ORIGINAL: krupp_88mm
I do believe this debugging progress and polishing could go much much more quickly if part of the work was outsourced to Pakistan, we can hire coders for only a few dollars an hour, several of them maybe even a half dozen, and get the game ready to go in a few months tops.
The only problem is this will take money, but not -a lot maybe 46 thousands dollars. But it would also require the cooperation and willingness of the current development team (or person) to set up the methodology to network and outsource the work. Maybe a week or two to get that set up and get the right people up to speed and ready to go. I don;t know if they would like that...
Hmmm... Krupp old boy, I don't suppose you have a cousin that runs a development team in Pakistan who have fifty years aggregate experience in converting ADG wargames to the computer with a particular interest in strategic WWII games ... you do? What a co-incidence... I never would have guessed!
I've seen small project work outsourced to offshore interests and the time spent briefing the coders and then fixing their bugs far outweighs any transitory benefit in speeding up development. Just to clarify, it doesn't matter if the offshore is in Pakistan, India, Germany, Australia, or Chad. The same problems remain to a greater or lesser extent.