Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Kates

Post by PaxMondo »

By reading the combat reports ... looking at the altitudes.  Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack).  Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet".  Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.

BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.

Thanks for checking.
Pax
PaulWRoberts
Posts: 904
Joined: Sun Apr 22, 2001 8:00 am

Installation of beta patch?

Post by PaulWRoberts »

Quick question:

Can I install this beta patch (patch 6 build 3) on a clean 1.106i, or do I also need the earlier beta builds installed?

Thanks!
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Installation of beta patch?

Post by michaelm75au »

No. The beta is just a code change so doesn't need any additional patches.
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Kates

Post by michaelm75au »

ORIGINAL: PaxMondo

By reading the combat reports ... looking at the altitudes.  Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack).  Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet".  Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.

BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.

Thanks for checking.

One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.

There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.
Michael
User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Kates

Post by PaxMondo »

ORIGINAL: michaelm

ORIGINAL: PaxMondo

By reading the combat reports ... looking at the altitudes.  Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack).  Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet".  Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.

BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.

Thanks for checking.

One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.

There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.

Michael, thanks for the response. Since this is WAD, I'm going to use Patch 03 going forward in my game. Just wanted to be sure of this.

Understand the reasoning and appreciate the great support.

Pax
User avatar
inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: Kates

Post by inqistor »

If that would not be big problem, could we get in warning quotas (like low on supply, or lack of enough support) LIGHT RED colour, instead of DARK RED?
Background is dark, and red colour is dark, and sometimes it is hard to see text at first-sight.
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Kates

Post by Mynok »

ORIGINAL: michaelm

ORIGINAL: PaxMondo

By reading the combat reports ... looking at the altitudes.  Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack).  Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet".  Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.

BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.

Thanks for checking.

One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.

There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.

Whoa! That is a major change!
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: Kates

Post by USSAmerica »

ORIGINAL: Mynok

ORIGINAL: michaelm

ORIGINAL: PaxMondo

By reading the combat reports ... looking at the altitudes.  Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack).  Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet".  Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.

BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.

Thanks for checking.

One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.

There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.

Whoa! That is a major change!

Our grunts and airfield maintenance guys at Darwin agree! [:D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Kates

Post by PaxMondo »

ORIGINAL: Mynok

ORIGINAL: michaelm

ORIGINAL: PaxMondo

By reading the combat reports ... looking at the altitudes.  Used to send them in at 10,000 and it would say "4 x B5N2 Kate bombing from 4000 feet" (something between 3000 - 5000, so apparently a glide bomb attack).  Send them in at 9000 and it would say 4 x B5N2 Kate bombing from 9000 feet".  Now, whatever altitude I send them in at, is what they bomb at. Oh and the AA losses would support the altitudes: so it doesn't appear to be FOW.

BTW: easy to test. Just run Scen 1 Dec 7 start with Patch 02 and then patch 03. Vary the Kate altitude. Very reproducible for me.

Thanks for checking.

One line of code changed!!
TBs were better at bombing than they were at torpedoing apparently.
It was decided to simply add the TB to the original glide bomb exclusion of just LBs for now.

There were cases of TBs performing glide bombing but as with most things, this was a compromise to address the TB bombing accuracy.

Whoa! That is a major change!

Yeah, through me for a loop when I stumbled upon it. It's fine though, once you know that its there. And effective: TB's are no longer the uber-bombers. They're ok of course, just not super anymore.
Pax
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Kates

Post by michaelm75au »

My fault. I must have lost the change out of the change log when my PC had its meltdown.
Michael
User avatar
PaxMondo
Posts: 10337
Joined: Fri Jun 06, 2008 3:23 pm

RE: Kates

Post by PaxMondo »

ORIGINAL: michaelm

My fault. I must have lost the change out of the change log when my PC had its meltdown.
Np michael. And yes, it is REALLY working. [;)]
Pax
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Kates

Post by BigDuke66 »

Nice list of fixes, will this soon turn into a "normal" beta?
User avatar
viberpol
Posts: 854
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

land diver in "j"?

Post by viberpol »

I always thought it's this way:

A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack


Do the land based dive bombers excluded from this rule in the newest patch?
Because I've got something like this:

Morning Air attack on TF, near Little Andaman at 39,58

Weather in hex: Light cloud

Raid detected at 105 NM, estimated altitude 20,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
Ki-48-IIc Lily x 7

No Japanese losses

Allied Ships
CL Caradoc, Bomb hits 1

Aircraft Attacking:
7 x Ki-48-IIc Lily bombing from 15000 feet
Naval Attack: 2 x 100 kg GP Bomb
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: land diver in "j"?

