nick
Nick,

I've seen similar results in my other game when I tried once to attack Changsha after the base had been bombed for weeks and their supply situation was very bad.

I saw that you had disruption (-) which may mean you had serious overstacking issues. The limit there is 50k. You had 5 divisions plus other troops. You can go slightly over, but this may have been a contributing factor.

Speaking of disruption, you had bombed the AF for some time and then stopped. You did very little with your Sally/Helens vs my troops in the turns prior to the assault. Why?? Players tend to look for how many casualties they inflict without realizing the most important thing is to raise the disruption level of the troops. Mine had almost none.

HQs - I saw the Corp/Army HQ, but do you have a Command HQ within range and prepped for this base?? "IF" the Army/Corp HQ passes the die roll that adds 10%. Then, if the Command HQ passes the die roll, they add another 90%.

I did not see the massive artillery that you usually bring nor the combat engineers. Why not??

The base will fall, but it will take some more time and recovery by your troops.

Michael
Michael,

OK here is your fix :)

To answer your questions regarding my Lanchow assault:
I was counting on my bombers to raise your disruption, but once I overstacked the hex next to Lanchow, I begun having supply shortages. To counter that, I had to devote my bomber force to air supply, which solved the supply problem, but allowed your troops to recover.

Regarding HQs, I had 3 of them (command+army+corps) fully prepped for Lanchow. Why I didn't read "leaders +" in the combat report, i don't know. I suspect it has something to do with hex control. As my command HQ was in Yenan, it may have been unable to communicate with Lanchow. Is this how it works in the game?

As for my artillery, I feared it would strain the single road I had in my disposal to supply my spearhead. In hindsight, I should have sent more artillery.

Anyway, I am almost fully recovered now. I don't know if the base will fall, but I am not too confident.

Enjoy!!
Nick
Nick,

The ground combat part of AE is the most difficult to fully understand. Now with stacking limits, its worse. I lost over 50k in supplies the turn we switched PWHEX files in my other game just outside Changsha. Your don't get the "Leaders (+)" unless the leaders are above average. I think that means that many of their qualities are above 60. Which ones specifically, I don't remember.

ENJOY!!
Michael


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JocMeister
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by JocMeister »

Glad to see the game going again. [:)]

I agree with you. 104 destroyed squads, thats nothing. He will only have rest up for a week or two. Bomb the snot out of your forces and Lanchow will be his.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by Crackaces »

ORIGINAL: JocMeister

Glad to see the game going again. [:)]

I agree with you. 104 destroyed squads, thats nothing. He will only have rest up for a week or two. Bomb the snot out of your forces and Lanchow will be his.

One thing we do not know is the IJ supply/leadership(inspiraton & admin) situaiton. The leaders might have high army ratings but low admin ... and it takes resting in a spot with > 25,000 supplies to recover the destroyed squads ..then it might be awhile before the 428 disabled sqauds recover.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by obvert »

Lanchow on Feb 28th sees Japan come across the river from the east and launches an automatic shock attack. The results are so bad that I don't here from Nick for almost two days.

I have to laugh. I recently made two river crossings in China. Plus one bad +3 terrain DA. If you want to succeed in China (in these cases made worse without without stacking limits) these are the kinds of things you have to get used to managing. These were within about a month of each other.

The first went to Chikhiang in +3 territory. I needed a bridgehead before he beefed the hex up even more, so I went for it knowing I would pay. Results;

[font="Trebuchet MS"]
Attacking force 99745 troops, 876 guns, 394 vehicles, Assault Value = 3523

Defending force 55371 troops, 270 guns, 0 vehicles, Assault Value = 2299

Japanese ground losses:
14736 casualties reported
Squads: 279 destroyed, 1345 disabled
Non Combat: 3 destroyed, 182 disabled
Engineers: 23 destroyed, 273 disabled
Guns lost 65 (7 destroyed, 58 disabled)


Allied ground losses:
1513 casualties reported
Squads: 17 destroyed, 281 disabled

Non Combat: 4 destroyed, 22 disabled
Engineers: 0 destroyed, 9 disabled[/font]

The second went into Sian, again about hex-side control and opening a door to the base where I could then slowly work. Results;

