ORIGINAL: OSO
ORIGINAL: High Command
The 4 Bombers that made it throu, if it were ment to be so, should made it throu without being fired upon by 32 Fighters, so this is not DL, as the 32 Fighters actualy did fire upon them (all the first day) and it without them losing a singel bomber.
High Command is referring to the Combat Report/Animated Replay and not the actual losses in this engagement. According to the Aircraft losses report I lost a B-25 to A2A on this day. Ironically enough this was the only engagement that day that involved this plane type.
His planes were most likely set to CAP a base. These 4 B-25 planes flew in at 2000 feet on naval attack to bomb a transport fleet that was in the same hex as Kendari.
This is somewhat illuminating!
If his CAP was high enough, and those bombers came in at 2000 feet, they evaded the CAP entirely!
The program rolls a die to determine how many feet a plane can climb/dive to intercept an enemy at a different altitude,
If I am putting a CAP over ships, I will almost never have them over 6000 feet, even though this makes it very vulnerable to any incoming enemy fighters flying sweep or escort.
The game handles A2A intercepts pretty much "common sense" in this regard,(IMHO), but the A2A problems have been noted elsewhere, and several of the mods,(including CHS) have been working to correct/improve it.
This in itself is hindered by built in game programming parameters............
Still waiting for details on those 80 Wellingtons who flew against those 30 Tojoes.[:D]
Just a humble ignoramous awaiting cranial washing in the presence of the learned......[&o]