Bob

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niceguy2005
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RE: Bob

Post by niceguy2005 »

btw, we did say 2 day turns right?
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Speedysteve
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RE: Bob

Post by Speedysteve »

2 day turns?[X(]
 
Stacking - I'm cool with 50 planes per AF level but I was thinking LCU limits? Never done it or even thought of it before. Just occured to me IF we are limited to not using AK's but the defender masses units on a place = 'impossible' to take.
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rtrapasso
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RE: Bob

Post by rtrapasso »

2 day turns???[X(] [X(] [X(]

Never tried it... dunno...

The proposed airfield limit was originally no more than 100 per airfield level... i think 50 is a bit low, esp. when trying to transfer larger units. i'll add this to this list as to what people think the max should be...

EDIT: i think this also causes problems towards the end of the game in fitting B-29s in some places like Tinian (i.e. i don't think historical limits are possible), but this may have been addressed in CHS.
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RE: Bob

Post by fabertong »

2 day turns[X(][X(][X(][X(]...this going to be a steep learning curve........

Stacking limits I'm happy either way......50-100...

As far as the AP rule....which I introduced......if it is unworkable....let's just drop it........as Japs....I pretty much stick to it anyway.........
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RE: Bob

Post by Speedysteve »

Morning guys[:)]
 
I'd rather not go for 2 day turns in this. I have a game going against Nik and while I like it very much I prefer the greater management ability of 1 day turns.
 
AF limits - how about 50 per level up until level 7 (B29 operable) where it become 100 per level from then on. E.G.
 
AF 4 = 200 planes
 
AF 6 = 300 planes
 
AF 7 = 700 planes
 
AF 10 = unlimited?
 
Just a thought guys?
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niceguy2005
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RE: Bob

Post by niceguy2005 »

ORIGINAL: Speedy

Morning guys[:)]

I'd rather not go for 2 day turns in this. I have a game going against Nik and while I like it very much I prefer the greater management ability of 1 day turns.

AF limits - how about 50 per level up until level 7 (B29 operable) where it become 100 per level from then on. E.G.

AF 4 = 200 planes

AF 6 = 300 planes

AF 7 = 700 planes

AF 10 = unlimited?

Just a thought guys?
This looks fine by me...I've never played past about 6/43 so I don't know what to expect. I think the important thing is not to allow 100 to 200 planes on a size 1 field.
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niceguy2005
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RE: Bob

Post by niceguy2005 »

Regarding 2 day turns, I don't really care either way. Personally, I have never gotten used to them and prefer 1 day turns, though I'm trying to train myself with 2 day turns vs AI.

My only experience with a 3x3 though is that they take for flippin ever. We will all be old and gray before we even finish 42 with two day turns.

I know Faber and I have played a 3x3 has anyone elsez?
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BrucePowers
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RE: Bob

Post by BrucePowers »

ORIGINAL: niceguy2005

ORIGINAL: Speedy

Morning guys[:)]

I'd rather not go for 2 day turns in this. I have a game going against Nik and while I like it very much I prefer the greater management ability of 1 day turns.

AF limits - how about 50 per level up until level 7 (B29 operable) where it become 100 per level from then on. E.G.

AF 4 = 200 planes

AF 6 = 300 planes

AF 7 = 700 planes

AF 10 = unlimited?

Just a thought guys?
This looks fine by me...I've never played past about 6/43 so I don't know what to expect. I think the important thing is not to allow 100 to 200 planes on a size 1 field.

That is okay by me.
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BrucePowers
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RE: Bob

Post by BrucePowers »

I also would prefer 1 day turns.
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RE: Bob

Post by BrucePowers »

# 7 - No, but altitude limits are okay. (they used B-17s as late as Midway).
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RE: Bob

Post by BrucePowers »

# 6 Yes - except on defense
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RE: Bob

Post by BrucePowers »

On a slightly different note. The forum went down last night and I do not have all of your email addresses. I am going to send a PM to those I don't have to bring my address book up to date.
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rtrapasso
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RE: Bob

Post by rtrapasso »

ORIGINAL: Speedy

Morning guys[:)]

I'd rather not go for 2 day turns in this. I have a game going against Nik and while I like it very much I prefer the greater management ability of 1 day turns.

AF limits - how about 50 per level up until level 7 (B29 operable) where it become 100 per level from then on. E.G.

AF 4 = 200 planes

AF 6 = 300 planes

AF 7 = 700 planes

AF 10 = unlimited?

