PureSim Baseball v1.63 Released

PureSim Baseball is the ultimate baseball fan's toy, with support for both casual and hardcore baseball fans.

Moderator: puresimmer

User avatar
akcranker
Posts: 477
Joined: Mon Dec 12, 2005 12:21 pm

RE: PureSim Baseball v1.63 Released

Post by akcranker »

yea I seen that he's considering the smaller downloads which would be great. I'm just amazed at how fast he says he can download that file. I'm wondering how quick his connection is and how much he pays. Up here in Alaska high speed connections are a bit more expensive compared to the lower 48.
User avatar
PadresFan104
Posts: 1147
Joined: Mon Aug 08, 2005 3:29 am
Contact:

RE: PureSim Baseball v1.63 Released

Post by PadresFan104 »

I have Roadrunner High Speed Internet through Time Warner Cable here in San Diego.  The download just took me 10 minutes.

Al
PadresFan's Text Sim Mod Website: http://www.padresfanmods.net
Follow Me On Twitter: http://twitter.com/padresfanmods
JonnieR
Posts: 108
Joined: Fri Aug 19, 2005 5:50 pm

RE: PureSim Baseball v1.63 Released

Post by JonnieR »

Comcast in Northern Cal, 6.5 minutes for download.
User avatar
DonBraswell
Posts: 356
Joined: Wed Aug 24, 2005 4:05 am
Location: Millbrook, Alabama

RE: PureSim Baseball v1.63 Released

Post by DonBraswell »

My DSL through Bellsouth takes 19 minutes.
Don
Don Braswell

PureSim Old Timer
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

RE: PureSim Baseball v1.63 Released

Post by KG Erwin »

Well, some of us seem to well-connected, so to speak, but Shaun's idea of issuing a few more incremental updates sounds good to me.
Image
renojedi
Posts: 75
Joined: Fri May 19, 2006 7:39 pm
Location: The Army--Ft. Sill, Ft. Polk, Ft. Meade, Reno
Contact:

RE: PureSim Baseball v1.63 Released

Post by renojedi »

Hi. I downloaded 1.63 and am having a problem. Just curious if anyone else has experience this.

Any time a flyball results in the pop up box asking for a decision (take a base or throw out), no matter what I click, the screen goes white and then an error box comes up saying the game had an unexpected error and must close. It then does the standard thing of asking if I want to send an error report to Microsoft.

Should I just reload the 1.63 patch or is this a problem that had already been identified?

Thanks.
puresimmer
Posts: 2117
Joined: Sun Jul 24, 2005 3:39 pm
Contact:

RE: PureSim Baseball v1.63 Released

Post by puresimmer »

ORIGINAL: renojedi

Hi. I downloaded 1.63 and am having a problem. Just curious if anyone else has experience this.

Any time a flyball results in the pop up box asking for a decision (take a base or throw out), no matter what I click, the screen goes white and then an error box comes up saying the game had an unexpected error and must close. It then does the standard thing of asking if I want to send an error report to Microsoft.

Should I just reload the 1.63 patch or is this a problem that had already been identified?

Thanks.

What operating system are you running? I can't seem to duplicate this. Have you tried a re-boot?
Developer, PureSim Baseball
User avatar
jeremy7227
Posts: 161
Joined: Tue Jan 24, 2006 5:45 pm
Contact:

RE: PureSim Baseball v1.63 Released

Post by jeremy7227 »

I ran some tests around player import using a few different association types and I uncovered some issues.

Despite the fact that the Import Player option "append source year" defaults to "off" for a PS Classic association players were still imported with a source year. The association was originally created using fictional players and on doing a manual import of real players they were found to have the source year appended. This setting seems to be ignored unless you actually start the association with a seeded pool.

When you start an association in PS Classic or Sandbox mode and you set the association year to 2000 (any year) but you choose to seed the association with players from 1900 (any other year), the association year is forced to 1900 (or the year of the seeded player season). This would be ok if your league structure was close to the import year but if you build an association of a large size and want a mix of fictional and real players you can't do it effectively and preserve your era of play - seems like an actual bug.

Two features I would like that would be new but enhance the experience when coupled with the bug fixes above:
- To start with seeded player pools from any season. Include 1871-1899 in the drop down.
- A "Global Player Edit" feature to do macro changes on a number of players that meet a filtered set of criteria. PS does a good job with the imported player ratings but sometimes you want to grab a group of players and improve or degrade their attributes on a wholesale basis to modify the league wide performance. It would be nice to be able to do that without having to visit every player card.

Also here's a feature I want to bring to light but am not sure if even I am in love with
- A "change association year" feature to put my association in a time machine and play it in a different era - There was a game called "Old-Time Football" from Acclaim that allowed you to do this with NFL teams. The graphics were novel but that wore off and the stats engine was a lot weaker than PS but the effect of taking modern teams back to a time before there was such a thing as a passing game was cool.

Jeremy
User avatar
DonBraswell
Posts: 356
Joined: Wed Aug 24, 2005 4:05 am
Location: Millbrook, Alabama

RE: PureSim Baseball v1.63 Released

Post by DonBraswell »

Shaun, I've had alot of RT errors with PS1.63 that I uninstalled and reloaded PS1.60. PS 1.60 runs without RTE's. I sent you reprorts of these RTE's. Have you seen them? Any way I'm going to down load PS1.64 and see if I have better luck. Oh, from what I could tell all of the RTE's had to do with pictures. I could not configure my Stadiums either.
Don
Don Braswell

PureSim Old Timer
Post Reply

Return to “PureSim Baseball”