Beta Patch v1.030

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NerdDog
Posts: 6
Joined: Mon Oct 31, 2005 3:01 pm

RE: Beta Patch v1.030

Post by NerdDog »

Ah, thanks! That'd be terrific. Curiosity question...even though you would like for the game to be perfect for final release, isn't there a way to release pre-perfect versions as you nail certain sections down? In particular I'm thinking of corrections to game play that have been resolved such as the Japanese surrender problem if the allies Abomb them prior to Russia attacking Japan. I'm not sure how much effort it is to place the patches in the beta download section, if it's a hassle I can understand why you are hesitant to release them. Thanks again. The NerdDog.
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: Beta Patch v1.030

Post by WanderingHead »

ORIGINAL: NerdDog
isn't there a way to release pre-perfect versions as you nail certain sections down?

Well, yeah. Sort of. Or, maybe I could try to lower the bar. Part of it is being very reluctant to ship until I am sure I haven't added any new bugs. Part of it is that historically the final wrap up has taken a long time after it is out of my hands. If I could package it and post it on Matrix myself then I think I would do it much more frequently, but there are a few people that get involved. And once I get that ball rolling, if anything new comes up it is a little harder to change.

I don't want to overplay it, it is mostly my own fear of commitment ;).

Anyway, I'm not waiting now. I just need to clean some things up (code comments, documentation, finalize a couple of scenario things). I hope to be able to get the ball rolling tomorrow night.

WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: Beta Patch v1.030

Post by WanderingHead »

And finally, just cleaning up, tieing up loose ends, updating documentation, takes a surprisingly long time.

I'm afraid I didn't quite finish all this tonight. Since I'm busy at work this week, there is a chance it slips to next weekend. But I hope I can finish my part sooner.
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GKar
Posts: 617
Joined: Wed May 18, 2005 8:39 pm

RE: Beta Patch v1.030

Post by GKar »

Looking great! And this will be in the next patch? [:)]

(I know it can be done already, it's just that I'm too lazy to do it every time I start the game. [:D])
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rjh1971
Posts: 5135
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: Beta Patch v1.030

Post by rjh1971 »

The game will fit the screen completely without having to change the resolution back and forward. I run it at 1680*1050 and it ¡s real cool.

Brian has made some excellent changes in the new to be patch, you're going to love them. Can't wait till it is offically released and we all have the same versions.

Good Work Brian [&o][&o][&o]
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NerdDog
Posts: 6
Joined: Mon Oct 31, 2005 3:01 pm

RE: Beta Patch v1.030

Post by NerdDog »

Ok, I wasn't aware of the additional layers you needed to go through to post the changes. Thanks for your hard work. I hope that cleaning up doesn't involve a tremendous amount of work for you.
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: Beta Patch v1.030

Post by WanderingHead »

ORIGINAL: NerdDog
Ok, I wasn't aware of the additional layers you needed to go through to post the changes. Thanks for your hard work. I hope that cleaning up doesn't involve a tremendous amount of work for you.

From decision on 2/22 to release on 3/13, 19 days! Not bad.

Thank you for pushing me to release it. It was clearly the right thing to do.

Hope you all enjoy!
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