[font="Trebuchet MS"]
Attacking force 73930 troops, 583 guns, 919 vehicles, Assault Value = 2728

Defending force 109559 troops, 709 guns, 0 vehicles, Assault Value = 3270

Japanese ground losses:
20229 casualties reported
Squads: 182 destroyed, 1392 disabled
Non Combat: 7 destroyed, 197 disabled
Engineers: 89 destroyed, 212 disabled
Guns lost 117 (7 destroyed, 110 disabled)
Vehicles lost 103 (7 destroyed, 96 disabled)


Allied ground losses:
5403 casualties reported
Squads: 82 destroyed, 202 disabled

Non Combat: 16 destroyed, 266 disabled
Engineers: 10 destroyed, 51 disabled
Guns lost 60 (12 destroyed, 48 disabled)[/font]

The third was just a DA in forest rough to try my luck. Wow;

[font="Trebuchet MS"]Attacking force 111448 troops, 1048 guns, 154 vehicles, Assault Value = 3991

Defending force 64045 troops, 370 guns, 0 vehicles, Assault Value = 2455

Japanese ground losses:
8652 casualties reported
Squads: 133 destroyed, 1515 disabled
Non Combat: 2 destroyed, 107 disabled
Engineers: 3 destroyed, 103 disabled
Guns lost 72 (3 destroyed, 69 disabled)
Ouch!!

Allied ground losses:
3476 casualties reported
Squads: 25 destroyed, 234 disabled
Non Combat: 7 destroyed, 105 disabled
Engineers: 0 destroyed, 23 disabled
Guns lost 22 (1 destroyed, 21 disabled) [/font]
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by JocMeister »

ORIGINAL: Crackaces

ORIGINAL: JocMeister

Glad to see the game going again. [:)]

I agree with you. 104 destroyed squads, thats nothing. He will only have rest up for a week or two. Bomb the snot out of your forces and Lanchow will be his.

One thing we do not know is the IJ supply/leadership(inspiraton & admin) situaiton. The leaders might have high army ratings but low admin ... and it takes resting in a spot with > 25,000 supplies to recover the destroyed squads ..then it might be awhile before the 428 disabled sqauds recover.

Good point. But the Chinese doesn´t have 25.000 anywhere on map. So the disabled ones are lost forever!
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by ny59giants »

My supply situation in China sucks. I'm down to less than 13k in Chungking. I was up to over 25k before the Japanese started their northern offensive weeks ago. I've pulled in about 4700 infantry squads as replacements and still have about 1500 infantry in my pools. But, I don't have enough supply to build up those in Chungking with more troops. Thankfully, the three Corps that can use PP have been bought out and moved to India long ago.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by castor troy »

ORIGINAL: JocMeister

ORIGINAL: Crackaces

ORIGINAL: JocMeister

Glad to see the game going again. [:)]

I agree with you. 104 destroyed squads, thats nothing. He will only have rest up for a week or two. Bomb the snot out of your forces and Lanchow will be his.

One thing we do not know is the IJ supply/leadership(inspiraton & admin) situaiton. The leaders might have high army ratings but low admin ... and it takes resting in a spot with > 25,000 supplies to recover the destroyed squads ..then it might be awhile before the 428 disabled sqauds recover.

Good point. But the Chinese doesn´t have 25.000 anywhere on map. So the disabled ones are lost forever!


where is that coming from that it takes a base with 25000 supply to recover disabled squads? Must be rumor time lately. Just not true. All it takes is supply to recover disablements, if there is enough supply to recover one disabled squad into non disabled status, then it happens. Disabled squads also recover outside of bases so how the 25000 supply theory surfaces is beyond me. It also doesn't take 25000 and rest to get replacements for destroyed squads. [&:]
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by ny59giants »

I would like feedback on how to supply my army in northern Burma?? I have Schwebo, but cannot keep enough supplies there to even expand the AF from level 1 to 2. The base is often at 100 supplies or less. I have the huge army just to the west that will try to get over the river to capture Mandalay first and then the rest of the bases. I have all my transport planes and 2e bombers lifting in supplies daily to here and Katha.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by Crackaces »

ORIGINAL: castor troy
ORIGINAL: JocMeister

ORIGINAL: Crackaces




One thing we do not know is the IJ supply/leadership(inspiraton & admin) situaiton. The leaders might have high army ratings but low admin ... and it takes resting in a spot with > 25,000 supplies to recover the destroyed squads ..then it might be awhile before the 428 disabled sqauds recover.

