Random weather too random?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Q-Ball
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RE: Random weather too random?

Post by Q-Ball »

Not only that, you can have Snow in North Soviet, and Icy conditions, well into May. While it's warmer now and global warming and all that, you can't plant anything until the ground thaws, and any snowpack more than a week or two after that would immediate wipe out any crops.

While it was pretty cold up there in the 40's, I bet you didn't have much snow in May, even then. It would have resulted in mass starvation.
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Flaviusx
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RE: Random weather too random?

Post by Flaviusx »

The main agricultural lands were in the south, Q-ball. Let's not overstate things, but yeah, weather in the game needs improvement.

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Skanvak
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RE: Random weather too random?

Post by Skanvak »

I would prefer a better weather system. As the game is down to the week and record individual plane, tank and so the weather system should be on the same level of detail and not les detail that the WiF one (a simple corp level game). We don't exactly need a per hex weather (a group of hex can do) but that nt the real point : we need a WEATHER SYSTEM! Weather is not random in reality, it has its rules and such and weather simulator does exist. I am sure that we could find a weather nerd that would made a good weather system. That is a system with move cold and warmer air mass interaction. And of course +1 for the forecast idea (In continental europe I don't think we use %, we just tell the highest or say mixed weather).

That would be in ligne with the level of detail of WitE. The weather system look like the klaxon of a luxury car replaced by a plastic ringing bell.

Best regards

Skanvak
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PeeDeeAitch
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RE: Random weather too random?

Post by PeeDeeAitch »

I shouldn't use Laramie, Wyoming as an example (living at 7200 feet means a lot of cold in the winter), but for 2-3 weeks after the "thaw" starts in April/May here (we are behind the Eastern Front) the lakes are still navigable by vehicle. Ice that is feet thick with a high reflectivity doesn't melt that fast with cold nights, and it is only when the water appears (darker, absorbs more heat) that the ice breaks up.

I know, it is apropos of nothing, but I thought my first post back in a long time should carry on the tradition of uselessness!
"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

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Redmarkus5
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RE: Random weather too random?

Post by Redmarkus5 »

ORIGINAL: edub180

Hi,
I finally started my first 41-45 campaign as the Germans after playing some of the scenarios and in order to prevent myself from playing with hindsight, I turned off "non-random weather" (BTW, a confusing way of labeling that option, both "random weather" or "historical weather" would have been a little more straightforward). I assumed this would add a little suspense and fun to the game, not knowing when the blizzard will hit, since I'm "only" playing on normal difficulty.

I was indeed surprised by the weather; on turn 3, the Central Soviet Zone became muddy and my Panzers slithered to a halt. Since it was late, I scratched my head, saved the game, and went to bed. When I continued the game today, I decided to load up the save from the end of turn 2 and see if the weather would "change" going in to turn 3. It did, this time around the South Soviet Zone showed mud, and on the third try, the European Zone became muddy. In all cases all the other zones had clear weather.

I'm wondering if this is a bug or WAD. As far as I understood it, the mud phases in WitE are supposed to model the Rasputitsa, basically forcing both sides to cease all major operations, and not just some bad weather in summer. It's only July 3rd on turn 3. So how random is the weather? Blizzards in August?

wrong thread
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glvaca
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RE: Random weather too random?

Post by glvaca »

ORIGINAL: PeeDeeAitch

I shouldn't use Laramie, Wyoming as an example (living at 7200 feet means a lot of cold in the winter), but for 2-3 weeks after the "thaw" starts in April/May here (we are behind the Eastern Front) the lakes are still navigable by vehicle. Ice that is feet thick with a high reflectivity doesn't melt that fast with cold nights, and it is only when the water appears (darker, absorbs more heat) that the ice breaks up.

I know, it is apropos of nothing, but I thought my first post back in a long time should carry on the tradition of uselessness!

And you succeeded marveously [:D][;)]

I still hope that a very simple option to code could be put into the game as an option.
The feedback many players are giving is they don't play random weather, eventhough they would like to for all the reasons listed, because they feel that it can upset the balance of the game in 1941 if a freak event occurs.

So they would very much appreciate if the option could be coded in which you have historical weather till, let's say, end of Blizzard 1942?, then have full random.

That's all folks. Thank you.
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Michael T
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RE: Random weather too random?

Post by Michael T »

The feedback many players are giving is they don't play random weather, eventhough they would like to for all the reasons listed, because they feel that it can upset the balance of the game in 1941 if a freak event occurs


+1

This is precisely why I won't use it.
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