INFORMATION ON SPWAW VER2.0
Moderator: MOD_SPWaW
I think it would just be better if they gave the same amount of points for a abondoned unit as a destroyed units. Their are very few cases were a army wount around destroying abondened units. The German and soviets were to bessy makeing use of any abonded equipment that they could. I think it would take away from the game if you could destroy abonded equipment.
Drake: This be true. Of course, they didn't actually always know if the tank was abandoned before it was burning, but just giving the kill points for abandoned (at end of battle) tanks negates the "I'm gonna get it now, better press 9 so opponent doesn't get points and I can even return later in the game because the tank can't be destroyed while I'm away" "tactic".
- Marek Tucan
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That is a very generous offer Tuccy. Here is what you need to do if you can help us.
Write David Heath, head of Matrix. He is putting together the language packages. Tell him of you willingness to help.
davidh@thegamers.net
And let me know how you do with this please!
Thank you very much for your offer. A noble gesture indeed.
Wild Bill
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In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games
Write David Heath, head of Matrix. He is putting together the language packages. Tell him of you willingness to help.
davidh@thegamers.net
And let me know how you do with this please!
Thank you very much for your offer. A noble gesture indeed.
Wild Bill
------------------
In Arduis Fidelis
Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
[QUOTE]Originally posted by Tombstone:
For me what I liked about Sp3 was the size and scope of the battle.
I liked the hex range myself, seemed more close up and personal with the infrantry.
Still having trouble getting used to infrantry firing at me from halfway across the map in spwaw and spww2.
WAW is a great game tho,
[This message has been edited by Alby (edited 06-10-2000).]
For me what I liked about Sp3 was the size and scope of the battle.
I liked the hex range myself, seemed more close up and personal with the infrantry.
Still having trouble getting used to infrantry firing at me from halfway across the map in spwaw and spww2.
WAW is a great game tho,
[This message has been edited by Alby (edited 06-10-2000).]
Also, not trying to complain, but is there any way we can have the AI learn the benefits of "smoke".
I'm trying to teach my roommate how to play SPWAW (I'm a long time wargamer, he's just beginning) and I'm getting pretty upset at seeing the advancing British Army & the mighty Montgomery try the old "Charge of the Light Brigade" approach at my roommates highly experienced German Elite Force. At least in his latest battle the British put forth some type of flanking effort. I'm beginning to think that maybe my roommate was Patton or Rommel in a previous life.
"And forward the proud British charged into the breach, but alas, they were summarily executed."
I'm trying to teach my roommate how to play SPWAW (I'm a long time wargamer, he's just beginning) and I'm getting pretty upset at seeing the advancing British Army & the mighty Montgomery try the old "Charge of the Light Brigade" approach at my roommates highly experienced German Elite Force. At least in his latest battle the British put forth some type of flanking effort. I'm beginning to think that maybe my roommate was Patton or Rommel in a previous life.
"And forward the proud British charged into the breach, but alas, they were summarily executed."
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So, what is the definition of is in your language?Originally posted by Jon Johnson:
Well, I live right outside Little Rock so Arkansan is correct. However, I used to live in Clinton so I USED to speak Arkansawyarin...
(Sorry, couldn't resist.)
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Billy Yank
I don't define "my own" the way you want me to.
Billy Yank
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
-- Thorin Oakenshield
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in first it is a great job
so, I think the IA artillerie routine must be change.
All the time IA loss time to shoot with his artillerie when he see only a sniper or a motocycle far away from the main battle....It is stupid no ???????
During advance AI infantery moving around position stupidily.......
The IA must have a defensive perimetre on his first position flag and a routine to pass infanterie to defensive stance when she reach its objectif.
The IA reach move has disordered effect on the effectivness of his troop
in first you kill tank then infanterie.
So , Recon must have advance to be in front of troops
infanterie move before tank and tank more far in the set up, move.. So recon discover player troops, infanterie discover too and react and then in third tank can acte with good support and effective effect against target.
It will be interesting to have to groupe of armored vehicle both. In first one move other defend and the other turn vice-versa (the move defend and the defender move)
sorry for my bad english
byes
so, I think the IA artillerie routine must be change.
All the time IA loss time to shoot with his artillerie when he see only a sniper or a motocycle far away from the main battle....It is stupid no ???????
During advance AI infantery moving around position stupidily.......
The IA must have a defensive perimetre on his first position flag and a routine to pass infanterie to defensive stance when she reach its objectif.
The IA reach move has disordered effect on the effectivness of his troop
in first you kill tank then infanterie.
So , Recon must have advance to be in front of troops
infanterie move before tank and tank more far in the set up, move.. So recon discover player troops, infanterie discover too and react and then in third tank can acte with good support and effective effect against target.
It will be interesting to have to groupe of armored vehicle both. In first one move other defend and the other turn vice-versa (the move defend and the defender move)
sorry for my bad english
byes
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- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
No, We use the same map generator that SP has always used.
SP:ww2 has done a lot to improve automated map making.
We are relying on The Raiders
We'll see about improving the map generator, but its fairly low on our list right now.
Also abandoned units now count as destroyed for the player with fewer victory objectives. The side with more victory objetives is assumed to "control the field" and recover his...
[This message has been edited by Paul Vebber (edited 06-23-2000).]
SP:ww2 has done a lot to improve automated map making.
We are relying on The Raiders

We'll see about improving the map generator, but its fairly low on our list right now.
Also abandoned units now count as destroyed for the player with fewer victory objectives. The side with more victory objetives is assumed to "control the field" and recover his...
[This message has been edited by Paul Vebber (edited 06-23-2000).]