Ver 4 Bug s Here!
Moderator: MOD_SPWaW
In TCP/IP online play (I believe it doesn't happen in other modes), occasionally a vehicle disappears when infantry unit destroys it and the attacker doesn't get any information what happened, it just disappeares, no weapons fired, nothing.
It isn't too bad, but it's nice to know what happens.
It isn't too bad, but it's nice to know what happens.

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Tapani Linnaluoto
Tapani Linnaluoto
- Paul Vebber
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These are usually latency driven when one computer or connection is faster than the other - a result gets "lost". Occasionally you will see one result (an infantry unit takes a casualty and retreats) and then a different one (the infantry unit takes a casualty and doesn't retreat). This is caused by one machine "getting ahead" of the othe rmomentarily and then the game synching them up.
Consider it a little FOW
We can't stop them, only make sure the game realizes when they happen and corect for them - unfoirtunately occasionally skipping the message informing you want happened...
Consider it a little FOW

No answers to my earlier posts about gullies/trenches/stream and bridge elevations. Does that mean that they are noted or that they are being ignored?
I have a more serious problem now, to do with my own designed scenarios.
When I design scenarios I spend quite a bit of time adjusting the number of men in the infantry squads. It is more realistic and it helps me to balance play. I do it using Fred's editor.
I now find that the game has re-set all these numbers to near full complements. When I used Fred's Waved editor to re-set them, I found upon re-loading the scenario that my work has been ignored.
When I tried the reduced squads option I found the reductions are much less than the ones I have implemented. Result: a ruined scenario that took me hours to develop.
I went back to Fred's Waved and re-loaded the scenario into it.It is reporting the numbers as I had originally set them.
Just what is going on here? How can I get the game to recognize my original settings?
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Fabs
[This message has been edited by Fabs (edited September 11, 2000).]
I have a more serious problem now, to do with my own designed scenarios.
When I design scenarios I spend quite a bit of time adjusting the number of men in the infantry squads. It is more realistic and it helps me to balance play. I do it using Fred's editor.
I now find that the game has re-set all these numbers to near full complements. When I used Fred's Waved editor to re-set them, I found upon re-loading the scenario that my work has been ignored.
When I tried the reduced squads option I found the reductions are much less than the ones I have implemented. Result: a ruined scenario that took me hours to develop.

I went back to Fred's Waved and re-loaded the scenario into it.It is reporting the numbers as I had originally set them.

Just what is going on here? How can I get the game to recognize my original settings?
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Fabs
[This message has been edited by Fabs (edited September 11, 2000).]
Fabs
- Paul Vebber
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When I have some feedback I'll provide it! Right now it looks like the -1 level thing can't be fixed, but I don't know for sure.
We do this part-time believe it or not...give us some time to check things out!
One of the problems of posting a lot is folks come to expect instant replies...I only have so much time to check in quick and post...If I don't respond to a question it generally means I don't have an answer on the tip of my tongue.
We'll get to it! Give us a couple days. If say a week goes by and you don't hear back, a friendly reminder is in order - but we can't support <24 hour turnaround on everything!
We do this part-time believe it or not...give us some time to check things out!
One of the problems of posting a lot is folks come to expect instant replies...I only have so much time to check in quick and post...If I don't respond to a question it generally means I don't have an answer on the tip of my tongue.
We'll get to it! Give us a couple days. If say a week goes by and you don't hear back, a friendly reminder is in order - but we can't support <24 hour turnaround on everything!
I am sorry if I sounded impatient, I had noticed that other queries were being aknowledged.Originally posted by Paul Vebber:
When I have some feedback I'll provide it! Right now it looks like the -1 level thing can't be fixed, but I don't know for sure.
We do this part-time believe it or not...give us some time to check things out!
One of the problems of posting a lot is folks come to expect instant replies...I only have so much time to check in quick and post...If I don't respond to a question it generally means I don't have an answer on the tip of my tongue.
We'll get to it! Give us a couple days. If say a week goes by and you don't hear back, a friendly reminder is in order - but we can't support <24 hour turnaround on everything!

I know you guys work hard and that you do this for free. My spleen was stimulated by the fear of having lost my work on my scenarios.
I apologize again for my unjustified outburst.

In the mean time, I have worked out that if I play the game with "reduced squads" turned off it will use my values.
The same applies to the editor.
So, I am a happy camper again. No hard feelings, I hope.
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Fabs
[This message has been edited by Fabs (edited September 11, 2000).]
[This message has been edited by Fabs (edited September 11, 2000).]
Fabs
- Paul Vebber
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- David Heath
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Hi Matrix:
A few complains to share with you:
1) While reasigning units to other formations, the HQs get changed to one of the new units ... it's that ok ?
2) One of my snipers walked over a mine field and get killed twice ! ... i mean, there was just ONE man in the unit. His digital soul refused to leave that hex and was able to rally himself the turn after. I wonder if his ghost can scare an enemy unit !
3) The manual almost ignore the buttons of the deployment screen.
Thanks, and excuse my poor english.
Cona.
A few complains to share with you:
1) While reasigning units to other formations, the HQs get changed to one of the new units ... it's that ok ?
2) One of my snipers walked over a mine field and get killed twice ! ... i mean, there was just ONE man in the unit. His digital soul refused to leave that hex and was able to rally himself the turn after. I wonder if his ghost can scare an enemy unit !
3) The manual almost ignore the buttons of the deployment screen.
Thanks, and excuse my poor english.
Cona.
"War is much too serious to be entrusted to the military." - Tallyrand
- Paul Vebber
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Pual just a quik Q i'm a long campiagn german and i'm up agianst a lot of us 57mm at guns they seam to fire a least 4-5 times in rapid succesion befor i can op fire back do you have a idea on this as to why my message delay etc is both set on 60 and my op is on 5 secounds,it seams only to happen with small caliber weapons at the present .
thanks alot for your time and efforts they don't go amiss