Just a thought guys?

Well - i think there needs to be a seaplane exclusion or something... theoretically, under this schedule, one could never operate seaplanes from a "dot" base. Since seaplanes don't actually use an airfield in WITP, they should not be counted. i still WOULD like to see up to 100 planes on a size 1 airfield for reasons of transferring squadrons and groups, and also i think it was historically accurate - but i will bend to the will of the group.
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BrucePowers
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RE: Bob

Post by BrucePowers »

I feel seaplanes do not count against airfield. They are part of port, especially when a seaplane tender is present. I think we need to try to be realistic here. There are times when a size 1 airfield will see 75 - 100 aircraft. I will not get all bent out of shape however. This game is going to be fun!!!

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RE: Bob

Post by rtrapasso »

OK - Once again, this is just to get this down to the end of the thread... i will not correct the one above any more, but just this one...
ORIGINAL: rtrapasso

OK - voting to date (subject to mood swings and excessive alcohol consumption):

1. Sub Commando Raids Allowed?
Faber - YES
Niceguy - NO
Speedy - NO
Bruce - YES
Mike - ?
RT - YES

2. PT Rule (no more than 12/hex) PASSED
Faber - YES
Niceguy - YES?
Speedy - YES
Bruce - YES - but prefers alternate rule
Mike - ?
RT - YES

3. Night Bombing Rule (CITY bombing allowed, other (stationary) targets - UNLIMITED night trained units, and up to 24 non-night-trained aircraft (trying to adjust to this number)* PASSED
Faber - YES
Niceguy - YES
Speedy - YES
Bruce - YES
Mike - ?
RT - YES
*As a clarification - this means you try to get no more than 24 of your non-night a/c to attack, but since you never know how many are going to fly on a mission, this becomes problematic - so you just shoot for the target of 24. You might exceed this on occasion, but then you adjust.

4. Naval Bombardment - only if your troops in hex, or if in preparation for a landing.
Faber - YES
Niceguy - NO
Speedy - YES, but... how far in advance prior to landing?
Bruce - ?
Mike - ?
RT - YES

5. AKs not allowed to move troops (except as Last Gasp) - PROPOSAL DROPPED
Faber - NO
Niceguy - NO - but no invasions in AKs
Speedy - NO - not doable in 44... but OK if Jan 1 44 expiration
Bruce - YES, but Allied evac allowed.
Mike - ?
RT - YES, but Allied evac allowed. ? Expiration date??

6. Units Limited to HQ Area
Faber - ?
Niceguy - YES, except on defence?
Speedy - YES
Bruce - YES, except on defence
Mike - YES
RT - YES, except on defence

7. No 4E Bombing of Shipping
Faber - ?
Niceguy - NO - maybe altitude restrictions
Speedy - YES
Bruce - NO - maybe altitude restriction
Mike - ?
RT - NO - allow from 12K feet or better, or at 100 feet.

8. Land on Base Hexes only??
Faber - ?
Niceguy - YES
Speedy - YES
Bruce - ?
Mike - ?
RT - YES


9. Aircraft limit per level of airfield
Faber - 50 - 100, exclude Seaplanes
Niceguy - 50, Staggered schedule OK, exclude seaplanes
Speedy - Staggered schedule
Bruce - up to 100 at level 1 (EXCLUDE SEAPLANES), otherwise staggered schedule
Mike - ?
RT - up to 100 at level 1 (EXCLUDE SEAPLANES), otherwise staggered schedule

10. TWO day turns - DEFEATED
Faber - NO
Niceguy - YES
Speedy - NO
Bruce - NO
Mike - ?
RT - NO

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fabertong
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RE: Bob

Post by fabertong »

I'd rather 1 day turns as well.........as there is so much new territory(chs eTc)
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niceguy2005
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RE: Bob

Post by niceguy2005 »

I think excluding seaplanes from stacking limits is fine.
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fabertong
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RE: Bob

Post by fabertong »

ORIGINAL: niceguy2005

I think excluding seaplanes from stacking limits is fine.
I agree...........
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RE: Bob

Post by Mynok »


I started chuckling at the thread title....then it struck me: BoB is the perfect name for the game!

Battle of Brothers!

We can have an IJN Bob thread and a Allied Bob thread.....and then a Battle Bob thread for all the hilarious sniping I expect you goobs will generate.

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RE: Bob

Post by scott64 »

[:D][:'(]
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