Post by michaelm75au »

ORIGINAL: viberpol

I always thought it's this way:

A/c type: DB
(1) Group altitude: 10-15K
A/c are treated as if performing a diving attack


Do the land based dive bombers excluded from this rule in the newest patch?
Because I've got something like this:

Morning Air attack on TF, near Little Andaman at 39,58

Weather in hex: Light cloud

Raid detected at 105 NM, estimated altitude 20,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
Ki-48-IIc Lily x 7

No Japanese losses

Allied Ships
CL Caradoc, Bomb hits 1

Aircraft Attacking:
7 x Ki-48-IIc Lily bombing from 15000 feet
Naval Attack: 2 x 100 kg GP Bomb

Applies to all DB
Problem with ranges is often is that it is not clear as if ranges are inclusive of the numbers. In some cases, it is and other not.
I had changed some ranges in code to be inclusive as in 10-15k translates as 10,000 to 15,001.

In the above case, Diving attack 10-15K --> above 10K (inclusive) below 15K (exclusive) ie 10,11,12,13,14K
I'll a quick scan through to see if I have been consistent.
Michael
User avatar
Omat
Posts: 2456
Joined: Wed Aug 18, 2004 9:26 am

RE: land diver in "j"?

Post by Omat »

Hello

Only a small Issue

TF 110 on the way to Cape Town with 2 Ap`s and ML No. 202 ...the ML is without fuel but the whole TF have enough Fuel to reach Cape town. Normaly the small ships get some fuel from the others.



Omat
Attachments
wpae011.zip
(2.84 MiB) Downloaded 10 times
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: land diver in "j"?

Post by michaelm75au »

Offmap movement doesn't always do fuel re-distribution unless the TF endurance drops below minimum.

I guess this may have something to do with how refueling from ships works. Any TF is the hex can supply fuel.
In the case of offmap, all TFs going to the same offmap base will end up in the same hex, but with various 'times to base'. Even same 'time to base' could represent widely spaced TFs.

I had made a change when offmap for refueling as the current method actually will use fall in to the situation I mentioned above. Once the TF drops below minimum, ANY TF in same hex would refuel it.
Now, it will limit the refuel to TFs that have same time-to-base. With this, it can refuel ships that run out of fuel (as in your example).
Michael
User avatar
Omat
Posts: 2456
Joined: Wed Aug 18, 2004 9:26 am

RE: land diver in "j"?

Post by Omat »

Hello Michaelm

Thanks for your explanations. [;)] As I mentioned it is not a very important issue.

Omat
ORIGINAL: michaelm

Offmap movement doesn't always do fuel re-distribution unless the TF endurance drops below minimum.

I guess this may have something to do with how refueling from ships works. Any TF is the hex can supply fuel.
In the case of offmap, all TFs going to the same offmap base will end up in the same hex, but with various 'times to base'. Even same 'time to base' could represent widely spaced TFs.

I had made a change when offmap for refueling as the current method actually will use fall in to the situation I mentioned above. Once the TF drops below minimum, ANY TF in same hex would refuel it.
Now, it will limit the refuel to TFs that have same time-to-base. With this, it can refuel ships that run out of fuel (as in your example).
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by Halsey »

27 Feb update...

On overstacked airfields, the support information has nonsense now.
Instead of the +- aircraft support levels that it use to have.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: Halsey

27 Feb update...

On overstacked airfields, the support information has nonsense now.
Instead of the +- aircraft support levels that it use to have.
Can you supply picture?
I don't remember any change (at least not intentional).
[Edit]
Forget it.
Does look like an un-intentional error.
[edit]
Updated the attachment in first post.
Michael
User avatar
dorjun driver
Posts: 641
Joined: Thu Apr 20, 2006 2:17 am
Location: Port Townsend: hex 210,51
Contact:

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by dorjun driver »

Thank FSM this isn't a bloody Leap Year, or nothing would have been done!
x - ARPAnaut
x - ACM
x - AES
Current - Bum

Image

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
Post Reply

Return to “Tech Support”