The Age of Shadows is coming to Distant Worlds!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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RockKahn
Posts: 165
Joined: Thu Oct 27, 2011 7:19 pm
Location: USA

RE: The Age of Shadows is coming to Distant Worlds!

Post by RockKahn »

It sounds like all the modders are fired up and ready to mod the Shadows graphics with some great ideas.

There are already some great mods for Legends. I'll bet Shadows will get the same.

I'm more excited about Shadows now more than ever.
I don't write Universal Law. I just live by it.
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Arcatus
Posts: 197
Joined: Mon Jan 02, 2012 12:34 pm

RE: The Age of Shadows is coming to Distant Worlds!

Post by Arcatus »

ORIGINAL: jpwrunyan

ORIGINAL: Dracus

I didn't understand the star thing on the right until viewing the other posts. I honestly don't like the starfield (#4 in the original picture) because I think it is confused with the actual tactical galaxy map.

Also, it feels like it would be more appropriate to be above the ground map and not to its right since, well, space is up...

I think also instead of a starfield, it would be better just to have solid color gradient fill. Like it would be blue at the planet edge and then change to navy blue and then black at the far edge. Representing the atmosphere.

It would also then make the UI conform vertically. So you would have:

<tactical information box>
<orbital display box>
<ground combat map>

No horizontal elements.

Meh. Bikeshedding.
While I agree that your ideas above are pretty good there has been made some design choices and someone will always like someting else better.
Remeber; we have yet to see these animated. I think that will add allot to the overall feel of that design.

(once they patch it up a bit, that is )


Bikeshedding; English isn't my native language so I have not heard that term before, but that is a pretty awesome one. Got to remember that!

Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: The Age of Shadows is coming to Distant Worlds!

Post by Falokis »

Erik,

My biggest question is what has been done to improve AI and policy based ship building? What's changed with optimized designs?

I would love to see more options in the policy for ship building. Everything needs options in there. I would even like to see policy for research, so I could tell the AI not to bother with certain tech or put them on a very low priority. Optimized designs I would love to see the AI "fill in the gaps" between optimized designs without changing the whole design.

Anything like this coming with shadows?
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jpwrunyan
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RE: The Age of Shadows is coming to Distant Worlds!

Post by jpwrunyan »

ORIGINAL: Arcatus
While I agree that your ideas above are pretty good there has been made some design choices and someone will always like someting else better.
Remeber; we have yet to see these animated. I think that will add allot to the overall feel of that design.

(once they patch it up a bit, that is )


Bikeshedding; English isn't my native language so I have not heard that term before, but that is a pretty awesome one. Got to remember that!


Yeah, I know. That's why, like I said, I'm just bikeshedding here. I didn't sign up for the beta, so I don't expect anyone to take my opinions too seriously.
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