ORIGINAL: vicberg
I'll drop this thread because I see where this is going.
Japan stopped in China not because of a stalemate but because their anemic economy couldn't sustain an all-out land war and maintain their ship and aircraft building program at the same time. When they achieved a sufficent resource level, they stopped.
Why didn't Japan continue the assaults in China after 41? Even with the DEI resources, their economy still couldn't maintain everything. Japan chose ships and air over a Chinese conquest. It was a choice. Hindsight is always perfect and they made the wrong choice in my opinion, but that's what wargames are all about. It's also a choice in this game that a lot of players on this forum completely dismiss because "it didn't happen", which is missing the point of wargaming.
Try an all-out assault in China using Manchuko Garrison (and this is prior to the beta release using double supplies for attacking with artillery). The supplies disappear within a month. To maintain a land war in China requires a commitment...expanding light factories, reducing or shutting off ship and/or aircraft production to conserve resources. It's a choice and it has a cost. Does this choice mean a faster US conquest of the Pacific? Would it lead to faster strategic bombing of the home islands with less aircraft or ships to defend the Pacific? Would the Allies be able to regain India and parts of China, especially after Germany's fall? If someone could post that they've tried this option and it completely unbalances the game, Japan wins the game every time, then I can understand the limits. But right now, the game is balanced almost completely in the Allied favor and everyone simply accepts that. Strange thinking after 30+ years of playing wargames.
Oddly I both agree and disagree with you here. I agree that Japan could have conquered more of China if it so desired. If they poured all or most of its resources into the manland, they probably could have achieved much better results than they did. However, they still would have been in the same position that they found themselves in at the end of 1941: oil starved. They had to strike south to have any hope of sustaining their economy.
This is where I disagree with you. The problem that people are bringing up is that the game in its present format allows the Japanese player to do both simultaneously. You own argument says that If Japan had so desired they could have driven the Chinese back further BUT they didn't because they were devoting the necessary resources to ship building and the other things necessary for a long campaign in the Pacific. If you are correct than your assertion that the Japanese should be able to pound China to dust while conquering the Pacific is counterintuitive to your first statement.
Yes WiTP and WiTP-AE are great games to try out what if scenarios, but if the game allows a player to do things that were beyond the scope of either side's RL abilities then it fails to deliver a playable game. The Japanese should not be able to starve the Chinese to death with Strategic Bombing. It simply was not possible.
I have to agree that instead of Heavy and Light Industry in China, certain bases should instead be given organic supply values. As supplies represents both bullets and beans, it may be possible to affect the bullets part with bombing but not the beans part. The China problem has been part of WiTP from it's inception. I think a few HR's can at least alleviate some of the issues. As far as trade offs go, in my WiTP the no strategic bombing rule applied to both sides meaning the Allies could not launch B-29 attacks from China either. Seems a fair trade especially considering the problmes the USAAF had trying to do it in the RL war