Patch 06 - Public Beta - Build 1108c (build02)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- jwilkerson
- Posts: 8029
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: Patch 06 - Public Beta - Build 1108c (build02)
We are having a computer hardware issue which is delaying completion of the patch but hope to have that resolved in a day or so ...
AE Project Lead
SCW Project Lead
SCW Project Lead
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
I'm still getting strange behavior on the part of some air units.
I ordered my 4 Wellington squadrons at Silchar to ground attack Jap units at Lashio. They changed target on their own and bombed Prome. This has not happened before I used the Beta.
I'm also still getting the "Wright, F.N." reassigned message (3rd turn in a row now).
I ordered my 4 Wellington squadrons at Silchar to ground attack Jap units at Lashio. They changed target on their own and bombed Prome. This has not happened before I used the Beta.
I'm also still getting the "Wright, F.N." reassigned message (3rd turn in a row now).
So much WitP and so little time to play.... 



- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Potential Bug
This is an issue with how the the different screen calls are tracked. It is a cumbersome because it isn't really a Windows based system.ORIGINAL: Keifer
I am playing a game using the patch and I notice a potential bug when I am reviewing the list of air units at a base.
If I click on an air unit to get a detailed view, when I click back I get a view of all air units, not just the ones at that base. If I click back again, I get the air base list.
Is this a change or a bug?
Thanks, Keith
Most screens are okay but some lose track of where it is up to. Fix one and the other breaks [&:]
Michael
- michaelm75au
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- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Pascal
I'm still getting strange behavior on the part of some air units.
I ordered my 4 Wellington squadrons at Silchar to ground attack Jap units at Lashio. They changed target on their own and bombed Prome. This has not happened before I used the Beta.
I'm also still getting the "Wright, F.N." reassigned message (3rd turn in a row now).
Were they trying to ground attack units units in a base owned by you?
We found a problem under those circumstances from memory.
Michael
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Pascal
I'm also still getting the "Wright, F.N." reassigned message (3rd turn in a row now).
Along the same line, at the end of the first turn (scen 2, Japan vs AI, no change in orders), I get that at the end of the Combat Event report...
AIR UNIT REPLACEMENT PHASE
7th BG/9th BS detachment COMBINING at San Francisco
19th BG/32nd BS detachment COMBINING at San Francisco
Now, I'm very happy to hear that, but I suspect this is unintended.
Francois
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Omat
Hello
Ive got a reproducible ctd:
1.) load as allie
2.)go to bombay
3.) go to the list of docked ships in the harbour and take the CV Indomitable
4.)klick on the tb Sqn 831
Hope somebody can confirm this![]()
Confirmed. It does CTD.
Something about the groups on ship being withdrawn. Not sure why this has not cropped up before.
Michael
RE: Patch 06 - Public Beta - Build 1108c (build02)
so what do i do copy the new shortcut over old one?ORIGINAL: mikkey
new beta shortcut contains only -w switch, copy switches from your old shortcut into the beta shortcut
RE: Patch 06 - Public Beta - Build 1108c (build02)
Just go to properties in the shortcut and remove the "-w"
ORIGINAL: barkorn45
so what do i do copy the new shortcut over old one?ORIGINAL: mikkey
new beta shortcut contains only -w switch, copy switches from your old shortcut into the beta shortcut
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: michaelm
ORIGINAL: Pascal
I'm still getting strange behavior on the part of some air units.
I ordered my 4 Wellington squadrons at Silchar to ground attack Jap units at Lashio. They changed target on their own and bombed Prome. This has not happened before I used the Beta.
I'm also still getting the "Wright, F.N." reassigned message (3rd turn in a row now).
Were they trying to ground attack units units in a base owned by you?
We found a problem under those circumstances from memory.
Yes, I also have units in Lashio (it's an Allied base). This switching did not happen before this Beta patch. Fairly large Japanese set of units are also present (and have been for a couple weeks now).
So much WitP and so little time to play.... 



- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108c (build02)
This is happening because a different bug has been fixed in 1108 which was hiding it.ORIGINAL: Pascal
ORIGINAL: michaelm
ORIGINAL: Pascal
I'm still getting strange behavior on the part of some air units.
I ordered my 4 Wellington squadrons at Silchar to ground attack Jap units at Lashio. They changed target on their own and bombed Prome. This has not happened before I used the Beta.
I'm also still getting the "Wright, F.N." reassigned message (3rd turn in a row now).
Were they trying to ground attack units units in a base owned by you?
We found a problem under those circumstances from memory.
Yes, I also have units in Lashio (it's an Allied base). This switching did not happen before this Beta patch. Fairly large Japanese set of units are also present (and have been for a couple weeks now).
Michael
RE: Patch 06 - Public Beta - Build 1108c (build02)
Is this patch available? Can't seem to find it anywhere in the members section.
Also, is the issue with the USN subs been fixed in this?
--NEVER MIND, I FOUND IT!--
Also, is the issue with the USN subs been fixed in this?
--NEVER MIND, I FOUND IT!--
John E. McCallum
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: michaelm
This is happening because a different bug has been fixed in 1108 which was hiding it.ORIGINAL: Pascal
ORIGINAL: michaelm
Were they trying to ground attack units units in a base owned by you?
We found a problem under those circumstances from memory.
Yes, I also have units in Lashio (it's an Allied base). This switching did not happen before this Beta patch. Fairly large Japanese set of units are also present (and have been for a couple weeks now).
michaelm your a gem. Thanks for all the hard work. [&o][&o][&o]
So much WitP and so little time to play.... 



