Some issues

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

Myrddraal
Posts: 335
Joined: Tue Nov 13, 2012 7:41 am

RE: Some issues

Post by Myrddraal »

Hi Michael,

Thanks for giving the game a longer chance.

There are still a few things I think you've got wrong about the game (half supply is not decent, it sounds like your tactic worked) but I think in more general terms, there's a basic discrepancy between your expectations and the game. I'm sorry you haven't enjoyed it.

As a final explanation: this is a grand strategy game, and to a large degree the basic, low level tactical game mechanics are very abstract (for example only one move per unit per turn, no partial moves etc). If this game was trying to be a tactical simulation it would be fair to call this unrealistic. When we set out to make a historical game, are focus was on getting the balance of national power right, the evolution of the fronts in terms of position and mobility, that sort of level.

I feel we did a good job on that grand strategy scale, but obviously it's not what you were hoping for.
Post Reply

Return to “Commander - The Great War”