[AAR] The Catnip Cabal

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Erik Rutins
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RE: [AAR] The Catnip Cabal

Post by Erik Rutins »

Once you unlock fighters, you can put them on any ship, but the special Carrier hulls are only available when you research further into both the fighter and construction trees. I would not wait for those unless your research is moving along very quickly. You can use your existing Destroyer class ships as carriers if you equip them with fighters and perhaps a long range missile or two and stand off orders. You can probably get a squadron of eight fighters per destroyer if you use their hull space to turn then into escort carriers rather than gun boats.

Initial troop strength is based on species intelligence and aggressiveness, so compare theirs to yours and you'll have an idea. Homeworlds are very tough to invade, so the main thing I would build (apart from a fleet that can defeat their orbital defenses) is a large number of troop transports and troops. You really can't have too many.

Keep an explorer ship in their system to scout and strike when their defenses are weakest.

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- Erik
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J HG T
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RE: [AAR] The Catnip Cabal

Post by J HG T »

Yes! Another great AAR to follow! Zenox are one of my favourite races alongside with Kiadians and Quamenos.
BTW. The thing that still baffles me is that Zenox are classified as rodents. They are, and always have been, felines to me.
I assume it's gameplay thingy to have Ugnaris and Teekans as their natural friends.

Also, I'm cat person too. My family has always had both cats and dogs, but I like cats a little bit more.
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Evrett
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RE: [AAR] The Catnip Cabal

Post by Evrett »

ORIGINAL: J HG T

Yes! Another great AAR to follow! Zenox are one of my favourite races alongside with Kiadians and Quamenos.
BTW. The thing that still baffles me is that Zenox are classified as rodents. They are, and always have been, felines to me.
I assume it's gameplay thingy to have Ugnaris and Teekans as their natural friends.

Also, I'm cat person too. My family has always had both cats and dogs, but I like cats a little bit more.

Oh rodents for sure..perhaps relatives of master splinter..the universe needs a true feline race like Cj Cherryn's Hani!
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan
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Gelatinous Cube
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RE: [AAR] The Catnip Cabal

Post by Gelatinous Cube »

Zenox strike me as House Cats in space. Would be neat to have a Wild Angry Tiger In Space faction though.
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J HG T
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RE: [AAR] The Catnip Cabal

Post by J HG T »

ORIGINAL: Gelatinous Cube
Would be neat to have a Wild Angry Tiger In Space faction though.

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Gray Death
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RE: [AAR] The Catnip Cabal

Post by Gray Death »

In MOO2 the Mrrshan were my favorite race (of course, customized) and I renamed them to Kilrathi.[8D]
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Evrett
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RE: [AAR] The Catnip Cabal

Post by Evrett »

anyone with the time to cobble together a  moo2 race pack ?
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Gelatinous Cube
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RE: [AAR] The Catnip Cabal

Post by Gelatinous Cube »

Jeez, look at that cat's arm muscles. No wonder he's only wearing a tunic--he'd rip his shirt just reaching for his cell-phone.
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jomni
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RE: [AAR] The Catnip Cabal

Post by jomni »

ORIGINAL: J HG T
BTW. The thing that still baffles me is that Zenox are classified as rodents. They are, and always have been, felines to me.
I assume it's gameplay thingy to have Ugnaris and Teekans as their natural friends.

Maybe they're Meerkat
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J HG T
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RE: [AAR] The Catnip Cabal

Post by J HG T »

Nah, not really. Zenox look a bit too smart to be anything close to meerkats.
TBH, Evretts Master Splinter reference really starts to grow on me. I'm more than fine to think Zenox as rodents now.
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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

The Catnip Cabal Council of Leaders met for many hours, interrupted only by the required naps and grooming breaks to keep things civilized. The topic of debate, the frogs, and what to do about them. Some thought a course of watchful waiting was best. Others thought it best to eliminate the threat early on before it could grow. All agreed however, that the two empires were inevitably on a collision course. Not enough room or resources were available for both. And besides, frogs are slimy, nasty things.

At last, it was agreed that the Cabal would quietly begin to build its forces and new war designes would be deployed, starting with a fighterbase destroyer hull. There was at last general accord (and much purring) among the council.



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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

Our explorers find a world with ruins and investigation yields an exciting result. This could help our military buildup.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

The investigation site is not outside the range of our ships . We will send a construction ship to claim it, just in case it needs repairs.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

In the meantime, our leader has gained the 'Labor Oriented' trait. This increases our empire's income but further reduces our population growth. We need the income right now more that the additional population so this is probably a net positive for the moment.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

Our ships have been keeping a close eye on the frog homeworld and they've made a shocking discovery. Rapidly, the news relayed to the homeworld. The frogs have a capital ship and it doesn't look like one of theirs. They must have found it in some galactic backwater somewhere and made it operational. Hisses of dismay, rage and fear fill the council chamber. Our investigation of the lost ship site suddenly takes on added importance. Additionally, it looks like they have a troop buildup underway. The dastards are planning to do to us what we plan to do to them.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

Among rumors of coming war, the troubled times have caused a diplomat to emerge. At last, just when we were beginning to think we lacked all manner of diplomacy. We will immediately send him to the frog homeworld and see how he fares.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

At last our constructor ship reaches the lost ship site. As an added bonus it is in orbit around a high quality planet fit for immediaste colonization. We make plans to build and send a colony ship right away. This will give us a new outpost and expansion launch point into the nearby star cluster. Our leader kneads his beanbag chair with satisfaction.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

It's an abandoned capital ship!! Back home, tails lash with excitement. Whatever may have befallen the original crew, plague, radiation storm, or some other ill fortune, the ship is intact and needs no repair. It is in fact fully operational. Immediately it is recalled to the homeworld to add to the ongoing war buildup.


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StarWolf
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RE: [AAR] The Catnip Cabal

Post by StarWolf »

The frogs continue their slimy ways.


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RE: [AAR] The Catnip Cabal

Post by StarWolf »

Our brave explorers plumbing the vast galactic gulf between our cluster and the one to the southwest have encountered a new race, the Sakkurea.


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