Good point. But the Chinese doesn´t have 25.000 anywhere on map. So the disabled ones are lost forever!


where is that coming from that it takes a base with 25000 supply to recover disabled squads? Must be rumor time lately. Just not true. All it takes is supply to recover disablements, if there is enough supply to recover one disabled squad into non disabled status, then it happens. Disabled squads also recover outside of bases so how the 25000 supply theory surfaces is beyond me. It also doesn't take 25000 and rest to get replacements for destroyed squads. [&:]

Just to go on record I never said it took 25,000 to recover disablements. Just a die roll. However, for the destroyed squads You are right ..it is just a simple 2X supplies from the nearest base for ground troops and 20,000 supplies for aircraft. My 25,000 quote for aircraft replacements [which I confusied with the ground requirement] is because it is not just a simple 20,000 because supply need is deducted first, which could be as less as 1K or more ..But the ground troops will require just 2X supplies from the closest base [probably pointing this out rather than going on a rant talking about rumors would have been more effective I made an honest mistake rather than intending to start a rumor mill .. [;)]
Bases that have supplies that exceed double their supply requirements may use the excess to
provide replacements (as long as the ground unit has the Accept Replacements selection made
on its Ground Unit Information screen).
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by witpqs »

ORIGINAL: castor troy
ORIGINAL: JocMeister

ORIGINAL: Crackaces




One thing we do not know is the IJ supply/leadership(inspiraton & admin) situaiton. The leaders might have high army ratings but low admin ... and it takes resting in a spot with > 25,000 supplies to recover the destroyed squads ..then it might be awhile before the 428 disabled sqauds recover.

Good point. But the Chinese doesn´t have 25.000 anywhere on map. So the disabled ones are lost forever!


where is that coming from that it takes a base with 25000 supply to recover disabled squads? Must be rumor time lately. Just not true. All it takes is supply to recover disablements, if there is enough supply to recover one disabled squad into non disabled status, then it happens. Disabled squads also recover outside of bases so how the 25000 supply theory surfaces is beyond me. It also doesn't take 25000 and rest to get replacements for destroyed squads. [&:]
Adequate 'Support' squads are a major factor also.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by JocMeister »

Ah, my bad! Guess I misunderstood!
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by Crackaces »

ORIGINAL: JocMeister

Ah, my bad! Guess I misunderstood!

I think NY59Giants likes posts like that to get discussion going and at least for me being wrong publically allows the opporunity to be corrected [;)] Some members of this forum like to make sure your know you are wrong and that is ok too .. you just have to accept that in order to learn. I would have never rechecked the manual unless this thread started the discussion [;)]

Just one thing . I have tested and noticed that resting, and as was pointed out support squads, admin ratings do effect the number of squads each day that are recovered from disabled. It is not as straight forward as Castor Troy posted. Also, the Malaria areas adds an additional die roll for disablements when in a non-base hex. I think this occurs before recovery ...
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by ny59giants »

Besides the requirements pointed out - supply levels, leader's various skills, and support squads, the closeness to a HQ effects the speed your LCU takes in new replacements. If you are at a base with an Army/Corp HQ, then you can take in one replacement every three days. If you have a Command HQ, then it happens daily. It is usually wise to divide you division into thirds and assign a good leader to sections B & C.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by castor troy »

ORIGINAL: Crackaces

ORIGINAL: JocMeister

Ah, my bad! Guess I misunderstood!

I think NY59Giants likes posts like that to get discussion going and at least for me being wrong publically allows the opporunity to be corrected [;)] Some members of this forum like to make sure your know you are wrong and that is ok too .. you just have to accept that in order to learn. I would have never rechecked the manual unless this thread started the discussion [;)]

Just one thing . I have tested and noticed that resting, and as was pointed out support squads, admin ratings do effect the number of squads each day that are recovered from disabled. It is not as straight forward as Castor Troy posted. Also, the Malaria areas adds an additional die roll for disablements when in a non-base hex. I think this occurs before recovery ...


