
OKH Plan 1942 - Alpha AAR
Moderators: Joel Billings, Sabre21
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
I spent time on getting garrisions in the rear in order. If done right very little surprises occure. If you wonder where the Italian forces are, well there in the rear...Oh and I didn't mean don't comment about the game, or ask about my game. However if its a general question about the game then send it to Q&A as we have testers that can pick up the slack, as I may miss it..


- Attachments
-
- Garrisions.jpg (136 KiB) Viewed 425 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
This a zoom level 5 ss. as you can see having 4th PzA in the rear causes so many problems for the Soviets...BTW this is at challenging level...


- Attachments
-
- zoomout.jpg (159.6 KiB) Viewed 427 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
Hmmm don't want to appear negative but did Voronezh not fall a bit too easily wto two Pz Regts? One thing I imagine you would have to be careful with is that with IgoUgo turns that last a week coup de main can become exaggerated. A week and 100 miles is alot of time for the defenders to react. Cities were at least speed bumps and you imagine would require combined arms supported assault to take
RE: OKH Plan 1942 - Alpha AAR
Historically, after 9 nine days (July 5)the XXXXVIII Pz.Crps. had three bridgeheads across the Don (that would be in one and one half game turns), one of which reached within 2 miles of Voronezh. The German 24th Panzer division had patrols take Voronezh on July 6 without seeing any Russians in the streets, 10 days into Blau I/Braunschweig.
What surprised the Germans the most was that Southwest Front was retreating all along the 6th Army front.
So no Voronezh did not fall too easily to Pyle driver.
What surprised the Germans the most was that Southwest Front was retreating all along the 6th Army front.
So no Voronezh did not fall too easily to Pyle driver.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: OKH Plan 1942 - Alpha AAR
ORIGINAL: Smirfy
Hmmm don't want to appear negative but did Voronezh not fall a bit too easily wto two Pz Regts? One thing I imagine you would have to be careful with is that with IgoUgo turns that last a week coup de main can become exaggerated. A week and 100 miles is alot of time for the defenders to react. Cities were at least speed bumps and you imagine would require combined arms supported assault to take
One of the problems that exist with any historical IGOUGO wargame is that the historical starting positions of units don't necessarily make much sense in game system terms. I can recall my surprise years ago when an article in Avalon Hill's THE GENERAL showed where the German units were historically positioned on June 6, 1944 in AH's D-DAY game. No German player in his right mind would ever have followed the historical deployment.
Unfortunately WitE does not have a free deployment option (other than editing the scenario yourself) so players are stuck with the historical deployment. This situation isn't as much a problem for the player moving first since he can use his movement phase to rationalize his units in game terms but the player moving second (usually the defender) must endure a turn of enemy attacks and moves before he can react. This situation is aggravated when the second player is the AI since it may not "see" the map the same way a human player would. If given the chance a human Russian would have likely thrown something into Voronezh just to make the Axis player fight for it but the city may not have even been an objective to the AI and it would have "seen" no reason to defend it.
Once we get a few more turns into Pyledriver's AAR we'll be able to better evaluate how the AI is playing but I wouldn't put too much stock in the opening moves for the reasons I cite above.
RE: OKH Plan 1942 - Alpha AAR
Good points jaw...

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Well heres a BAR (Before Action Report). Well the Soviets flooded the flanks with reserves, not knowing if I'm heading north or south. It also made strong attacks towards Orel (yellow arrows) and Rostov...


- Attachments
-
- bar.jpg (154.75 KiB) Viewed 422 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
From the looks of it the AI did a pretty good job closing the breach. The counterattacks could be a good tactic to try and slow up the German advance by causing some attrition to their attacking forces.
However beautiful the strategy, you should occasionally look at the results. Winston Churchill
RE: OKH Plan 1942 - Alpha AAR
Any idea why the AI isn't forming Rifle Corps, or are there Rifle Corps in the stack next to Voronezh, with the Tank Corps?
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: OKH Plan 1942 - Alpha AAR
what is that axis ally red line?
- Great_Ajax
- Posts: 4924
- Joined: Mon Oct 28, 2002 6:00 pm
- Location: Oklahoma, USA
RE: OKH Plan 1942 - Alpha AAR
Its a visual aid showing you that the Hungarians and Romanians can't go north of that line.
Trey
Trey
"You want mercy!? I'm chaotic neutral!"
WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
RE: OKH Plan 1942 - Alpha AAR
ORIGINAL: The SNAFU
From the looks of it the AI did a pretty good job closing the breach. The counterattacks could be a good tactic to try and slow up the German advance by causing some attrition to their attacking forces.
Or the AI could be trying to push-out his flanks, so he can launch an offensive to the south, to relieve the large pocket east of Kursk. He does seem (from map) to have a lot of Armour west of Lipetsk, he also has good communication lines with the north. I would be watching that area southwest of Kolopny for a buildup, as an attack launched south toward the Kursk pocket from that area could be very troublesome.

When you see the Southern Cross, For the first time
You understand now, Why you came this way
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Early reports are in, the pocket is gone as 6th Army and 4th PzA destroyed the rear threat, and is shoring up the flanks...lol...I'll post some ss's later...Darn wife want's to go out...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
ORIGINAL: PyleDriver
...Darn wife want's to go out...
I know where your coming from Mate... I have a nickname for Mrs Divepac, I sometimes call Her General Mud, as She generally tends to slow military operations down. [;)]
Des.

When you see the Southern Cross, For the first time
You understand now, Why you came this way
RE: OKH Plan 1942 - Alpha AAR
[:D] thx guys for your hard and informative work! most appreciated!
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
The Orel area counter attack presented real problems with 3 Tank corps pressing. Kampfe (5) commander of the XXXV Corps was fired and replaced by Kreysing (7). Those are Inf ratings, plus he's better at all aspects. Also 5 other battalions were rushed to the Corps. Heres a ss of the Corps HQ. Notice the new units attached...


- Attachments
-
- XXXVcorps.jpg (109.58 KiB) Viewed 425 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
This is a ss of the northern half of the bulge created. Clean up in the rear limited much advance, but it was shored up well...


- Attachments
-
- NSAL.jpg (155.92 KiB) Viewed 425 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
RE: OKH Plan 1942 - Alpha AAR
ORIGINAL: PyleDriver
The Orel area counter attack presented real problems with 3 Tank corps pressing. Kampfe (5) commander of the XXXV Corps was fired and replaced by Kreysing (7). Those are Inf ratings, plus he's better at all aspects. Also 5 other battalions were rushed to the Corps. Heres a ss of the Corps HQ. Notice the new units attached...
![]()
What is the meaning of the asterisks next to the support units?
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
Those are the " Also 5 other battalions were rushed to the Corps". You can only transfer a unit once a turn. Thus the asterisks...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: OKH Plan 1942 - Alpha AAR
6th Army and 2nd Hun Army finished of the pocket, as the XL PzC drives south-east along the Oskol River...


- Attachments
-
- 6tharmy.jpg (149.07 KiB) Viewed 426 times
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester