twitter updates on SoP

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast Pacific with 16 unit types modelled with an intuitive supply system and more.
Anraz
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RE: twitter updates on SoP

Post by Anraz »

In case of future of this line of code (SoP)...well... everything depends on how successful “Storm of the Pacific” will be.

BTW We are making the other game, Bitter Glory, which is based on our own engine, the game has world map and hundreds of thousand hexes, but it is far from being completed.

sjorsl88
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RE: twitter updates on SoP

Post by sjorsl88 »

Wait, so tow and sop are not based on your own game engine?

And i just looked at bitter glory and it looks like it has a larger scale than tow. So it looks like a different concept. Or am i wrong?
Anraz
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RE: twitter updates on SoP

Post by Anraz »

Wait, so tow and sop are not based on your own game engine?
 
You are right. The engine is licensed and we are pushing its edges :) This information is also given in credits.

 
And i just looked at bitter glory and it looks like it has a larger scale than tow. So it looks like a different concept. Or am i wrong?
  BG is much deeper in terms of everything...so once again your are right.
sjorsl88
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RE: twitter updates on SoP

Post by sjorsl88 »

Even though different, i'm looking forward to both games[:D]

Thank you for your fast reply Anraz[:)]
Anraz
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RE: twitter updates on SoP

Post by Anraz »

And another one:

Image


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AH4Ever
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RE: twitter updates on SoP

Post by AH4Ever »

Look! There's a ship in the water. [X(]

Oh, that's pretty.

[:D]
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Tomokatu
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RE: twitter updates on SoP

Post by Tomokatu »

There's a ship in the water
How very traditional!
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gwgardner
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RE: twitter updates on SoP

Post by gwgardner »

Concerning that ship - is it one ship, or a task force? I hope the latter.

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Magpius
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RE: twitter updates on SoP

Post by Magpius »

GUI looks impressive, more map!
not so convinced about the hex icon and exploding tank icon, a little big me thinks. And all the fluff around the minimap frame seems excessively thick.
-but looking forward to getting this one.
Screenie request: how about some Australian units, perhaps in New Guinea?

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Anraz
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RE: twitter updates on SoP

Post by Anraz »

ORIGINAL:  gwgardner

Concerning that ship - is it one ship, or a task force?  I hope the latter.


The letter: )
ORIGINAL:  Agent S

Screenie request: how about some Australian units, perhaps in New Guinea?

OK, but when we are ready to show it.
Anraz
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RE: twitter updates on SoP

Post by Anraz »

ORIGINAL: SeaMonkey

For those of us that don't twitter, how about giving us a little insight on the functions of the "unit manager"


Here you are...

Image
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Tomokatu
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RE: twitter updates on SoP

Post by Tomokatu »

I like.
I'd prefer a khaki or green background instead of the blue, considering that much of the map will also be blue and "Air Fighters" could be better expressed just as "Fighters" - but they're minor points.
 
I like.
[8D]
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Anraz
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RE: twitter updates on SoP

Post by Anraz »

Let`s examine a next screenshot form "Storm over the Pacific":

Image
gwgardner
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RE: twitter updates on SoP

Post by gwgardner »

Looking great.

If that ship pictured is part of a task force of multiple ships, then on the map it should be labeled as Task Force Whatever, instead of showing a ship name.

SeaMonkey
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RE: twitter updates on SoP

Post by SeaMonkey »


Better yet just give us the ability to change the name. Make sure we have enough character spaces available, 32 should be sufficient. "BB TF 22.1 Flag "Phoenix"
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cpdeyoung
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RE: twitter updates on SoP

Post by cpdeyoung »

"CA TF 22.1 Flag Phoenix"

Chuck
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RE: twitter updates on SoP

Post by SeaMonkey »

Right you are Chuck, silly me, city names are cruisers, no state that I know of named Phoenix.

Perhaps the icon could be tweaked, looked like a BB to me at first glance, should've noted the 2nd con.
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cpdeyoung
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RE: twitter updates on SoP

Post by cpdeyoung »

USS Phoenix, a light cruiser actually, was the only ship sunk by a nuclear submarine. Just thought I'd share that interesting fact.

Hint, name and navy change, pre sinking.

Chuck
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RE: twitter updates on SoP

Post by Plainian »

Light cruisers are CL. CL or CA if it sails into an exclusion/war zone it still gets sunk.

By the way I think the ship icons are a bit large in relations to the map and the 2D land icons. I realise that you want to show off the detail but you should also consider proportionality?

<Correction to the second sentence, although initially reported sailing towards the zone it was actually sailing away......I do not want to start any flames here)>
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cpdeyoung
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RE: twitter updates on SoP

Post by cpdeyoung »

Yes, I know light cruisers are designated CL, but in RtV "Patrol" groups were designated CA so I made the tag that way.

You are correct about modern nuke boats being a huge overmatch for cruisers laid down 47 years before.

I would like a fleet icon, showing multiple ships, rather than a single ship sprite. In general I prefer counters over sprites and a TF symbol would be great. I would also love "hover over" technology to show the contents of the TF without having to click. Of course some WW2 TF, and TGs would be too large for tooltip display. A simple indicator for TFs with a hex display would be fine by me. At this scale, nine hexes between LA and SF, there could easily be multiple TFs inside a hex.

The more I look at sprites the more I like counters.

Chuck
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