I was only referring to supply. And in regards to supply, it only takes those couple of supply points to recover a disabled squad (depending on the load coast).

There are of course other factors that may speed up recovery of disabled squads. But I was answering that post that stated the supply needs.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by obvert »

Dividing just works to get replacements, right? Not helpful for recovering disabled squads is it?
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

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I'm sure it works for taking in replacements. Don't know if it would help with getting disabled squads to repair.
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

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ORIGINAL: ny59giants

I would like feedback on how to supply my army in northern Burma?? I have Schwebo, but cannot keep enough supplies there to even expand the AF from level 1 to 2. The base is often at 100 supplies or less. I have the huge army just to the west that will try to get over the river to capture Mandalay first and then the rest of the bases. I have all my transport planes and 2e bombers lifting in supplies daily to here and Katha.

NY59Giants: The only thing I can quote from is my first game that you were instrumental in helping me. My second game was a little bit different in that I took Ramree Island and that became a huge supply hub.

Anyway as far as the north is concerned I first built Kalemyo (7), Imphal,(8) Ledo(9) Wuzzup (level 9) and stationed HQ units like Eastern Army at Imphal. My unrestrcited HQ's I stationed in Burma. First I got an abundance of supply to the bases in India. Then when I took Katha and Swebo I did the same -- built them up to the max. It took awhile for supplies to start moving first to Wuzzup then to Myitkyina, and Imphal flowing to Katha -- about a month as I remember. In the meantime I was transporting as much supply by air to support base building as you are. Then quite suddenly it was this huge tide of supplies that pulsed almost every turn. It was the weirdest thing because I was losing faith thinking everybody was right -- supplies do not flow into Burma .. then bang the supplies started flowing ... [&o]
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by JocMeister »

I don´t get why you have supply issues in Northern Burma. I have had no such problems even without Ramree Island it flows just fine. And I have some 500.000 men in Burma. Could be as Crackaces says and you need to build up the Indian bases at the Burma border? All mine are maxed out.

I havn´t even needed to airlift supply. Is the SL map different then the stock map in regard to supply?
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by Crackaces »

ORIGINAL: ny59giants

I'm sure it works for taking in replacements. Don't know if it would help with getting disabled squads to repair.

I have not looked at the code obviously .. but the algorithum seems to me:

For every unit
Do
If ( disabled sqauds)
Check for possible repair [admin, supply, etc]
fi
done

Thus seperating out a division seems to have 3 checks rather than one ..
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RE: Australia Invaded!! NY59Giants (A) vs Olorin (J)

Post by ny59giants »

Thanks for the feedback guys on Burma and supplies. [&o] I have done most of the base expansion, but have some gaps that I will start to work on. Here is a base by base look at things.

Akyab - P4(1); AF 9(6); Sup 14.5k; Eastern Army HQ (Command) & IV Corp HQ
Cox's Bazar - P1(0); AF 8(6) 91%; Sup 21.8
Chittagong - P8(5); AF 9(7); Sup 38.3k
Dimapur - AF 9(7); Sup 45.3k; 195 2e bombers transporting supplies to Katha and Shwebo
Jorhat - AF 2(6); Sup 129 (does this base need expansion??)
Ledo - AF 9(6); Sup 36.7k; 149 Transport planes with them going to Katha
Kohima - AF 7(5) 12%; Sup 3.9k
Imphal - AF 8(5); Sup 24k
Kalemyo - AF 5(4) 81%; Sup 20k; India Command HQ

Warazup - AF 0(6); Sup 1; 0 LCUs; (from Crackaces comments, this needs construction engineers here yesterday) [X(]
Myitkyina - AF 4(4) 54%; Sup 355; 54 Engineers
Bhamo - AF 3(4) 55%; Sup 418; 96 Engineers
Katha - AF 6(6) 0%; Sup 3451; 132 Engineers
Shwebo - AF 1(6) 35%; Sup 20; 184 Engineers

I have an American Engineer Regiment that will arrive next turn at Dimapur and then some over at Chittagong prepping for Ramree Island that I may to send into Burma for now. Next, I will send some of those SeaBees sitting around San Fran getting fat over here via Cape Town.
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