Lets discuss German Grand Strategy as
peskpesk Post# 331 brought up on the Italian thread.
Specifically: German Grand Strategy vs. France while invading Poland.
There are four important areas to defend near or on the border with France.
And has 3 MIL to be placed in their respective cities along with 7 land units to place in any German controlled cities when calling up the reserves.
1) The Hamburg/Kiel area ~ this area contains (approximately 6% of Germanys production) 1 red factory and 1 blue factory.
Germany gets the Kiel MIL (5-2) when calling up the reserves.
Germany needs 1 land unit in Hamburg.
The Axis needs to DOW Denmark to close the Baltic Sea to Allied warships and assure the trade agreement resources from Norway reach Germany.
20. The Axis declares war on: (if Japan declares war place USA entry chit in the USA (Ja) entry pool else place it in the USA (Ge/It) entry pool)
Poland, Spain, Turkey or any American country (1 USA entry chit and a 20% chance of another will be added to the USA entry pool)
Belgium, Finland, Rumania, Sweden or Switzerland (There is a 80% chance of a USA entry chit will be added to the USA entry pool)
Other minor (There is a 30% chance of a USA entry chit will be added to the USA entry pool)
The Allies do not need to DOW Denmark. Why let the Axis align more minor countries? Why take the chance of removing USA entry chits?
Let the Axis DOW Denmark and take the chance of adding to the USA entry chits. Align Denmark with the CW and add their ships to the CW convoy lines. I suggest the Danish government in exile should be established in Ottawa, Canada or London, England.
13.7.1 Conquest
Incomplete conquest
Conquered minor countries can pick either any home country of their controlling major power or any home country that the minor country itself controls.
32. One of the Allies other than the USSR declares war on:
Poland, Spain, Turkey, or any American country (1 USA entry chit and a 70% chance of another will be removed from the USA (Ge/It) entry pool)
Belgium, Finland, Rumania, Sweden or Switzerland (1 USA entry chit and a 20% chance of another being removed from the USA (Ge/It) entry pool)
Other minor or Vichy France (There is a 50% chance of a USA entry chit being removed from the USA (Ge/It) entry pool)
Notes on Denmark set up:
Denmark can place 2 naval units outside of Denmark in:
Rejkavik, Iceland (minor port ~ capacity 4 naval units).
Godthab, Greenland (minor port ~ capacity 4 naval units).
Sydproven, Greenland (minor port ~ capacity 4 naval units).
Denmark has 5 naval units (at least 3 naval units (no fractions) must be set up in Denmark)
Heavy cruiser Peder Skram (1,7,1,0,3-1)
Heavy cruiser Niels Iuel (1,7,0,0,3-2)
6CP (up to 2 may be Tankers CoiF) (counts as 3 naval units)
SiF option 9: Up to 4 naval units can stack together in a minor port. Every 2 convoy points (or any spare point) is a naval unit.
19.4 Minor country units
Setting up
When a minor country aligns with you, set up its initial units immediately. You must set up in hexes controlled by that minor. At least half a minor country’s initial units must set up in its home country.
CoiF option 76: The CoiF column in the above table is the number of tankers these minor countries start with. Reduce that number of SiF convoy points set up. (e.g. Finland sets up with 1 tanker and 2 convoy points).
2) The Bremen, Essen, and Hanover area ~ this area contains (approximately 9% of Germanys production) 1 red factory, 2 blue factories, 3 resources, and 1 oil.
Germany needs 1 land unit in Bremen or Hanover.
Bremen if you want to keep the CW from invading Germany. Hanover if you want to tempt the CW into invading Germany.
3) The Rhineland area ~ this area contains (approximately 12% of Germanys production) 2 red factories, 2 blue factories, and 2 resources. Depending on the land units you assign to Saarbruken you may or may not need a fortification placed in this area.
If you plan on invading the Netherlands the hex to the west of Dusseldorf is the best location to do it from. All you have to do is move 1 hex to the northwest of this hex and you can attack Amsterdam the capitol of the Netherlands.
If Germany plans to invade the Netherlands in 1939 you will need a Headquarters unit to reorganize I would suggest HQ von Leeb (5 (2) 3) and reorganize the VII MOT (8-4) and I INF (9-4) this gives you a base attack factor of 17 (4 to 1), which can be increased with aircraft units.
Option 38: Surprised naval units can’t provide defensive shore bombardment nor can naval units provide defensive shore bombardment to a hex containing only surprised units.
Notes on Netherlands set up:
Netherlands: 1 blue factory (Amsterdam) and 1 resource
Palembang, NEI 2 oil
Balikpapan, NEI 1 oil
Tarakan, NEI 1 oil
Paramaribo, Dutch Guyana 1 resource
Netherlands Land units
I INF (4-3) should be set up in Amsterdam, the Netherlands
NEI TERR (3-2) is set up in the Netherlands East Indies
The Netherlands has 11 naval units (at least 6 naval units (no fractions) must be set up in the Netherlands)
Heavy Cruiser Java (1,7,1,1,5,2)
Heavy Cruiser Sumatra (2,7,0,1,5,2)
Heavy Cruiser De Ruyter (1,8,1,0,6,5)
Light Cruiser Tromp (1,9,0,1,6,3)
Light Cruiser Heemskerck (1,9,0,1,6,3)
Submarine (3,8,0,0,5,2)
10CP (up to 4 may be Tankers CoiF) (counts as 5 naval units)
The 8 naval units to be placed in the Netherlands should be placed in Rotterdam. Because the land unit in Amsterdam exerts a ZOC and the German player cannot move from ZOC to ZOC. I Germany DoW's Belgium at the same time it DoW's the Netherlands then units in Liege would exert a ZOC to the northwest.
This makes it possible to get all the naval units set up in the Netherlands to Great Britain without being overrun until the Germans get Paratroops in Jul/Aug 1940.
11.11.1 How to move land units
A unit must always end its move when it enters an enemy ZOC (exception: it can continue moving if it then overruns a land unit in the next hex ~ see 11.11.6 Overruns). You can move a unit which starts its move in an enemy ZOC directly into another enemy ZOC (even a ZOC of the same unit).
Notes on Belgian set up:
Belgium: 1 red factory (Brussels), 1 blue factory (Liege), and 1 resource
Belgium Congo 1 resource
Belgian Land units
I INF (5-3) should be set up in Liege, Belgium
II INF (4-3) should be set up in Liege, Belgium
CAV (3-5) should be set up in Brussels, Belgium
Belgium has 2 naval units (at least 1 naval unit (no fractions) must be set up in Belgium)
Heavy Cruiser Artevelde (1,8,0,0,5,3) should be set up in Antwerp, Belgium
2CP (counts as 1 naval unit) should be set up in Boma, Belgium Congo
If you want the resources from the Belgium Congo
The Resource rails to Boma, Belgium Congo (minor port) > Gulf of Guinea > Cape Verde Basin > to Spain to rail through Spain and France to Belgium or to CW CP to Great Britain
I suggest the Netherlands and Belgian governments in exile should be established in Ottawa, Canada or London, England.
4) The Karlsruhe/Stuttgart area ~ this area has the broadest border with France. And has 2 locations that the French can get 2 stacks of units to attack a single hex. The two hexes southwest of Stuttgart have no cities so they will need land units places at start up. It is suggested at least 1 fortification (if not more) be placed in this area.
Reserve land units are needed in both Karlsruhe and Stuttgart.

University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)