v1.00.84 First Official Update

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Curty
Posts: 269
Joined: Fri Nov 25, 2005 5:12 pm
Location: Barnard Castle,Durham County,UK
Contact:

RE: v1.00.84 Official Update

Post by Curty »

Downloaded.....installed....in the bag![:)]
Image
User avatar
DivePac88
Posts: 3119
Joined: Wed Oct 08, 2008 9:50 pm
Location: Somewhere in the South Pacific.

RE: v1.00.84 Official Update

Post by DivePac88 »

Done... and dusted, thankyou to the team. [:)]
Image
When you see the Southern Cross, For the first time
You understand now, Why you came this way
User avatar
Hanzberger
Posts: 925
Joined: Wed Apr 26, 2006 12:16 pm
Location: SE Pennsylvania
Contact:

RE: v1.00.84 Official Update

Post by Hanzberger »



Good Job guys and Thanks~! Now about that patch2.....[:D]
Playing Scen 2 vs Ai currently

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
LeeChard
Posts: 1116
Joined: Wed Sep 12, 2007 12:24 pm
Location: Michigan

RE: v1.00.84 Official Update

Post by LeeChard »

Same result for me, no Pearl Harbor attack
User avatar
ravincravin
Posts: 131
Joined: Wed May 20, 2009 8:12 pm
Location: Near Tampa, Florida, USA

RE: v1.00.84 Official Update

Post by ravincravin »

A stupid question, is this is a comprehensive patch which includes the previous patches 1080 hotfix and 1083c beta? So I no longer need to keep those old patches on my computer and use them to patch new installations before patching with 1084 Comp.
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: v1.00.84 Official Update

Post by Erik Rutins »

ORIGINAL: ravincravin
A stupid question, is this is a comprehensive patch which includes the previous patches 1080 hotfix and 1083c beta? So I no longer need to keep those old patches on my computer and use them to patch new installations before patching with 1084 Comp.

Correct.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Dukemourn
Posts: 50
Joined: Fri Jun 11, 2004 5:02 am

RE: v1.00.84 Official Update

Post by Dukemourn »

Are there any AI script changes in the official patch that were not in the public beta?

According to the 'What's New File' there are no differences in Air Group, Ship, Base data, and Unit locations when upgrading from the Public Beta to the Official Patch. If so, that means the only thing I could be missing by not restarting are AI Script changes which are understandably not listed.
User avatar
Swayin
Posts: 331
Joined: Sat Jan 27, 2007 6:05 pm
Location: Bellingham, WA

RE: v1.00.84 Official Update

Post by Swayin »

Thank you all for your hard work!
The Beatings Will Continue Until Morale Improves

Image
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: v1.00.84 Official Update

Post by Andy Mac »

Duke yes but all I tweaked were the late war allied scripts so if playing v Jap AI it will be the same for beta/offical allied AI scripts have small changes not really material enough to warrent restart

Andy
User avatar
sandman2575
Posts: 315
Joined: Sat Sep 05, 2009 1:02 pm

RE: v1.00.84 Official Update

Post by sandman2575 »

ORIGINAL: Flying Tiger

ORIGINAL: sandman2575

When I start a "Quiet China" Dec. 8 Campaign as Allies, none of the BB's at Pearl have any damage  [X(]

Am I missing something -- ?  I checked the regular Dec. 8 campaign, and West Virginia etc. have the usual 95 Flt damage, etc.

sounds like that is the 'Allied Friendly' version - to make up for the iron man scenario for the Jap players.

Doesn't the readme specifically say that there are *no differences* between the "Quiet China" and regular scenarios except how the China theater is treated?

I for one would definitely prefer that the conditions for Dec. 8 campaign be the same for both. I'd like to play Quiet China Dec. 8, but with the correct post-Pearl bombing damage to ships, etc.

User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: v1.00.84 Official Update

Post by oldman45 »

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.
User avatar
sandman2575
Posts: 315
Joined: Sat Sep 05, 2009 1:02 pm

RE: v1.00.84 Official Update

Post by sandman2575 »

ORIGINAL: oldman45

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.

But I'm referring to the campaign that begins on December 8. I understand that if you do a Dec. 7 start, the PH raid is not necessarily going to result in precisely historical outcome.

What I'm saying is: Dec. 8 regular campaign: Pearl BB's are damaged to reflect the Dec. 7 raid.

Dec. 8 "Quiet China" campgain: Pearl BB's have *no* damage. none. as if Dec. 7 never happened.

This can't be WAD -- can it?
medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: v1.00.84 Official Update

Post by medicff »

ORIGINAL: sandman2575

ORIGINAL: oldman45

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.

