ORIGINAL: witpqs
Correct - also there will only be two unloading phases, not four. Each navel movement phase allows unloading, which can be partial if the TF is interrupted by, say, approaching enemy warships.ORIGINAL: LoBaron
ORIGINAL: jmalter
then switch to full speed / unload / do not retire for the next turn.
Whats the benefit of setting an amphib TF to full speed? Except maybe posing a less juicy target for subs and eating
up fuel at quadruple rate?
Unloading has nothing to do with TF speed, and the TF is already in the hex, correct?
One old practice is to stop 1 hex away in a hex with no land whatsoever. Then move that last hex (at normal speed, not full speed) with Unload settings on the invasion turn. This was because of bugs where some troops would begin unloading in spite of the Do Not Unload setting if they were in a hex with land (your intended target or not). Of course those few troops always got trashed in the shock attack. I have not heard of that happening in a long time so Michael might have found it and fixed it quite some time ago.
Thanks! Thought so.
I remember that bug, but I think it was in WitP, have not heard of it in AE...