thanks alot for your time and efforts they don't go amiss



"The best form of defence,is attack"
Played an online randomly generated scenerio
Finns vs French
I was french
Finn squads decimated my squads in as little as one firing, mostly two firings...way too much firepower IMO
Dirt road on battle map was superimposed over right side of screen covering the buttons, whenever the map was scrolled to the dirt road
It disappeared as soon as dirt road was no longer showing on battle map
French units were unable to recover from suppression as the rally button stayed dark and inoperative after the 3rd turn
so far thats all the problems I have encountered
Grok
P.M.S. I'm dutyfully gratefull to the staff for taking the time to re-design a good game and making it better(my back hurts...can I stop bowing now?) : )
Finns vs French
I was french
Finn squads decimated my squads in as little as one firing, mostly two firings...way too much firepower IMO
Dirt road on battle map was superimposed over right side of screen covering the buttons, whenever the map was scrolled to the dirt road
It disappeared as soon as dirt road was no longer showing on battle map
French units were unable to recover from suppression as the rally button stayed dark and inoperative after the 3rd turn
so far thats all the problems I have encountered
Grok
P.M.S. I'm dutyfully gratefull to the staff for taking the time to re-design a good game and making it better(my back hurts...can I stop bowing now?) : )
"My teeth have more bite, than your mouth has bark!"
Addition to the sniper post above: i saw this happen before 4.0 as well. I sent one of my Jap snipers through a minefield, the one man took two casualties and still survived.
"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.
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1. Long Campaign: The "Fix" button does not work; instead the unit upgrade screen comes up.
Update: My Error.
Sorry. Actually it does work.
2. Campaign, first Battle, I surrendered on first turn.
Results: decisive defeat, me: ~0 pts,
enemy: ~2000 pts
Next Battle, same core force, same procedure.
Results: decisive defeat, me: 180pts, enemy 180pts.
Hm. The later don't look right to me.
I didn't have the time to fully check out v4 yet (just a small peek this morning before work), but from what I've seen, it looks great !
Thank you very much, Matrix !!
[This message has been edited by headhunter (edited September 15, 2000).]
[This message has been edited by headhunter (edited September 15, 2000).]
Update: My Error.

2. Campaign, first Battle, I surrendered on first turn.
Results: decisive defeat, me: ~0 pts,
enemy: ~2000 pts
Next Battle, same core force, same procedure.
Results: decisive defeat, me: 180pts, enemy 180pts.
Hm. The later don't look right to me.
I didn't have the time to fully check out v4 yet (just a small peek this morning before work), but from what I've seen, it looks great !
Thank you very much, Matrix !!
[This message has been edited by headhunter (edited September 15, 2000).]
[This message has been edited by headhunter (edited September 15, 2000).]
- Paul Vebber
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Just to clarify - You move a tank say, and the AI opfires the same gun 4 or 5 times before control goes back to you? Or are multiple guns firing one after the other? Also which version and which game type?Originally posted by crazyivan:
Pual just a quik Q i'm a long campiagn german and i'm up agianst a lot of us 57mm at guns they seam to fire a least 4-5 times in rapid succesion befor i can op fire back do you have a idea on this as to why my message delay etc is both set on 60 and my op is on 5 secounds,it seams only to happen with small caliber weapons at the present .
thanks alot for your time and efforts they don't go amiss![]()
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The first would be a bug (one I have not observed) - a given unit should only fire one time per opfire activation. If the 2nd - it is why Pak fronts are so dangerous...
[This message has been edited by Paul Vebber (edited September 12, 2000).]
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I can make the game crash to the desktop everytime by doing this:
Go to the saved games list.
click on a "saved" game.
click on the "start" button.
immediately move the mouse down to click on the "continue" button that will show up on the next screen.
The game disappears, you are back to the desktop.
Win NT ver 4.0 SR4
330 mhz PII
All else works fine.
Tommy
Go to the saved games list.
click on a "saved" game.
click on the "start" button.
immediately move the mouse down to click on the "continue" button that will show up on the next screen.
The game disappears, you are back to the desktop.
Win NT ver 4.0 SR4
330 mhz PII
All else works fine.
Tommy
- Major Destruction
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[QUOTE]Originally posted by crazyivan:
[also some enemy mortars(81)french crews stay on the field with there mortar but its destroyed and they the crew does not regester as a target if you target them in fact they show up as not being there figments of my amagination]
Some mortar and mmg graphics do not change to the destroyed unit icon when the unit is destroyed. This occurs not only with the France icons. I have noticed that some of these destroyed units show the full squad icon (with smoke) after returning to a battle following a save. However the crew is all dead. No need to go hunting for them.
[also some enemy mortars(81)french crews stay on the field with there mortar but its destroyed and they the crew does not regester as a target if you target them in fact they show up as not being there figments of my amagination]
Some mortar and mmg graphics do not change to the destroyed unit icon when the unit is destroyed. This occurs not only with the France icons. I have noticed that some of these destroyed units show the full squad icon (with smoke) after returning to a battle following a save. However the crew is all dead. No need to go hunting for them.
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Julius Caesar, 57 BC
Julius Caesar, 57 BC