Hey, I'm just glad it works!
Are there recommended system specs for running your proggy, memory, processor and so on?
The MM required specs are the same as for the PCK program itself.
Any XP class machine should be able to run it.
The first time you do a complete map build it can take several minutes to make the map as there is lots of texture building, xml generation and 3D mesh construction going on. However builds after that go much faster as the MM only needs to rebuild the things which were changed between builds. That was just a long winded way of say that the MM is an incremental compiler.
The faster the machine you have (CPU speed) the faster the build process will be (sorry for being so obvious [;)])
As a comparision my C2D at 3.2 Ghz builds the tutmap from scratch in 90 seconds. Subsequent builds usually take less then 5 seconds.
By default the MM runs in standard heightmap res (65x65) and standard size (1km x 1km) mode. Which is the default mode for all the PCK maps made so far.
It is possible for advanced users to select higher res and larger map sizes (for future PC releases) and that will probably need a fast rig to run acceptably. If you double the res you quad the compute time. If you also then double the map size you 16x the compute time. However even these maps can be edited acceptably with C2D class CPUs.
This'll be really cool when folks learn how to use it.
I hope so. The map building paradigm I used in MM is unlike anything else that most folks who have built maps for other similar games have used in the past, so there is some learning curve [:)]. Hopefully the template system which Rick has started will help ease more people into it. I don't think the MM is any more complex than other 3D map editors for recently released games.
The map designers for stock PCK didn't have the luxury of MM, so the stock maps are all rather plain. The PCK engine is capable graphically of a lot more than we have seen so far. Look to guys like Rick, Mobius and Benpark who have put out (and are putting out) much nicer (and more realistic) than stock maps.
Regards
S.