RE: Patch 06 - Public Beta - Build 1108c (build02)
Anyone else having a problem resizing non UK airgroups on the British CV's?
When I try to resize the Canadian airgroup, the cursor vanishes.
The Canadian unit eventually did change after 14 days of gameplay.
The vanishing cursor was strange.
When I try to resize the Canadian airgroup, the cursor vanishes.
The Canadian unit eventually did change after 14 days of gameplay.
The vanishing cursor was strange.
RE: Patch 06 - Public Beta - Build 1108c (build02)
Just want to say that adding the LCU re-build for PP is a GREAT addition to the game. removes all of that gamey save a device of a unit for later rebuild.
Thanks for the great ongoing support.

Any dev gets to Tempe, beverage on me. Rula Bula ... [8D]
Thanks for the great ongoing support.

Any dev gets to Tempe, beverage on me. Rula Bula ... [8D]
Pax
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: PaxMondo
Just want to say that adding the LCU re-build for PP is a GREAT addition to the game. removes all of that gamey save a device of a unit for later rebuild.
Thanks for the great ongoing support.
Any dev gets to Tempe, beverage on me. Rula Bula ... [8D]
+10
It makes the game a lot more real!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
A few problems I'm still seeing:
It is August 28th, 1942, and I have the patch applied. I am Allies, computer is IJ.
1. IJN surface bombardment group tried to approach PH. This has at least Haruna and Yamato. AI is still trying these dumb surface attacks.
2. In China in hex just NE of Hankow, IJA has been pushing in one small brigade (which I promptly push back with my 4 Chinese corps) for the past 4 weeks at least. The AI just seems to cycle this move. The patch did not change this behavior.
3. IJN attempts air raids by Air Combat TFs on Koepeng and Port Moresby, leading to the chewing up of his Val and Kate units. This has increased since patch. I doubt the IJN would have wasted its valuable carrier air units on base attacks. (Port Moresby, e.g., was hit by Akagi from Bismarck Sea).
It is August 28th, 1942, and I have the patch applied. I am Allies, computer is IJ.
1. IJN surface bombardment group tried to approach PH. This has at least Haruna and Yamato. AI is still trying these dumb surface attacks.
2. In China in hex just NE of Hankow, IJA has been pushing in one small brigade (which I promptly push back with my 4 Chinese corps) for the past 4 weeks at least. The AI just seems to cycle this move. The patch did not change this behavior.
3. IJN attempts air raids by Air Combat TFs on Koepeng and Port Moresby, leading to the chewing up of his Val and Kate units. This has increased since patch. I doubt the IJN would have wasted its valuable carrier air units on base attacks. (Port Moresby, e.g., was hit by Akagi from Bismarck Sea).
So much WitP and so little time to play.... 



- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: herwin
ORIGINAL: PaxMondo
Just want to say that adding the LCU re-build for PP is a GREAT addition to the game. removes all of that gamey save a device of a unit for later rebuild.
Thanks for the great ongoing support.
Any dev gets to Tempe, beverage on me. Rula Bula ... [8D]
+10
It makes the game a lot more real!
My +10 added here too.
So much WitP and so little time to play.... 



RE: Patch 06 - Public Beta - Build 1108c (build02)
ORIGINAL: Pascal
A few problems I'm still seeing:
It is August 28th, 1942, and I have the patch applied. I am Allies, computer is IJ.
1. IJN surface bombardment group tried to approach PH. This has at least Haruna and Yamato. AI is still trying these dumb surface attacks.
2. In China in hex just NE of Hankow, IJA has been pushing in one small brigade (which I promptly push back with my 4 Chinese corps) for the past 4 weeks at least. The AI just seems to cycle this move. The patch did not change this behavior.
3. IJN attempts air raids by Air Combat TFs on Koepeng and Port Moresby, leading to the chewing up of his Val and Kate units. This has increased since patch. I doubt the IJN would have wasted its valuable carrier air units on base attacks. (Port Moresby, e.g., was hit by Akagi from Bismarck Sea).
I don't think this stuff can be fixed without a lot of basic research. We don't even know why humans decide to fight a battle or to avoid it. Coming up with a reasonable plan that leads to a viable battle is a meta problem and much harder. Be glad the bear dances as well as it does.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108c (build02)
[:D]ORIGINAL: herwin
ORIGINAL: Pascal
A few problems I'm still seeing:
It is August 28th, 1942, and I have the patch applied. I am Allies, computer is IJ.
1. IJN surface bombardment group tried to approach PH. This has at least Haruna and Yamato. AI is still trying these dumb surface attacks.
2. In China in hex just NE of Hankow, IJA has been pushing in one small brigade (which I promptly push back with my 4 Chinese corps) for the past 4 weeks at least. The AI just seems to cycle this move. The patch did not change this behavior.
3. IJN attempts air raids by Air Combat TFs on Koepeng and Port Moresby, leading to the chewing up of his Val and Kate units. This has increased since patch. I doubt the IJN would have wasted its valuable carrier air units on base attacks. (Port Moresby, e.g., was hit by Akagi from Bismarck Sea).
I don't think this stuff can be fixed without a lot of basic research. We don't even know why humans decide to fight a battle or to avoid it. Coming up with a reasonable plan that leads to a viable battle is a meta problem and much harder. Be glad the bear dances as well as it does.
So much WitP and so little time to play.... 



RE: Patch 06 - Public Beta - Build 1108c (build02)
What patch do I need to apply to use this beta 1106i?