But I'm referring to the campaign that begins on December 8. I understand that if you do a Dec. 7 start, the PH raid is not necessarily going to result in precisely historical outcome.

What I'm saying is: Dec. 8 regular campaign: Pearl BB's are damaged to reflect the Dec. 7 raid.

Dec. 8 "Quiet China" campgain: Pearl BB's have *no* damage. none. as if Dec. 7 never happened.

This can't be WAD -- can it?

I doubt it. I am sure someone with the design team will look into it.
User avatar
V22 Osprey
Posts: 1593
Joined: Tue Apr 08, 2008 2:07 pm
Location: Corona, CA

RE: v1.00.84 Official Update

Post by V22 Osprey »

Thanks for update.....no problems so far.[8D]
ImageImage
Art by rogueusmc.
User avatar
Reg
Posts: 2790
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: v1.00.84 Official Update

Post by Reg »

ORIGINAL: medicff

ORIGINAL: sandman2575

ORIGINAL: oldman45

Sometimes you luck out and have little damage. When I started the game on release, I lost none of the BB's in PH and in fact the damage was fairly light all things considered. The POW and Repulse even mangaged to get back to port for repair. I restarted with the release of the patch and things have not gone so well. 2 BB's in PH are gone and the other 6 will be in the yards for a very long time. The POW is sunk and the Repulse has 91 flotation. Just the luck of the die roll.

But I'm referring to the campaign that begins on December 8. I understand that if you do a Dec. 7 start, the PH raid is not necessarily going to result in precisely historical outcome.

What I'm saying is: Dec. 8 regular campaign: Pearl BB's are damaged to reflect the Dec. 7 raid.

Dec. 8 "Quiet China" campaign: Pearl BB's have *no* damage. none. as if Dec. 7 never happened.

This can't be WAD -- can it?

I doubt it. I am sure someone with the design team will look into it.

I wonder if we could get a hot fix on this as it is just the scenario file that need fixing. I have overwritten my old files and would like to have a go at this scenario.

Thanks guys,
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
User avatar
langleyCV1
Posts: 61
Joined: Sat Sep 06, 2008 2:17 pm
Location: Berkshire UK

RE: v1.00.84 Official Update

Post by langleyCV1 »

Good job guys!

One small thing i've seen is that in scen 6+9 488 Squadron is still upgradeing to Dutch Hurricanes and not British!

Cheers

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
Harain
Posts: 48
Joined: Tue Aug 08, 2006 10:11 am

RE: v1.00.84 Official Update

Post by Harain »

erm, I had the beta patch, and the Truk shipyard was there, now it's gone with the official patch. Is this by design? Cause the What's New file says you added a shipyard at Truk. Was it maybe cause I had expanded it a lot?

Any way to fix this in an ongoing campaign?
User avatar
Andrew Brown
Posts: 4082
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: v1.00.84 Official Update

Post by Andrew Brown »

ORIGINAL: Harain

erm, I had the beta patch, and the Truk shipyard was there, now it's gone with the official patch. Is this by design? Cause the What's New file says you added a shipyard at Truk. Was it maybe cause I had expanded it a lot?

Yes it was removed by design.
Any way to fix this in an ongoing campaign?

There is no way to add a shipyard to a port during an ongoing game.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
decaro
Posts: 4004
Joined: Wed Aug 31, 2005 12:05 pm
Location: Stratford, Connecticut
Contact:

RE: v1.00.84 Official Update

Post by decaro »

ORIGINAL: Erik Rutins

In the last screen of the update installer, just click the "View Readme" button. Or if you missed that, go into the Start menu folder for WITP AE and look for the "What's New" link.

Isn't "What's New" a pdf file?

In any case, I assume the new "Threat Assessment" line on the TF routing menu is explained there as I can't find it anywhere in the manual.

Also, after patching-up and going back to the "Canal" scenario, I noticed almost all my troops now have an "R" after them; will I eventually be able to free these men for duty elsewhere, and if so, how?

I'm still on the look-out for that promised AE tutorial; I'm hoping it (1) comes w/the next patch and (2) has something abt production in it.
Stratford, Connecticut, U.S.A.[center]Image[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: v1.00.84 Official Update

Post by JWE »

ORIGINAL: Andrew Brown
ORIGINAL: Harain
Any way to fix this in an ongoing campaign?
There is no way to add a shipyard to a port during an ongoing game.

Andrew
But you can send Naval Support, and work Truk up to its actual capabilities. [:)]
Post Reply

Return to “War in the Pacific: Admiral's Edition”